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Galactic junkyard.j2l | Galactic Junkyard | 3.59 kB | 03 Oct 2004 |
SpaceWarbase.j2t | Space Warbase | 138.96 kB | 30 May 2002 |
space_debris.mod | space_debris | 339.44 kB | 01 Jun 1993 |
I made this level for BlurredD’s contest as a new gametype. However, I liked the way it turned out so much that I amputated the various gameplay-affecting aspects so that I could recieve a rating on the actual level. Enjoy.
Like LRK said once, “Yay for overrating”.
Eyecandy : Average
This level has astoundigly dull eyecandy, as compared to other levels with this set, like Zaitox or Beyond the Stars. Those levels might have some minor eyecansy tweaks, but the rest made up for good score. Unfortunately, this level HAS tilebugs, too, but there’s nothing amazing anywhere. The meteors don’t look right with such slow speed, and they don’t suffer from “raining up” effect. Cave background is decent layer 7 use, but sadly it’s not most original thing to put in.
Gameplay : Bad
This level actually has a bit of unused blank space, where could be put something better than a bunch of 1×1 platforms with springs on them. Those definately not add to flow, which is kind of bad anyway. You must take a certain spot to jump at a platform. Not a good thing. This level has a dead end on bottom left, right above start position which could be made without suckertubes anyway.
Ammo and such:
Actually, I can’t really complain about the ammo except for the fact that it’s quite hard to get at certain spots, and there’s Frostbiter. The only powerup is one for Bouncer, approximately good placed, though.
Overall : Average level, nothing more. I would like Acid Psy to stop overrating stuff.
Host this : Nah. Needs work.
“This is what we want.”
keep going! =)
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Eat your lima beans, Johnny.
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