Chilly Swamps

Rating
7.8
Reviews:
2
Downloads:
747
Date uploaded:
21 Apr 2005 at 13:42 (Major update on 10 May 2005)

Download details

Re-upload/Edit Download
Author
Arti (More uploads by Arti)
Type
Battle
Credits
Darksonic(si) / ChippieBW for betatesting. Agama for tileset. Also DarkSonic for helping me with eyecandy :)!
Version
1.23
Satisfaction
50%
Screenshots

No screenshots yet.

artichillyswamps.zip (554.57 kB)

File contents

xlmchillyswamps.j2l Chilly Swamps 5.50 kB 10 May 2005
SwampsN.j2t Swamps Night 195.30 kB 11 Nov 2001
elw-hom2.xm Homecoming 698.47 kB 14 Aug 1998

Description

This was my tryout level for XLM. I really hope I will get better with level making there! I think Dungeon Cellar is a little bit better eyecandy… this one does look a little empty for me. I really wanted to use Swamps :P
And this one is bigger anyway ;) I had a hard time placing those leaves… heh.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.8

Not recommendedReview by PurpleJazz

Posted:
11 Oct 2008, 09:54
Spaz Slackrabbit (107 Points)
Number of reviews with ratings55 Featured reviews8 Average helpfulness75%
Rating
6

I’m reluctant to do this, but seeing how hideously overrated this level is, I felt like I had to do it. That’s the only reason why I’m reviewing this.

Chilly Swamps is a very small battle level created by now inactive Arti (aka Camou), using the (very overused and kinda boring) Swamps tileset by Agama. Due to the small size, this level feels too crowded with any more than 2 players, so in public servers this would be very annoying to play in. The layout has a “floors of height” design, meaning there are platforms in rows on different levels of the Y axis. This layout is not too interesting, however there are no serious gameplay problems here. It’d be better if the level was larger and had a more varied design. The flow was rather tilty; I had to constantly run and stop, turn around, run and stop, etc. In other words, the level does not flow smoothly like a good level like E.Prime. I also feel the water at the bottom was unnecessary.

Placement is not great. The ammo is not evenly spread; some areas of the level have a lot of ammo while others have barely any. The top left in particular has about twice as much ammo as the rest of the level put together. It’s mainly placed in lines of around 5 or so. Although I prefer large groups, seeing how small the level is this doesn’t really raise much of an issue. There are 3 powers up, the common Bouncer/Seeker/RF mix. Due to the level design, Bouncer will probably favour over the other two. There are two carrots, which are placed ok.

Nothing really much to say in the looks department, for it looks exactly like the usual bunch of swamps. The author did not try to attempt anything creative with the set aside from the weird floating branch platforms, but yet they look ugly and out of place. The only saving grace was the music choice, giving this level a peaceful and enjoyable atomsphere.

In general, I wouldn’t reccomend this level, as it has nothing here that makes it worth playing over other levels already existing.

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RecommendedReview by PT32

Posted:
3 Oct 2008, 21:51
Jazz Jackrabbit (202 Points)
Number of reviews with ratings171 Featured reviews4 Average helpfulness61%
Rating
9.6

Well, Arti, this is a great level! Set in the Agama Swamps night tileset, Chilly Swamps is a battle with great eyecandy, a fitting song, a cute little water segment at the bottom, and more. Not really anything outstanding when it comes to size, but there is minimal to no buggage. The neat little level was done quite well, and I think it’s definitely worth downloading.

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