Apple Land

Rating
N/A
Reviews:
2
Downloads:
951
Date uploaded:
27 Jul 2005 at 13:21 (Minor update on 10 Apr 2006)

Download details

Re-upload/Edit Download
Author
DarkSonic (More uploads by DarkSonic)
Type
Capture the flag
Credits
Music by LLamaTekk aka Narf Brother. There were Beta testers, and LRK, who made the tileset, but also was a beta tester.
Version
1.23
Satisfaction
100%
Screenshots

No screenshots yet.

XLMAppleland.zip (301.71 kB)

File contents

XLMAppleland.j2l Apple Land 8.16 kB 10 Apr 2006
Grove Shrine.j2t Grove Shrine 50.04 kB 06 Jul 2005
apple.s3m 343.47 kB 04 Apr 1997

Description

I felt like uploading a level again. It has been a long time since I uploaded anything. (Almost 4 months) So here is a brand new level using the Grove Shrine tileset. I had an idea to make a level with apples, and this tileset fit perfectly. It’s not a that big level, because this was supposed to be an experiment. The level was smaller before, but Ragnarok made me add an extra layer so it became a bit bigger. Level uses a 3 PU system, but two of them are a bit harder to get. The level has a bonus and you need 10 coins to get in it. However, there are two sides in the bonus. When you come close to the bonus warp, you’ll find a textstring which says what’s in the bonus. Pick whatever you like. It’s hard to stay alive in the level, so that adds to the hardness of getting all 3 Power-Ups. One PU is easy to get.

The eye candy I could use for the tileset was good enough to make a level like this with it. I don’t know if it’s good enough. It should be, because I’ve spend a few days on it. This level was supposed to be ready earlier, but I improved a few things on the day I’m uploading this. It’s a level recommended for 2v2/duel(if it’s good enough at all) and it’s made for my level group(that will not die, I hope), XLM. It should be good enough to get a fine rating for it. I guess I said pretty much everything I wanted to say. There weren’t alot of beta testers but I tested it a bit and the ones who tested couldn’t find alot of bugs and stuff at all.

Some people I showed the level to didn’t really betatest. They just saw the level. People who gave suggestions and who beta tested were Strato, LarK and Ragnarok. If any big flaws are found, I’ll fix them. Maybe I upload this too early because it should have been tested more, but now I said enough. Enjoy the level… or something.
EDIT : I changed the name to ‘Apple Land’ and corrected the description.

Re-upload : Yeah, a sudden re-upload because Vivando told me there was a bug in the Start Positions which was discovered in the Bash.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 0

Review by FireSworD

Posted:
28 Jul 2005, 18:15
Spaz Slackrabbit (150 Points)
Number of reviews with ratings66 Featured reviews12 Average helpfulness87%
Rating
N/A

Although I do not care much for names, I’d much rather call this by its file name “Apple Land” I like that name much better. Now on to the review!

For some reason this level’s tileset goes so well with the use of apples, almost to the extent of the lemons with Ceramicus in BR’s Lemon Nightmare; the level has an atmosphere, one that I like, others should as well. To accentuate the theme, the background has a dark red fade. One of the downfalls of the theme is the music choice, although it’s not particularly bad, it does not fit with the theme well in my opinion, there could definitely have been a better choice.

The tileset usage is what you’d expect to be made from this set along with a few other decorations that use tricks from other levels; certain color tiles used with transparency to change the color of tiles for example. So really nothing too original.

The level has a solid symmetrical design, allowing three direct paths to each base which makes defense almost pointless as it’s likely for the capturer to grab the carrot at the top middle unless the defender is extremely skilled. Especially considering there are plently of slopes: there is a bouncer powerup (included in warp for 10 coins) and easily obtainable bouncer ammo near some slopes; killing is not at all difficult for the attackers, or the defenders in some cases.

Camping is an aspect of this level, and needs to be implemented to a huge extent if one is to win. The top middle has the only full nrg with the coin warp (all coins have a 31 regen and are placed sparsely around the level). The bouncer power is the main powerup to be used, it will be used a lot, it’s the main weapon that can be hogged by one team and could decide who wins the match. Close matches aren’t likely in this level. Although there is an RF powerup included, Chasing isn’t easy here, the top area may be good for the use of RFs though. The RF powerup is located underwater which pretty much makes it useless to attack people there with it. The bottom area will be the least touched place.

I like the level mainly for it’s theme. As for the gameplay. Most players will not like such a sparse placement of coins, and the ridiculous regen time on them. Players will resort to playing with the RF powerup most of the time, resulting in many 3hks. If you like levels with a nice theme and like to be evil by hogging things from other players, then this is the level for you.

-fs

3 of 3 users found this a good review. Did you? Yes/No

Review by Grytolle

Posted:
19 Sep 2005, 14:56 (edited 19 Sep 05, 14:56 by grytolle)
Bee Boy Swarm (28 Points)
Number of reviews with ratings7 Featured reviews5 Average helpfulness73%
Rating
N/A

I don’t feel I can make a good rating, so I wont try, but I feel like commenting a little on this.

Eyecandy
I dont really care, but atleast it isnt disturbingly ugly. Colors looks nice together, and all.

Gameplay, Pickups, Layout, and pretty much everything else
My first thought was “Oh, he made notsbv2 with another tileset”, since the areas around bases are made sort of the same way, which isnt a bad thing at all :) Coming to think of it… sort of reminds me of jungle’s edge too – with the placement of carrot and bases.
I like the way coins are used, its nice to have a golden coin, which draws lots of attention in a semi-dead end, (only 2 small ways out of there), however that place could be a way too easy stayalive-spot in a teamgame.
The RF-powerup’s placement is great. If you try to take it you will most likely get killed, but if you in some way manages to take it, you will have an easier time hunting your enemy.
Same thing with the areas under bases, very easy staying alive-spots…Could be good, could be bad ;p
Something that disturbs me is how the coins are placed so you have to jump to get them, and the fact that the text-string above the coinwarp is unreadable (due to the scoreing-count). Overall a nice level.

Anyways, 2v2 here, anyone?

0 of 0 users found this a good review. Did you? Yes/No

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