Heated Pipelines

Rating
7.5
Reviews:
4
Downloads:
423
Date uploaded:
5 May 2007 at 16:10 (Minor update on 6 May 2007)

Download details

Re-upload/Edit Download
Author
DarkSonic (More uploads by DarkSonic)
Type
Battle
Credits
NOKA for the tileset and the one who made the music.
Version
1.23
Satisfaction
100%
Screenshots

No screenshots yet.

xlmpipe.zip (588.68 kB)

File contents

xlmpipe.j2l Heated Pipelines 9.41 kB 06 May 2007
Noka - Lavapolis.j2t Noka - Lavapolis 221.61 kB 20 Aug 2005
xl_wait.s3m Waiting Night to Fall 481.41 kB 28 Apr 2007

Description

My entry for Purplejazz’ contest. It’s a pretty small level with a simple layout and good flow. The tileset used is a bit limited, but I tried some stuff here. The level has 3 carrots and 3 Power-Ups, one of them is in a small dead end(The Seek Power-Up) you’ll have to see the other things. When this was finished there was not much people could say about it, but Birdie found a few tilebugs and told me to change the speed of some animations. However, quite some people saw this level in my server. I’m not going to mention all these names. Anyway, enjoy!

edit: changed some stuff. k

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.7

Review by DarkSonic

Posted:
11 May 2007, 16:30
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
N/A

Well, a few comments:

First, the flow is not bad in my opinion. Maybe because you bump against the wall for the RF PU, I could have found another place for that though.. I have to agree there. But you can move around well on other places. Also, Hitch, I don’t know if you downloaded the new version of the level with more ammo and less candies.

Anyway, this level might have been a bit too much like a CTF level. After seeing other levels for the contest, particularly The Warden Woods and Foreign Country which are the two levels that have the most chance in my opinion, I learned some stuff about Battle levels and their layouts.

0 of 0 users found this a good review. Did you? Yes/No

RecommendedReview by Hitch

Posted:
10 May 2007, 20:32 (edited 12 May 07, 02:25)
Bee Boy Swarm (32 Points)
Number of reviews with ratings16 Featured reviews4 Average helpfulness61%
Rating
8

Heated Pipelines

It’s been awhile since i’ve reviewed any levels but here goes another >P This level uses the Lavapolis tileset created by Noka. Let’s just start of by saying I have only seen 2 levels using this tileset, so I wouldn’t normally know what a “great” level with this tileset would be. Anyway, the review;

Gameplay: Lets see, the level runs pretty solid throughout the level. At certain points, like where the Rf position if located, that blue spring is unnecessary. You hit the wall if your not going for the Rf, and, well you get the point. At certain times, it seems that all i’m ever experiencing is the springs. You could of used something else, like some lava eyecandy, then put a float up there. You get the idea.
7.5/10

Eyecandy: Eyecandy in this level is done wonderfully. One problem though is that it seems empty at ceratin points, the left side, is experiencing more of the backround tiles, and so is the right but not as much. In the walls you have certain cracks with eyecandys placed in there. There are also some unique ideas used with the eycandy so that is always good to see.
9/10

Ammo/Carrot/Powerup placements: Lets start of with ammo first. First off I see ammo can get pretty empty in some places.What I also see is, there is hardly any Rf ammo, and just the Rf powerup. I also get annoyed with the candies. I would of used, when you go up a spring in the corner, some ammo instead of candy.Powerups…The Rf powerup placement I hate. I’d wish it could maybe be under where the gun9 is placed, then shoot gun9 to get to the Rf. And once again I hate that blue spring. It is just bugged up. As for the bouncy, there is nothing to say. And for the seeker powerup, you’ll have to take a risk on that, since it’s a dead end. Lastly, the carrots, EW! Horrible placements, except for the one in the top right corner. If I where you I would of put one where the gun 9 is. That would suite me.
7.5/10

Positives: Good eyecandy, playable

Negitives: Bad flow and placements of events.

Score: 7.5/10+9/10+7.5/10=8

~HïTçH.8Ð

[Edit] Ds did reupload the level without me knowing untill now. He has fixed some stuff like adding more ammo and less candy.

0 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by TripleJ

Posted:
5 May 2007, 16:55 (edited 5 May 07, 16:57)
CTF Bug (8 Points)
Number of reviews with ratings8 Featured reviews0 Average helpfulness29%
Rating
8.2

The eyecandy is just brilliant. You have used all kinds of tiles and that is good thing. I didn’t notice any tilebugs and that is good thing also. I like the way you put the flicker lights to this level.

The gameplay is ok. The flow is good and there are nice ammo placement. There are two carrots in this level and that is enough. Springs and PU’s are well placed. It’s nice that you also put some food to this level. Level is small, but that is not very bad thing in my opinion. There are no tubes and warps. I think that you should put them.

Overall nice battle level with perfect eyecandy and nice gameplay. This level is small and not very strategical but it’s still fun to play.

Rating: 8.2
Download Recommendation: Yes

-TripleJ

1 of 6 users found this a good review. Did you? Yes/No

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