The Emerald Eye

Rating
6.5
Reviews:
3
Downloads:
457
Date uploaded:
26 Jan 2009 at 23:39 (Minor update on 26 Jan 2009)

Download details

Re-upload/Edit Download
Author
plunK (More uploads by plunK)
Type
Battle
Credits
Betatesters: CelL, PurpleJazz, Quickz, Trogolibite. Picking Music: Jimbob. Tileset: cooba
Version
1.23
Satisfaction
66%
Screenshots
EmeraldEye.zip (534.19 kB)

File contents

EmeraldEye.j2l The Emerald Eye 8.01 kB 26 Jan 2009
WTFAcrid.j2t WTF - Acrid 231.46 kB 29 Feb 2008
aws_cave.xm "Into the Caveworld" 826.77 kB 26 Jan 2009

Description

Emerald Eye:
This is a medium sized battle map

man….im bad at descriptions XD

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Quick Reviews Average: 4.4

RecommendedFireSworD rated 6.7

This level has clever ec ideas, and cool looking designs. However, the layout does not flow well, and the overall design is too simple for a level. In other words, the level is just one big circular pattern.

Still, DL this. I hope to see more levels by this author.

Not recommendedParrot rated 2

hmmm….

[Review changed to quick review. – cooba]


User Reviews (Sort by Helpful Index or Date Posted) Average: 8.7

RecommendedReview by troglobite

Posted:
27 Jan 2009, 03:50
Bee Boy Swarm (26 Points)
Number of reviews with ratings18 Featured reviews2 Average helpfulness75%
Rating
8.7

plunK showed me this level after a couple hours of work when only a couple platforms were created, and later again in the late stages of beta-testing. It’s a nice, symetrical level with a fairly dark atmosphere.

Gameplay: 8.5/10
This level has a set of powerups that can be accessed only through shooting certain tiles. The triggers are global, which means everyone gains access to the powerups at the same time. This gives the fighting a cool, dynamic aspect. There are a few little places where the tunnels feel a bit constricted, and the level doesn’t flow perfectly in a couple places. Overall, this would definetely be a fun level to host, probably with about four to eight players.

Eyecandy: 9/10
This level has a very good atmosphere, and lots of nice details. It even looks like an eye on JCS when zoomed out. The only reason I don’t give it a perfect ten for eyecandy is that in a few places, walls or platforms can almost blend into the background.

Bug-Free-ness: 5/5
I didn’t find any bugs. There could be some, but everything looks good to me.

Event-Placement: 8/10
The powerups are at the center-top and center-bottom of the level, and cannot be accessed immediately. The rest of the level has a few carrots, and ammo scattered about. The ammo is fairly sparse, which can be a good thing, because people will have to conserve their ammo, adding an extra factor of strategy. The carrots are maybe a hair too easy to access, although with enough players, this wouldn’t be a problem. The biggest potential problem I see is that the blaster powerup is right next to a pile of fastfires. Since the other ammo may be hard to conserve, whoever got this powerup could dominate for a while. However, once one person can get the powerup, so can everyone else, which should cancel this out by the end of a battle.

Total: 8.7/10

This is a very cool level, and definitely should be downloaded and hosted frequently.

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