Emerald Beach

Rating
7.2
Reviews:
5
Downloads:
426
Date uploaded:
4 Apr 2011 at 23:28 (Minor update on 2 Dec 2017)

Download details

Re-upload/Edit Download
Author
PT32 (More uploads by PT32)
Type
Battle
Credits
Tileset/music creators, the people who will eventually play this level
Version
1.23
Satisfaction
100%
Screenshots
Emeraldbeach.zip (723.4 kB)

File contents

Emeraldbeach.j2l Emerald Beach 4.69 kB 30 Mar 2011
xlmbeach3.j2t Beach + Tropical 235.27 kB 19 Jan 2008
AMBIENTtwist.xm ambient twist 570.79 kB 06 Jun 1998

Description

My latest battle level, in which I made a jungular level with the Beach tileset.

Best used for a 1-on-1 battle.

I know some of the elements may seem a little wierd, but that’s the way I intended the level.

Enjoy.

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Quick Reviews Average: 7.5

Recommendedsnzspeed rated 10

really awesome

Not recommendedSeren rated 5

This may look cool but is completely unplayable. The layout consists of seemingly randomly placed platforms and the gameplay is based on maintaining control over a single area that contains both the level’s only powerup and its only carrot. Needless to say, your start position might settle the match. Also, the masking is extremely inconsistent.


User Reviews (Sort by Helpful Index or Date Posted) Average: 6.5

Review by PT32

Posted:
17 Apr 2011, 20:12
Jazz Jackrabbit (202 Points)
Number of reviews with ratings171 Featured reviews4 Average helpfulness61%
Rating
N/A

@Sean,

There is a powerup. You just have to look for it.

As for size, it’s supposed to be a 1-on-1 duel level, not a melee brawl. I already explained this, so what the heck

The eyecandy may be a little ‘overpowering’, but it’s not oppressive. I thought I did an adequately good job, to be perfectly honest.

I expected my level to get this type of review, I really did. But please be accurate in your review.

0 of 0 users found this a good review. Did you? Yes/No

Review by master sven

Posted:
6 Apr 2011, 08:29 (edited 6 Apr 11, 08:32)
Spaz Slackrabbit (121 Points)
Number of reviews with ratings71 Featured reviews10 Average helpfulness59%
Rating
N/A

Sean, your review looks like a newcomer’s. To be honest, it sucks.

2 of 6 users found this a good review. Did you? Yes/No

Review by Sean

Posted:
5 Apr 2011, 08:58 (edited 8 Apr 11, 03:38)
CTF Bug (7 Points)
Number of reviews with ratings7 Featured reviews0 Average helpfulness28%
Rating
6.5

EDIT: Yeah, Master sven, but did you read the whole review? There’s the real rating at the bottom.

This review has two versions: Honest and Newcomer. One is more harsh than the other, but for a newcomer to battle level’s sake (I know you’re not that new to it, but still, it has the feel of a newbie) I have posted the Newcomer rating as the main one.

Newcomer…

Eyecandy
Good concept, but poorly executed. Eyecandy, at a glance, looks very overpowering and overbearing, but good. Then we get into the level and find out that the eyecandy kind of obstructs the level. Blocks ammo and stuff.

5/10

Layout
Meh. Normal. And small.

6/10

Gameplay
Rather decent. There are 4? fastfires on the top of the level, toaster ammo below the FFs, RFs at the bottom, and seeker in a small room. Unfortunately, there is only one place for most ammo, forcing you to go to that specific area. More variety = More gameplay possibilities. Good maps like Happy Semiconductor CTF or Sanguinary Sanctuary all have ammo scattered everywhere. OK, maybe not scattered, you get my point.

Also, no Power-Ups?

7/10

Extra points
Lack of One-Way where actually needed. -0.5

Total
6.5/10

Harsh
Obstructive eyecandy, too small layout, not enough ammo, not enough variety, sucks.

3.5/10

3 of 8 users found this a good review. Did you? Yes/No

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