Wilderness

Rating
8.8
Reviews:
4
Downloads:
616
Date uploaded:
8 Apr 2011 at 11:15 (Minor update on 30 Nov 2011)

Download details

Re-upload/Edit Download
Author
cooba (More uploads by cooba)
Type
Battle
Credits
Violet for the tileset. magnetic and FawFul for the music. moti and FawFul for motivation and feedback.
Version
1.23+ (This file requires JJ2+)
Satisfaction
100%
Screenshots
wilderness.zip (1.06 MB)

File contents

olcwild.j2l Wilderness 9.36 kB 08 Apr 2011
MedvioD.j2t MedvioD 112.00 kB 25 Mar 2011
mgn_back_fawedit.xm back to the town 1906.10 kB 05 Apr 2011

Description

A small battle level with a solid yet chaotic theme and some gameplay experiments. Made in less than a week, probably the fastest I’ve ever worked within the 10 years of me JCSing. Enjoy.

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Quick Reviews Average: 8.5

RecommendedFOX292 rated 9.5

Cool level. I Played it couple of mins ago on Zeal Beta server….

Recommended>CelL< rated 7.5

A 9.4 and a 9.5? Sorry, but while this level is solid that is grossly overrating it. It’s a 7.5 for me. Perfectly adequate, nothing major to complain about, but that’s what we’ve come to expect from cooba by now. Don’t think I’m putting level down though, I’m not. It’s a quality piece of work and well worth your time. Download recommended.


User Reviews (Sort by Helpful Index or Date Posted) Average: 9.4

RecommendedReview by ThunderWalker

Posted:
12 Apr 2011, 14:41
Bee Boy Swarm (38 Points)
Number of reviews with ratings38 Featured reviews0 Average helpfulness54%
Rating
9.4

I’ve played all Battle level at the Bash, and this was one of the few levels I really liked to play in.

Music:
Easy points up for grabs as always
10/10

Eyecandy:
I liked it. The eyecandy and the way of using it really lived up to the name of the level.
Almost no tilebugs or whatever. It seems also the best that could be done with given tileset, so
9,5/10

Gameplay:
Everything felt allright in this medium sized battle-level. It wasn’t especially Spaz-biased or so (except the bottom-left corner).
The long food-trail in the left which lead to the carrot and two coins felt a bit slow at the beginning though (probably a few more sucker-tube events?), but I liked it otherwise; not many levels have something along those lines.
The two green springs with the Toast PU were usable in a good way if you know how. Not too bad :)
No bad things to mention.
9/10

Pickup placement:
Pretty much nothing to complain about. The fly carrot isn’t used too often but fits here well and really has some use if you know what to do with it and when to grab it (and how to get rid of it if needed, considering there was only one place with Fly Offs).
Can it be better with given layout of the level? Probably not.
9,5/10

Replay value:
Well… what to say. It felt better balanced than previous named and I can there are places were you would use either Jazz, Spazz or Lori.
9/10

47/50

Penalties: None

9,4/10

DR: Yes!

1 of 3 users found this a good review. Did you? Yes/No

Review by Zerg

Posted:
13 Apr 2011, 12:19
CTF Bug (4 Points)
Number of reviews with ratings4 Featured reviews0 Average helpfulness39%
Rating
N/A

This is a great upload! This was my favorite level on the bash, (and not that is the reason for this,what you can see on the third screenshot :) ) It has a great eyecandy, ammo placement, gameplay, everything is really good.

0 of 2 users found this a good review. Did you? Yes/No

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