Moonbeam Moore

Rating
8.3
Reviews:
8
Downloads:
573
Date uploaded:
3 Jun 2011 at 21:53 (Minor update on 2 Dec 2017)

Download details

Re-upload/Edit Download
Author
PT32 (More uploads by PT32)
Type
Single player
Credits
Tileset creators
Version
TSF
Satisfaction
100%
Screenshots
Moonbeam Moore.zip (904.27 kB)

File contents

Moonbeam Moore.j2l Moonbeam Moore 13.50 kB 03 Jun 2011
DiambMidn.j2t Diamondus ? Midnight 247.21 kB 16 Nov 2004
Echoes.it --Echoes-- 839.28 kB 30 Mar 2011

Description

Here it is. My latest singleplayer endeavor.

The level is 500×30 tilerows.

I realize that there’s next to no ammo pickups in this level, and that’s a big gaffe. But that’s all right, since it simply makes the level more of a challenge. I just wanted to get this one out while I was still on the Net.

Peace, y’all.
PT

EDIT: I have been informed that this does not work in non-Plusified 1.23 (although it may very well work there), so I changed the tag, just to be safe. My apologies.

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Quick Reviews Average: 8.2

RecommendedGreenTechB rated 8.5

again a good level :) boss fight is very creative :D

Recommendedbrain-drain rated 8

Good level. Soundtrack fits well (I’ll definitely use it when i’ll make some levels). Tileset is also very good.

Recommendedabgrenv rated 8.2

Download definitely recommended. It’s a nice level with very good music. I really enjoyed it.


User Reviews (Sort by Helpful Index or Date Posted) Average: 8.4

Review by Cobra NF

Posted:
6 Jun 2011, 01:44 (edited 16 Jun 11, 02:09)
Frog (22 Points)
Number of reviews with ratings18 Featured reviews1 Average helpfulness9%
Rating
N/A

Go in JCS and load the level and there you can delete the enemies.

2 of 3 users found this a good review. Did you? Yes/No

Review by FOX292

Posted:
9 Jul 2011, 19:12
CTF Bug (4 Points)
Number of reviews with ratings4 Featured reviews0 Average helpfulness54%
Rating
N/A

byggemester, Same thing happened to me. Playing with JJ2+ on 1.23 could solve the problem.

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by ThunderWalker

Posted:
27 Jul 2011, 21:24 (edited 27 Jul 11, 21:27)
Bee Boy Swarm (38 Points)
Number of reviews with ratings38 Featured reviews0 Average helpfulness54%
Rating
8.4

I’m suprised no one wrote a full review for this yet…

Story: None.
0/0

Eyecandy: Wicked and awesome. No tilebugs, everything works, great text signs. However, the gems in the walls aren’t animated, and no gem pickups either…
9/10

Music: Free points for everyone.
10/10

Gameplay
Flow: A good flow. The pits were hard to detect, especially the first one, but after this first one it became easier (and if you fell in it, you will not fall in the pit again because you know how the level author marked pits after the first ‘incident’). I could easily jump with Lori from island to island and no character seems to have problems with the pits though Jazz/Lori might have an easier time because they can simply copter over those pits without worries.
Also, where are the secrets with ammo/gems? Not existing, according to JCS, which is a pity.
9/10

Pickup Placement:
A bit few, but the pickups existing were very well-placed. However, there was (almost) no difference between Easy and Medium which I consider a flaw – I used JCS to confirm this…
Also, very few gems… but gems should be placed in single player and ESPECIALLY if you use any kind of Diamondus tileset!
No secrets with any kind of pickups … it doesn’t help.
8/10

Enemy Placement:
A good combination between easy-to-kill and hard-to-kill enemies due to their placement. In combination with all the pits it was quite a challenge, and the boss fight is quite difficult because you’re fighting above a huge pit and if you did not notice the Full RNG, you’re screwed there.
There were a bit more enemies on Hard than on Medium, but the difference was minor and almost unnoticable.
8,5/10

Replay Value:
The overall difficulty made me replay it twice, but there were absolutely ZERO secrets to find, so replaying was nowhere near as fun as the first time playing. This level is more difficult than most other levels uploaded nowadays, which adds to the replay value, though.
7/10

50,5/60 / 6 = 8,4/10

Penalties: Zero

8,4/10

DR: Yes. It is a great level with very few flaws, though replay value is a bit low because of lack of secrets. However, if you aren’t experienced with playing, this level is very challenging, and might bring you on the verge of a game-over.

1 of 2 users found this a good review. Did you? Yes/No

Review by byggemester

Posted:
6 Jun 2011, 00:01
Frog (15 Points)
Number of reviews with ratings15 Featured reviews0 Average helpfulness20%
Rating
N/A

Hello there, I would like to try your episode, but for some reason I get this error when I try to play it:
“Jazz 2 ran out of internal animation structures. There are most probably too many enemies in the current level”
How can I fix it?

0 of 0 users found this a good review. Did you? Yes/No

Review by PT32

Posted:
9 Jun 2011, 19:31
Jazz Jackrabbit (202 Points)
Number of reviews with ratings171 Featured reviews4 Average helpfulness61%
Rating
N/A

that’s interesting, since I don’t have that problem on my editor. Then again, I predominately use TSF.

0 of 0 users found this a good review. Did you? Yes/No

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