xlmpress.j2l | Press Garden | 20.02 kB | 24 Mar 2018 |
PressGarden1.j2t | PressGarden1 | 267.55 kB | 06 Mar 2018 |
TornadoGun.j2a | 6.17 kB | 23 Jun 2017 | |
weaponMega.j2a | 24.65 kB | 30 May 2017 | |
TrapPhantasm.ogg | 2807.63 kB | 23 Mar 2018 | |
xlmpress.j2as | 21.25 kB | 24 Mar 2018 | |
SEenergyblast.asc | 12.62 kB | 27 Feb 2018 | |
SEfirework.asc | 8.25 kB | 27 Feb 2018 | |
SEweapon.asc | 14.07 kB | 27 Feb 2018 | |
weaponMega.asc | 4.52 kB | 30 Jun 2017 | |
MLLE-Include-1.4.asc | 9.55 kB | 21 Mar 2018 | |
xlmpress-MLLE-Data-1.j2l | MLLE Extra Data | 16.96 kB | 24 Mar 2018 |
xlmpress-MLLE-Data-2.j2l | MLLE Extra Data | 12.88 kB | 24 Mar 2018 |
Battle level, 5 carrots 5 PUs
Tileset is Press Garden, converted by me from Sonic mania
Edit: was previously missing “MLLE-Include-1.4.asc”
Final Edit: Changed the music because the previous music was too repetitive.
Final Final Edit: Added MORE than one start position, which I previously forgot to add due to the fact that I finished the level at 12:45 AM and was sleepy as hell, also slight edit in the script/text strings
(Had to change my previous review because of some issues.)
Now that a missing file was included, the level loads and works perfectly for me as well (had problems before). I really like the moving background and the custom weapons, the level looks very cool! Layout problems are also fixed and it works smoothly.
Actually a very solid level in my opinion, because of its satisfying eye-candy, game-play and use of custom weapons. My favorite aspect is the use of energy blast, which goes well with the quite vertical and open layout in my opinion.
I was really confused by zzaj’s review since Smoke’s levels are usually of a good quality. Even though I usually don’t review MP levels, I’ll make an exception this time because I feel like 6 is an exaggeratedly low review for such a great level.
Eyecandy [10/10]
First off, the visuals are absolutely stunning. I’ve played Sonic Mania and I really liked the Press Garden acts but never expected it to look so damn good in JJ2. It really does, I played this level all by myself for like 15 minutes just because of how good it looks. That, plus the custom weapons which I’ll talk about later.
Music [9.3/10]
The music is good but… well, I’m not saying that it’s bad but it’s just not the kind of theme you want to hear for longer than 5-10 minutes. I love the track itself but it gets really irritating after listening to it for too long. Maybe it’s just too tense? Hell if I know. Suggestion: If you want to keep it Sonic Mania related, you could use the Metal Sonic Boss theme, the final boss theme or even the Press Garden Act 2 theme, even though it’s a bit too calm for a battle level.
Level Design and Weapons [9.6/10]
The level design is top notch. As zzaj mentioned, it’s got an overall vertical layout. This, however, is not a problem as the custom weapons are made specifically for this kind of level. The tornadoes and the fireworks are designed to hit the opponents who have the higher ground and the thunder makes vertical navigation much much easier. The ammo placement is just fine, maybe there’s a bit too much ammo in some areas (or at least that’s how I feel about it). Oh yeah, also it’s one of those levels that are much easier to play as Spaz. It’s a common thing but always brings me down.
Overall rating: 9.7
It’s not flawless but really solid level nonetheless. I haven’t play tested this with a friend but I can tell that it’s really fun to play. Great visuals, great music, great level design, great level overall.
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Eat your lima beans, Johnny.
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