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BusterBPAK1.txt | 1.24 kB | 02 Dec 2001 | |
BAGladiator.j2l | Battle Arena Gladiator | 1.37 kB | 02 Dec 2001 |
ReactorRumble.j2l | Reactor Rumble | 2.75 kB | 02 Dec 2001 |
SAMosh.j2l | Sunday Afternoon Mosh | 1.42 kB | 02 Dec 2001 |
Jazz 1 Tube Electric.j2t | Jazz 1: Tube Electric | 17.92 kB | 16 Jan 2001 |
MEZ01.J2T | MEZ01 | 35.74 kB | 11 Jul 1998 |
MEZ02.J2T | MEZ02 | 26.19 kB | 24 Nov 1998 |
GYRATION.MOD | gyration | 135.00 kB | 18 Jan 2000 |
twi_zone.mod | twilight zone | 708.46 kB | 10 Oct 1997 |
funky.s3m | A Funky Ditty | 113.51 kB | 02 Sep 1997 |
Welp, here it is, two old unreleased battle levels and one new one to fill things out. These are small levels, but kinda nifty.
Eyecandy: 3.5/5
The eyecandy doesn’t contain any huge bugs, but it also isn’t anything special. It’s hard anyways to make detailed eyecandy with the mez tilesets. The tubeelectric jj1 level had some details, I’d say it’s the best level, were it not that it has the worst design of all.(albeit original..)
Design/Gameplay: 3/5
The gameplay isn’t very smooth. You have to do a lot of little manoeuvres that cost you time, which is a no-no in battle. This is exactly the reason I think the tube-electric level is the most original level in the pack, but the worst in design. You have to manoeuvre all the time.. imagine you have to jump into one of those sucker tubes with 10 bobbys chasing you..brrrr.
However, the design isn’t too bad either. It’s pretty original.
Conclusion: 6.5/10
The design could have been more smooth. You can’t have a battle frenzy if you have to spend your time on getting from platform to platform.
You do show that you can make original stuff. Just make it more smooth.
(Fquist’s tip: Put a one way after a exit of a upwards going sucker tube, so you don’t keep bouncing after you’ve left the tube)[This review has been edited by Fquist]
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Eat your lima beans, Johnny.
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