Downloads containing BubbleGun.asc

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File preview

#pragma require "BubbleGun.asc"
#include "MLLE-Weapons.asc"
#pragma require "BubbleGun-mlle.j2a"

namespace BubbleGun {
	class Weapon : MLLEWeapons::WeaponInterface {
		Weapon() {
			super(
				regularObjectTemplate: MLLEWeapons::ObjectTemplate(
					xSpeed: 1.5,
					xAcc: 0.125,
					animSpeed: 1,
					killAnim: jjAnimSets[ANIM::AMMO].firstAnim + 82,
					curAnim: jjAnimSets[ANIM::AMMO].firstAnim + 8,
					lightType: LIGHT::POINT2,
					counterEnd: 105,
					state: STATE::FLY
				),
				powerupObjectTemplate: MLLEWeapons::ObjectTemplate(
					xSpeed: 2,
					xAcc: 0.1875,
					animSpeed: 2,
					killAnim: jjAnimSets[ANIM::AMMO].firstAnim + 82,
					curAnim: 0,
					lightType: LIGHT::POINT2,
					counterEnd: 105,
					state: STATE::FLY
				),
				animSetFilename: "BubbleGun-mlle.j2a",
				pickupAnimation: jjAnimSets[ANIM::AMMO].firstAnim + 8,
				poweredUpPickupAnimation: 0,
				ammoCrateAnimation: 2,
				powerupAnimation: 1,
				behavior: function(obj, powerup) {
					jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PLOP2);
					obj.behavior = Behavior;
				}
			);
		}
	}
	
	void Behavior(jjOBJ@ bubble) {
		if (jjMaskedPixel(int(bubble.xPos) + int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos) - int(bubble.xSpeed), int(bubble.yPos)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) + int(bubble.ySpeed)) || jjMaskedPixel(int(bubble.xPos), int(bubble.yPos) - int(bubble.ySpeed))) {
			jjSample(bubble.xPos, bubble.yPos, SOUND::P2_SPLOUT);
		}
		
		bubble.behave(BEHAVIOR::WATERSHIELDBULLET);
		
		if (MLLEWeapons::HelpfulBulletFunctions::IsPowerup(bubble) && bubble.state == STATE::FLY && bubble.counter > 0) {
			switch (bubble.direction) {
				case 1: bubble.xSpeed -= 0.08; bubble.ySpeed -= 0.08; break;
				case -1: bubble.xSpeed += 0.08; bubble.ySpeed -= 0.08; break;
			}
		}
	}
}