Downloads containing ezumbral.j2as

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TSF with JJ2+ Only: Umbral ThicketFeatured Download PurpleJazz Battle 9.5 Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), se::RollerMLLEWrapper(), null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ezumbral-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ezumbral.j2l" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated

void onLevelLoad() {
	jjTexturedBGFadePositionX = 0.8;
	jjTexturedBGFadePositionY = 0.2;
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[2]], array<uint> = {40});
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
	
	jjWeapons[WEAPON::ICE].gradualAim = true;
	jjObjectPresets[OBJECT::ICEPOWERUP].direction = -1;
	jjObjectPresets[OBJECT::GUN8POWERUP].direction = 0;
}

void onLevelBegin() {
	for (int i = 1; i < 255; i++) {
		jjOBJ@ preset = jjObjectPresets[i];
		if (preset.playerHandling == HANDLING::PICKUP) {
			preset.behavior = CannotBeShotDown(preset.behavior);
		}
	}
}

class CannotBeShotDown : jjBEHAVIORINTERFACE {
	CannotBeShotDown(const jjBEHAVIOR &in behavior) {
		originalBehavior = behavior;
	}
	void onBehave(jjOBJ@ obj) {
		obj.behave(originalBehavior);
		if (obj.state == STATE::FLOATFALL)
			obj.state = STATE::FLOAT;
	}
	bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
		if (bullet is null) {
			obj.behavior = originalBehavior;
			if (player.objectHit(obj, force, obj.playerHandling))
				return true;
			obj.behavior = this;
		}
		return false;
	}
	private jjBEHAVIOR originalBehavior;
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.deactivates = obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}

void onPlayer(jjPLAYER@ play) {
	const int bounds = 16;
	if (play.xPos > ((jjLayerWidth[4]*32) - bounds) || play.xPos < bounds) {
		play.xPos = play.xPos < (bounds+1)? bounds : (jjLayerWidth[4]*32) - bounds;
		play.xSpeed = 0;
		play.specialMove = 0;
	}
}

void onMain() {
	array<jjLAYER@> layers = jjLayerOrderGet();
	layers[8].xOffset += 0.5f;
	layers[10].xOffset += 0.3f;
	layers[12].xOffset += 0.1f;
	if (layers[8].xOffset % (layers[8].widthReal*32) == 0) layers[8].xOffset = 0;
	if (layers[10].xOffset % (layers[10].widthReal*32) == 0) layers[10].xOffset = 0;
	if (layers[12].xOffset % (layers[12].widthReal*32) == 0) layers[12].xOffset = 0;
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}