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JJ2 1.23 vanilla: XLM Summer Pack 2005 Xtreme Level Makers Multiple 7.4 Download file

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<table width="75%"  border="1" align="center" cellpadding="1" cellspacing="0" bordercolor="#FF0000">
  <tr>
    <td bordercolor="#FFCC33" bgcolor="#FFCC33" class="style2"><div align="center" class="style48">::
    The XLM Summer Pack 2005!! :: </div></td>
  </tr>
  <tr>
    <td bordercolor="#0099CC" bgcolor="#FFFF99">      <p class="style57"><strong>Introduction</strong><br>
      In the first place, thank you for downloading this
      special pack! In contrary to what you expect from other XLM uploads, is
      this a (big!) pack with a lot of quality levels from a broad selection
      of our members. In this pack included are: Ground Force, Battle and CTF.
      Take a seat and enjoy the summery feelings while playing this! (Note: Further
      in the readme, you will find detailed information about every single level)</p>
      <p><span class="style58">History<br>
      </span><span class="style57">Ironically, the plans for the pack were already
      made before the real winter started (at least in the Netherlands). When
      I saw J2LC uploaded a (quite late) Summerpack for 2004, I thought &quot;Let's
      make something like that as well!&quot; I contacted some members from the
      group and luckily there was some healthy enthousiasm for it. So after a
      while, I started making plans, and the guidelines were released on the
      last day of February. <br>
      <br>
      The initial date for completion would be at May 1st. This seemed a little
      early, but I already expected that the pack would be postponed several
      times. And this happened - many people weren't finished with their levels
      yet and so the new date for the pack would be June 1st, still before summer.
      This date again didn't make it, so I decided to do it at June 21st, the
      same day as the start of the meteorological summer. This day didn't make
      it either, so I postponed it AGAIN to the current date. And here it is! <br>
      <br>
      <strong>The levels<br>
      </strong>XLM wouldn't be XLM if we decided to add only one type of levels
      to the Summer Pack. Instead, we created levels in different categories
      so the total would have some variety. Here's the list of all the included
      levels:<br>
      <br>
      - 5 Battle<br>
      - 3 Ground Force<br>
      - 3 Capture The Flag<br>
      <br>
      Got interested? Well, have a closer look at the levels below!<br>
      <br>
      <strong>The music files (important!)<br>
      </strong>The total size of the Summer Pack would be too big for a Jazz2Online
      upload, so we decided to put the music files in a .zip file on our private
      XLM server. You can download it at: <a href="http://xlm.ncmv.net/xlmsp05music.zip" target="_blank">http://xlm.ncmv.net/xlmsp05music.zip</a>. </span></p>
      <hr>      <p class="style57"><strong>The Levels:<br>
      </strong>You see, 11 levels. All produced by XLM members, with one collaboration
      in it. Below follows a short desciption of all the included levels, sorted
      on the order they are entered in the pack.</p>
      <p><span class="style64"><span class="style57"><em><strong>Battle</strong></em> </span></span></p>
      <table width="40%"  border="0" cellspacing="0" cellpadding="0">
        <tr>
          <td colspan="2"><span class="style63">The Hidden Kingdom (xlmsp05bat1.j2l) </span></td>
        </tr>
        <tr>
          <td width="21%" height="14"><span class="style67">Author:</span></td>
          <td width="79%"><span class="style64"><img src="pl.gif" width="18" height="12"> Cooba &amp; <img src="se.gif" width="18" height="12"> Olsen </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Type:</span></td>
          <td><span class="style64">Battle</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Tileset:</span></td>
          <td><span class="style64">Forest</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Music:</span></td>
          <td><span class="style64">Bonus</span></td>
        </tr>
      </table>
      <p><span class="style64"><span class="style57">Just when Satan had completed
            his Forest battle level &quot;Wooden Wonders&quot;, Cooba and Olsen
            both announced they had made a Forest level, which later turned out
            to be that it was a collaboration - the only one in the Summer Pack.
            The level is darn original in many ways - players will in the first
            place notice that the background is slightly different from the usual
            (instead of the green hills, mountains and forests, a metal tower
            is used) and the layout is different too, but I won't explain more.
            You have to experience it for yourself!</span></span></p>
      <table width="40%"  border="0" cellspacing="0" cellpadding="0">
        <tr>
          <td colspan="2"><span class="style63">Rocky Gardens (xlmsp05bat2.j2l) </span></td>
        </tr>
        <tr>
          <td width="21%" height="14"><span class="style67">Author:</span></td>
          <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> Arti</span> </td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Type:</span></td>
          <td><span class="style64">Battle</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Tileset:</span></td>
          <td><span class="style64">Diamondus Beta Garden </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Music:</span></td>
          <td><span class="style64">Astral Dreams </span></td>
        </tr>
      </table>
      <p class="style64"><span class="style57">This level, made with the Diamondus
          Beta Garden tileset, is Arti's entry for the Summer Pack. Arti - one
          of our youngest and only female member - joined XLM a while ago after
          uploading two nice battle levels which got thumbs up from quite a few
          reviewers. Her third level - called &quot;Rocky Gardens&quot; is a
          level with the Diamondus Beta Garden tileset, which is known from &quot;Garden
          Brawl&quot;. The structure is built up similar to the two earlier Arti
          levels, which is a good thing. The top side of the level is controlled
          by gusty winds, so watch your back! </span></p>
      <table width="43%"  border="0" cellspacing="0" cellpadding="0">
        <tr>
          <td colspan="2"><span class="style63">A Lighty X-mas: Lava Version
              (xlmsp05bat3.j2l) </span></td>
        </tr>
        <tr>
          <td width="21%" height="14"><span class="style67">Author:</span></td>
          <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> Dx </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Type:</span></td>
          <td><span class="style64">Battle</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Tileset:</span></td>
          <td><span class="style64">Thermal K1 </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Music:</span></td>
          <td><span class="style64">Hell (Standard)</span></td>
        </tr>
      </table>
      <p><span class="style64"><span class="style57">Insiders of the level scene
            might think they saw this level before. Did they? Yes and no. &quot;A
            Lighty X-mas: Lava Edition&quot; was originally made for the Christmas
            Server 2004 and it has already been uploaded as single level (actually
            one of the first levels for the revived XLM, to be precise) but &ETH;x
            completely remastered the level, changed the usual Carrotus Day tileset
            to the post-apocalyptic Thermal K1 version, removed the snow and
            changed the music. In this way, A Lighty X-mas gets a totally different
            look and it's also playable without Christmas now! </span></span></p>
      <table width="40%"  border="0" cellspacing="0" cellpadding="0">
        <tr>
          <td colspan="2"><span class="style63">Wooden Wonders (xlmsp05bat4.j2l) </span></td>
        </tr>
        <tr>
          <td width="21%" height="14"><span class="style67">Author:</span></td>
          <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> Satan </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Type:</span></td>
          <td><span class="style64">Battle</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Tileset:</span></td>
          <td><span class="style64">Forest</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Music:</span></td>
          <td><span class="style64">Greenland</span></td>
        </tr>
      </table>
      <p class="style64"><span class="style57">Satan, also a phenomenon within
          the Xtreme Level Makers (he was one of the first members that joined
          the levelgroup, and he's been loyal ever since) also said he would
          make a level for the pack, and he was actually the first who finished
          his level. The level, made with the Forest tileset (again by Blade)
          is a good, typical battle level placed inside a forest, with great
          natural eyecandy and dark caves. Satan even announced to make a second
          level, but due to time problems he wasn't able to make it. Nevermind,
          we still have this one! </span></p>
      <table width="40%"  border="0" cellspacing="0" cellpadding="0">
        <tr>
          <td colspan="2"><span class="style63">Midnight Battle (xlmsp05bat5.j2l) </span></td>
        </tr>
        <tr>
          <td width="21%" height="14"><span class="style67">Author:</span></td>
          <td width="79%"><span class="style64"><img src="bg.gif" width="18" height="12"> Alex </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Type:</span></td>
          <td><span class="style64">Battle</span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Tileset:</span></td>
          <td><span class="style64">Diamondus Beta Midnight </span></td>
        </tr>
        <tr>
          <td height="13"><span class="style67">Music:</span></td>
          <td><span class="style64">Diamond (Standard) </span></td>
        </tr>
      </table>
      <p><span class="style64"><span class="style57">Midnight Battle, one of
            the latest additions to the pack, was released only a week or so
            before the actual pack. Ale - the creator - was not quite satisfied
            with the levels he made earlier for XLM and after lots of tips and
            suggestions he started a level with Diamondus Beta Midnight. After
            a while, the level was released but it was still a bit simple and
            poor. So Alex ducked in JCS again and re-edited the entire level.
            The result was definately one of his best levels ever. Got curious?
            Don't wait to play!</span></span></p>      
      <p><span class="style64"><span class="style57"><em><strong>Ground Force </strong></em></span></span></p>
        <table width="40%"  border="0" cellspacing="0" cellpadding="0">
          <tr>
            <td colspan="2"><span class="style63">Cutted Problem (xlmsp05gf1.j2l) </span></td>
          </tr>
          <tr>
            <td width="21%" height="14"><span class="style67">Author:</span></td>
            <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> Dx </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Type:</span></td>
            <td><span class="style64">Ground Force </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Tileset:</span></td>
            <td><span class="style64">Diamondus Beta Day </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Music:</span></td>
            <td><span class="style64">Ush Overdrive </span></td>
          </tr>
        </table>        
        <table width="40%"  border="0" cellspacing="0" cellpadding="0">
          <tr>
            <td colspan="2"><span class="style63">Full Moon Time (xlmsp05gf2.j2l) </span></td>
          </tr>
          <tr>
            <td width="21%" height="14"><span class="style67">Author:</span></td>
            <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> Dx </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Type:</span></td>
            <td><span class="style64">Ground Force </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Tileset:</span></td>
            <td><span class="style64">7th Lava Fall </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Music:</span></td>
            <td><span class="style64">The Summer Planet </span></td>
          </tr>
        </table>        
        <table width="40%"  border="0" cellspacing="0" cellpadding="0">
          <tr>
            <td colspan="2"><span class="style63">Castle Of Fake (xlmsp05gf3.j2l) </span></td>
          </tr>
          <tr>
            <td width="21%" height="14"><span class="style67">Author:</span></td>
            <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> Dx </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Type:</span></td>
            <td><span class="style64">Ground Force </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Tileset:</span></td>
            <td><span class="style64">Windstorm Fortress III </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Music:</span></td>
            <td><span class="style64">Shared Dig </span></td>
          </tr>
        </table>
        <p><span class="style64"><span class="style57">&ETH;x, since the beginning
              one of the most active members for XLM, justified this title by
              making a total of 4(!) levels for the Summer Pack 2005. He made,
              in his own, a complete Ground Force cycle. Not all the levels are
              created with summery tilesets (which was a requirement first, but
              because of Dx already made the levels I couldn't refuse anymore)
              but they're still a bit summery thanks to atmosphere and music.
              All three of them are Ground Force levels, without a Jazz Protection
              System - this means you can either play them with Jazz or Spaz.
              Have fun, and don't touch the bottom! :D </span></span></p>
        <p class="style57"><em><strong>Capture The Flag</strong></em></p>
        <table width="46%"  border="0" cellspacing="0" cellpadding="0">
          <tr>
            <td colspan="2"><span class="style63">Harmful Hazardous Harbour (xlmsp05ctf1.j2l) </span></td>
          </tr>
          <tr>
            <td width="21%" height="14"><span class="style67">Author:</span></td>
            <td width="79%"><span class="style64"><img src="nl.gif" width="18" height="12"> DarkSonic </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Type:</span></td>
            <td><span class="style64">Capture The Flag </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Tileset:</span></td>
            <td><span class="style64">Islands Of The Sapphire Sea</span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Music:</span></td>
            <td><span class="style64">Warm Waters </span></td>
          </tr>
        </table>
        <p class="style64"><span class="style57">A XLM pack would be nothing
            without a level by our co-leader, DarkSonic (although no level of
            the leader is included :( ) and after the Summer Pack was announced,
            DarkSonic started quite quickly with the creation of his level. Thius
            level, called &quot;Harmful Hazardous Harbour&quot; (xlmhahaha.j2l)
            has the big honour to be the first CTF level ever created with the
            already famous Islands of the Sapphire Sea tileset. The layout is
            quite easy to learn, and the eyecandy is splendour. The only CTF
            level in this pack is definately worth a look! (even more!)</span></p>
        <table width="46%"  border="0" cellspacing="0" cellpadding="0">
          <tr>
            <td colspan="2"><span class="style63">sTaTiOn 87  (xlmsp05ctf2.j2l) </span></td>
          </tr>
          <tr>
            <td width="21%" height="14"><span class="style67">Author:</span></td>
            <td width="79%"><span class="style64"><img src="fi.gif" width="18" height="12"> Snooze</span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Type:</span></td>
            <td><span class="style64">Capture The Flag </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Tileset:</span></td>
            <td><span class="style64">Space Warbase </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Music:</span></td>
            <td><span class="style64">Sattelite</span></td>
          </tr>
        </table>
        <p class="style64"><span class="style57">Snooze, who only recently joined
            XLM as level creator, showed interest in the pack when it was almost
            finished already. He promised he would make a few levels, and so
            he did. His first entry of the pack, sTaTiOn 87, was finished a month
            or so before the pack would come out. It doesn not fit completely
            with the summery theme (it's more spacy) but because of the lack
            of levels we had, I still accepted it. It's a fresh and good level,
            without being too similar to the oh so popular &quot;other Space Warbase
            CTF level&quot;, Zaitox Station 67. Only the name has some comparisons
            :P</span></p>
        <table width="46%"  border="0" cellspacing="0" cellpadding="0">
          <tr>
            <td colspan="2"><span class="style63">Pitfall CTF (xlmsp05ctf3.j2l) </span></td>
          </tr>
          <tr>
            <td width="21%" height="14"><span class="style67">Author:</span></td>
            <td width="79%"><span class="style64"><img src="fi.gif" width="18" height="12"> Snooze </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Type:</span></td>
            <td><span class="style64">Capture The Flag </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Tileset:</span></td>
            <td><span class="style64">Diamondus Beta Garden </span></td>
          </tr>
          <tr>
            <td height="13"><span class="style67">Music:</span></td>
            <td><span class="style64">Sun Song </span></td>
          </tr>
        </table>
        <p class="style64"><span class="style57">Snooze, who also made sTaTiOn
            87, decided to make another quick CTF just before the actual release
            date. The result, Pitfall CTF, is a quite small but really interesting
            CTF level with the Diamondus Beta Garden tileset. The level is built
            above a deep pit (although it's quite impossible to fall in it) and
            it's funny to play in.<br>
<br>
            This is the last one, have fun! </span></p>
        <hr>      <p class="style56"><span class="style47">Credits:<br>
          </span><span class="style42">The XLM Summer Pack 2005 was made by a
          slect group of levelmakers from the XLM level-group. The names of the
          creators are: DarkSonic, &ETH;x, Arti, Satan, Cooba, Alex, Olsen, Snooze
          and ChippieBW (only compiling). The persons who get credit for making
          the tilesets are: Disguise, Pyromanus, Blade, BlurredD, Mystic Legends,
          Kaven and of course the official Jazz2 tileset creators!<br>
          <br>
          It took a long, LONG time before this pack was finally finished (about
          4 months) so we're glad that we can finally succesfully close this
          chapter in XLM's history. Have fun playing &amp; feel free to review this
          pack, and don't forget to visit our website for all the info about
          our group!</span><span class="style47">
        </span></p>
        <p class="style42"><span class="style56">~ The Xtreme Level Makers<br>
            <a href="http://xlm.ncmv.net">http://xlm.ncmv.net/ 
            </a></span><br>
      </p>
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