Downloads containing HH18_level01.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: Holiday Hare '18Featured Download SmokeNC Single player 8.9 Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "hoteldeluxefix.j2t"
#pragma require "IC - Diamondus1.j2t"
#pragma require "HH18_level01-MLLE-Data-1.j2l"
#pragma require "BioWinter.j2t"
#pragma require "Psych1.j2t"
#pragma require "HH18_level01.j2l"
#pragma require "SExmas.j2a"
#include "HH17Enemies.asc"
#include "HH18Smoke.asc"
#include "Jazz1Enemies v03.asc"
#include "HH18savegems.asc"

void onLevelBegin() {
	jjTexturedBGFadePositionY = 0.35;
	jjUseLayer8Speeds = true;
	jjTexturedBGTexture = TEXTURE::PSYCH;
}

class Imitation : jjBEHAVIORINTERFACE {
	private uint8 eventID;
	private jjBEHAVIOR behavior;
	Imitation(uint8 realEventID, uint8 fakeEventID) {
		jjOBJ@ obj = jjObjectPresets[realEventID];
		eventID = obj.eventID;
		behavior = obj.behavior;
		obj.eventID = fakeEventID;
		obj.behavior = this;
	}
	void onBehave(jjOBJ@ obj) override {
		if (obj.state == STATE::DEACTIVATE)
			obj.eventID = eventID;
		obj.behave(behavior);
	}
}
class GiftBox : jjBEHAVIORINTERFACE {
	void destroy(jjOBJ@ obj) {
		jjSample(obj.xPos, obj.yPos, SOUND::COMMON_WOOD1);
		{
			int id = jjAddObject(OBJECT::EXPLOSION, obj.xPos, obj.yPos);
			if (id != 0) {
				jjOBJ@ other = jjObjects[id];
				other.determineCurAnim(ANIM::PICKUPS, 4);
			}
		}
		for (int i = jjRandom() & 7 | 8; i-- != 0;) {
			int id = jjAddObject(OBJECT::SHARD, obj.xPos, obj.yPos);
			if (id != 0) {
				jjOBJ@ other = jjObjects[id];
				other.determineCurAnim(ANIM::PICKUPS, 93 + (jjRandom() & 1));
			}
		}
		obj.yPos -= 8.f;
		for (int i = obj.var[1]; i-- != 0;) {
			int id = jjAddObject(obj.var[0], obj.xPos, obj.yPos);
			if (id != 0) {
				jjOBJ@ other = jjObjects[id];
				if (other.playerHandling == HANDLING::PICKUP) {
					int angle = (jjRandom() & 255) + 128;
					other.xSpeed = jjCos(angle) * 5.f;
					other.ySpeed = jjSin(angle) * -3.f;
				} else if (other.playerHandling == HANDLING::SPECIAL) {
					other.deactivates = false;
				}
			}
		}
		obj.clearPlatform();
		obj.delete();
	}
	void onBehave(jjOBJ@ obj) override {
		switch (obj.state) {
			case STATE::START:
				{
					uint16 x = int(obj.xOrg) >>> 5;
					uint16 y = int(obj.yOrg) >>> 5;
					obj.var[0] = jjParameterGet(x, y, 0, 8);
					obj.var[1] = jjParameterGet(x, y, 8, 4);
					obj.curAnim += jjParameterGet(x, y, 12, 2);
					obj.determineCurFrame();
					obj.bulletHandling = HANDLING::DESTROYBULLET;
					obj.scriptedCollisions = true;
				}
				break;
			case STATE::FALL:
				obj.var[2] = 1;
				break;
			case STATE::FREEZE:
			case STATE::SLEEP:
				if (obj.var[2] != 0) {
					destroy(obj);
					return;
				}
		}
		obj.behave(BEHAVIOR::MONITOR);
	}
	bool onObjectHit(jjOBJ@, jjOBJ@, jjPLAYER@, int) {
		return true;
	}
	bool onIsSolid(jjOBJ@) {
		return true;
	}
}
void onLevelLoad() {
	Imitation(OBJECT::TACO, OBJECT::MILK);
	uint src = jjAnimSets[ANIM::CUSTOM[255]].load(0, "SExmas.j2a");
	uint dest = jjAnimSets[ANIM::PICKUPS];
	for (int i = 0; i < 95; i++) {
		const jjANIMATION@ anim = jjAnimations[src + i];
		if (anim.frameCount != 0)
			jjAnimations[dest + i] = anim;
	}
	jjAnimSets[ANIM::BRIDGE].load(1, "SExmas.j2a");
	jjAnimSets[ANIM::CUSTOM[0]].load(2, "SExmas.j2a");
	jjAnimSets[ANIM::CUSTOM[32]].load(11, "HH18E1.j2a");
    	jjObjectPresets[OBJECT::LIZARD].determineCurAnim(ANIM::CUSTOM[32], 0);
	jjObjectPresets[OBJECT::BOMBCRATE].behavior = GiftBox();
	jjObjectPresets[OBJECT::BOMBCRATE].determineCurAnim(ANIM::CUSTOM[0], 0);
	jjAnimSets[ANIM::SPIKEPLAT].load(4, "SExmas.j2a");
	jjObjectPresets[OBJECT::SPIKEPLATFORM].determineCurAnim(ANIM::SPIKEPLAT, 0) + 1;

	HH17::setEnemy(OBJECT::DRAGON);
	SMOKE::PENGUINATOR(OBJECT::HATTER,2);
	Jazz1::MakeEnemy(OBJECT::CRAB, Jazz1::Enemies::Nippius_SkatePen).SetUsesJJ2StyleDeathAnimation(true);
	Jazz1::MakeEnemy(OBJECT::TUBETURTLE, Jazz1::Enemies::Nippius_SnowGoon, true);
}

void onLevelReload() {
	MLLE::Palette.apply();
	HH17::processEnemyColors(); //ensure that enemy colors are still displaying correctly when the level reloads after death
	gem::restorePlayerGems();
	jjLocalPlayers[0].lives++;
}

void onMain() {
    HH17::handleEnemyProjectiles(); //this is required to handle the modifications to enemy bullets from the Monkeys and Dragons
	gem::deleteCollectedGems();
}

void onPlayer(jjPLAYER@ play) {
	gem::trackPlayerGems(play);
	gem::upgradeHealth(play);
}

bool onDrawLives(jjPLAYER@ play, jjCANVAS@ canvas)  { return true; }

void onFunction0(jjPLAYER@ play) {
	gem::saveGemData();
	jjNxt(false, false);
}