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  1. #include "MLLE-Include-1.4.asc"
  2. const bool MLLESetupSuccessful = MLLE::Setup();
  3. #pragma require "BLGnf03-MLLE-Data-1.j2l"
  4. #pragma require "LomatLn.j2t"
  5. #pragma require "Aztec2.j2t"
  6. #pragma require "BLGnf03.j2l"
  7. void onLevelLoad() {
  8.         jjWaterLayer = 6;
  9.         jjSetWaterGradient(12,34,70,50,10,08);
  10.  
  11.         jjObjectPresets[OBJECT::APPLE].direction = SPRITE::FLIPV;
  12. }
  13.  
  14. void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ screen) {
  15.         jjSetWaterLevel(-32, true);
  16. }
  17.  
  18. void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
  19.         jjSetWaterLevel(1800, true);
  20. }
  21.  
  22. void onPlayer(jjPLAYER@ play) { play.noFire = (play.currWeapon == WEAPON::BLASTER);
  23.  
  24. }
  25.