Downloads containing xlmlab38.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: Laboratory 38Featured Download Dragusela Battle 8 Download file

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  1. const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, ArcaneWeapons::LightningRod::Weapon(), null, ArcaneWeapons::MortarLauncher::Weapon(), ArcaneWeapons::SanguineSpear::Weapon(), SuperToaster::Weapon(), null, null, null}); ///@MLLE-Generated
  2. #include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
  3. #pragma require "xlmlab38-MLLE-Data-1.j2l" ///@MLLE-Generated
  4. #pragma require "PressGarden1.j2t" ///@MLLE-Generated
  5. #pragma require "xlmlab38.j2as" ///@MLLE-Generated
  6. #include "SuperToaster.asc" ///@MLLE-Generated
  7. #pragma require "SuperToaster.asc" ///@MLLE-Generated
  8. #include "ArcaneWeapon8.asc" ///@MLLE-Generated
  9. #pragma require "ArcaneWeapon8.asc" ///@MLLE-Generated
  10. #include "ArcaneWeapon4.asc" ///@MLLE-Generated
  11. #pragma require "ArcaneWeapon4.asc" ///@MLLE-Generated
  12. #include "ArcaneWeapon7.asc" ///@MLLE-Generated
  13. #pragma require "ArcaneWeapon7.asc" ///@MLLE-Generated
  14.  
  15. void onPlayerInput(jjPLAYER@ player) {
  16.         MLLE::WeaponHook.processPlayerInput(player);
  17. }
  18.  
  19. bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
  20.         return MLLE::WeaponHook.drawAmmo(player, canvas);
  21. }
  22. void onLevelReload() {
  23.   MLLE::Palette.apply();
  24. }