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JazzGruff
Jan 18, 2012, 02:13 PM
Yes, there is an actual download, and yes, this patch does change more than just details in levels.

The Jazz Jackrabbit 3D Enhancement Patch is supposed to fix most of the game's problems and revive some of it's unfinished parts. On top of that, it does some important design changes and adds greater level of detail to not only the levels, but also the gameplay and overall look.

NOTE:
1.3 is the final release of this patch. I won't work on more of these, but everyone is free to edit and improve on top of my work! You can distribute this anywhere and anyhow you like (My content, that is, not Jazz3D itself), but please do credit me.

Screenshots (Click to enlarge):
http://i42.tinypic.com/153xjle.png (http://i40.tinypic.com/13yibgl.jpg)http://i42.tinypic.com/1539svd.png (http://i42.tinypic.com/e83mso.png)
http://i41.tinypic.com/30aufec.png (http://i41.tinypic.com/9053te.png)
More:
http://i40.tinypic.com/2qc1s1y.png

Videos:
Early Alpha of v1.2 (http://www.youtube.com/watch?v=Sd3a9_uXO7w)
New camera in the upcoming 1.3 release (http://www.youtube.com/watch?v=vVFNNEXFLAs)

Changed (Short list):
* Improved camera control.
* Improved controls.
* Better physics.
* Improved Graphics.
* Heavily updated main menu.
* Greater level of detail in many of the maps.
* Higher difficulty.
* A long list of bugfixes.
* More balanced gameplay (Still working on this though).
* Xbox 360 controller support

The complete lists of changes and to-dos are included in the ReadMe.txt file!

The package also includes a new map called "Q.unr"
To load this map, open the Console with "~" (Tilde) and type "open q" (Or q.unr).
The Q map is a test map I created for testing various gameplay features. You can test a lot of those there, if you want to!

Downloads::
V 1.3c (https://www.jazz2online.com/j3f/JJ3DPatch_1.3c.zip)

Old Unsupported versions:
V 1.2 (http://www.mediafire.com/?88gzgl8je46mnnz)
V 1.1B (http://www.mediafire.com/?pzu83wj8hnwtw9x)
V 1.1 (http://www.mediafire.com/?1s9cvfc1mo5art1)
V 1.0 (http://www.mediafire.com/?vmnu8on65f4v5sx)

** How to install (In case if someone had any problems with this.):
Extract the package in your game directory and replace all the files (If it doesn't ask you if you want to replace them, you're doing it wrong). Yes, that's it. =)

If you come across problems in this patch (And you will), please let me know about any of them, because if by some chance i missed those, I may fix them.

I also accept criticism, so don't hesitate to speak your thoughts!

Thank you and enjoy!

GoldRabbit
Jan 19, 2012, 06:20 AM
Don't listen to robo, he/she is notorious around here for having a 'commitment' to legality and the likes. Great job on the patch and it's great to see someone showing interest! It shows that something can still be done with that beta. Keep it up.

JazzGruff
Jan 19, 2012, 07:45 AM
Don't listen to robo, he/she is notorious around here for having a 'commitment' to legality and the likes. Great job on the patch and it's great to see someone showing interest! It shows that something can still be done with that beta. Keep it up.

Thanks!

And Robo:

I've never decompiled the game though, I used the exact same editor that this and the original Unreal comes with. In fact, it's an official Fixed version that runs on newer systems, othervise this patch wouldn't even be possible... Not at this level at least.

Also, I'm not sharing the demo with anyone, this is just a Patch (Or more like an Enhacement mod, if you will). If someone wants to get this "Illegal" game, it is completely up to them.

But thanks for sharing some more info about Jazz 3D. While I know most of it's history, I don't recall reading about there being two different versions.

Jgke
Jan 19, 2012, 07:48 AM
Robo, JJ3 is abandonware. Stop complaining about the law here.
And before you start shouting (again!) that I have got the term 'abandonware' wrong, please read THIS, (http://en.wikipedia.org/wiki/Abandonware) completely, and then come back.

Toni_
Jan 19, 2012, 08:06 AM
So, if you have it, delete it if you do not wish to break the law.

He already broke the law, so there's no point of deleting it anymore.

Good job man on posting and making this. I guess I will test it as soon as I have free time to download the game and test the patch.

Violet CLM
Jan 19, 2012, 09:02 AM
I take issue with the thread title, since it's not the first Jazz 3 patch -- there was a lot of work done to get its multiplayer mode functional, back in the day -- but otherwise this all looks good. Asking as someone who has no experience with UTK and such at all: what are the chances of being able to add stuff that truly expands the game, e.g. other weapons or enemies?

JazzGruff
Jan 19, 2012, 10:14 AM
I take issue with the thread title, since it's not the first Jazz 3 patch -- there was a lot of work done to get its multiplayer mode functional, back in the day -- but otherwise this all looks good. Asking as someone who has no experience with UTK and such at all: what are the chances of being able to add stuff that truly expands the game, e.g. other weapons or enemies?

Alright, I changed the title, hopefully this works better.
I remember trying to get some sort of patch like that to work, but I couldn't for some reason, did it use some sort of server that is no longer up? (Sorry, I'm not actually that much into the whole online web functionality stuff)

As for truly expanding the game - In short, the chances are great.

The first thing I will do later on to expand the game's content like that is to get some of the other Dream Cells to work. There are a lot of other Dream Cells in the code actually, but none of them work properly besides the three available ones in the actual demo ( Normal, Ice and Fire ).

Adding models to the game is just... I don't know, I can't do it at the moment, so weapons and enemies will have to wait.

If I do figure out the model part at some point (Maybe someone can help out?), the first thing I would most probably do is to reanimate Jazz's model and add more animations, maybe even enhance the model itself in order to make it look better (I'll be honest with you, the model isn't exactly... very good, but it does the job).

Edit: A little update:
I got the Xbox 360 controller functionality to work properly now, though I have to do a bit more coding in order to improve the controls (The invert option effects Jazz's Forwards/Backwards movement, but the camera's Pitch movement is always inverted)

plunK
Jan 19, 2012, 06:35 PM
Back in the day I played around with this alot, I'm willing to help out.

First off, do you have the J3CS patch?



If I ever release an update, here's some stuff that I have yet to work on/fix
* Improve menus, fix some display problems.
* Make the jumping height depend on how long you hold the Jump key.


Menu's. Ill take a look into this. Jump height thing, I would suggest just a short/high jump, not the many midgrounds.


I remember trying to get some sort of patch like that to work, but I couldn't for some reason, did it use some sort of server that is no longer up? (Sorry, I'm not actually that much into the whole online web functionality stuff)

As for truly expanding the game - In short, the chances are great.

The first thing I will do later on to expand the game's content like that is to get some of the other Dream Cells to work. There are a lot of other Dream Cells in the code actually, but none of them work properly besides the three available ones in the actual demo ( Normal, Ice and Fire ).

Adding models to the game is just... I don't know, I can't do it at the moment, so weapons and enemies will have to wait.



The treasure hunt code works perfectly fine online already. The battle code needs to be completely restructured, but that could be snatched in part from UT99 if there is motivation to. CTF works pretty well too but you only ever join Red Team.

EDIT:
In the code there is content for Assault, CTF, Deathmatch and Domination copied directly from UT99 that could potentially be activated. It also includes halfwritten code for a Co-OP mode, and a game called "Leader of the Pack"
ENDEDIT

If I recall, there are some dream cells that did work properly in the demo, Ill play around an let you know. I think Bubble and Earth were the ones that did though.

Model Importing, you know I think I actually have a solid idea how to do that, let me experiment.

Next off,
-the inventory (Default "n") needs fixing or removal.
-When you change the "Target" setting to detached mouse in the options all Jazz's animations break
-when going to JRocket2 you get an Error "Cannot Find starting point"

sonicnathan 1
Jan 19, 2012, 08:17 PM
Maybe it's by chance that I was doing some reading on JJ3 when I found this, but great work. So many attempts to re-make it have been attempted and all have failed so my hopes aren't that high.

That being said, I may dust off my copy and try this patch out. I'd love to see this go somewhere, as there is already a base at hand. I know nothing of modeling or modding, but from what I know unreal is pretty good with mod support so with the proper knowledge, I"m sure you can get somewhere. I'll be watching this to see if it goes anywhere. nice work and best of wishes.

JazzGruff
Jan 20, 2012, 02:38 AM
First off, do you have the J3CS patch?

You mean this?
http://www.angelfire.com/jazz/jj3mp/
No, I'm not using that, but it shouldn't be a problem to copy over existing code to this patch (Assuming I know where to look)
If it's something else though, what is it and where can I find it?


Menu's. Ill take a look into this. Jump height thing, I would suggest just a short/high jump, not the many midgrounds.

By menus I meant the main and pause menu being quite glichy, I've already started working on it and made it much more consistant. You may notice that there is no option for the roaming camera in the controls menu anymore.
I think I broke the Roaming camera *Trollface*, but it was not very useful. I might redo it later, but there are some more important things now to do.

Also, the graphics menu is actually quite broken (I'm partially to blame), but I'm working on it.

About the jump height - All i'd have to do is find where the keys are defined and add a variable for holding the jump key. In this way I could just decrease the Z velocity of Jazz if he's going up and the player isn't holding the jump key.

Making two specific jump heights would actually be kind of hacky and not exactly very good overall. There is actually code for a double jump, which really does work, but I feel that a dynamically changing jump height actually fits here much better.


The treasure hunt code works perfectly fine online already. The battle code needs to be completely restructured, but that could be snatched in part from UT99 if there is motivation to. CTF works pretty well too but you only ever join Red Team.

EDIT:
In the code there is content for Assault, CTF, Deathmatch and Domination copied directly from UT99 that could potentially be activated. It also includes halfwritten code for a Co-OP mode, and a game called "Leader of the Pack"
ENDEDIT

Interesting, I'll take a look into this. Hopefully we can eventually get this to work.


Model Importing, you know I think I actually have a solid idea how to do that, let me experiment.

It had something to do with writing special actors that would load the *.3D files from somewhere. My problem is that I can't seem to find a proper converter that would work with files exported from Blender (I can use 3ds max, too, but... I'm kinda being really "Legal" for some time now... and no, I don't think Jazz3 really counts.)


-the inventory (Default "n") needs fixing or removal.

Yeah, I was thinking about that, too, the interface itself is kind of broken in the game, there's a lot to do, and it is on my list.

Also, there is the Tab key, that by default acts as the "Talk/Say" key in Unreal. It locks your controls, but it's fixed once you hit Escape. This key will be disabled alltogether in the next release (You can actually disable it in the User.ini file).


-When you change the "Target" setting to detached mouse in the options all Jazz's animations break

Like I previously mentioned, I kinda broke the Controls menu. If you hit the Enter key, it probably acted as if you changed the camera mode to roaming - Like I said, I kind of broke the code, so it's pretty glitchy now.

This will be fixed in the next release though.


-when going to JRocket2 you get an Error "Cannot Find starting point"

Oh? I have to take a look into this...

f2bnp
Jan 20, 2012, 03:03 AM
Hey Nauris, I had a chance to try this yesterday, it's looking good!
I really like the new controls, although I would have liked a little more control when jumping, especially when you have no acceleration. Grabbing onto platforms right above you can be a little tricky! Battles are much better now though, they make much more sense than they did and I really like the new effect when you hit an enemy!
I'll help you out with this as much as I can but it'll have to wait 'till summer!

Grytolle
Jan 20, 2012, 04:00 AM
Anyhow, I hope to continue contributing to this community if this kind of content is not forbidden, since (As far as I know) J2Online really is the only truly alive community of Jazz Jackrabbit, and because of that I feel that JJ3 simply deserves more love.
I made a newspost on the other major community website! Good work (I assume, because I'm not really interested in 3D-games myself so I haven't tested it)!!:D

http://jazzjackrabbit.net/

JazzGruff
Jan 20, 2012, 05:30 AM
I made a newspost on the other major community website! Good work (I assume, because I'm not really interested in 3D-games myself so I haven't tested it)!!:D

http://jazzjackrabbit.net/
Wow, thanks! =D

ThunderPX
Jan 21, 2012, 12:50 PM
I've always liked JJ3. The main problem is that it's, well, unfinished. :P This is a great start to making a more complete game though, at least judging from the list of changes. I'll try it out soon.

EDIT:
Okay, this is pretty awesome. Just the improvements to Jazz's walking animation (i.e. the directions) and the fixed lizards make this really cool. A bug you might be aware of, though, is that if you move in another direction than forward while shooting, and then stop shooting while still moving, Jazz's legs go in the wrong direction for a moment.

Jumping can be a little awkward as you have little control over your direction when jumping from a standstill, which I think was better originally (might be wrong.) This is more realistic, but it feels wrong and make some jumps really difficult. Also, I had trouble jumping out of the lava in the canyon level since it seems to do strange things to Jazz's direction and jumping for some reason.

Now for a personal request: one pet peeve of mine in JJ3 has to do with the music. The game seems to really like messing with the volume whenever it feels like it (including when booting the game and starting a new game), which is annoying because it makes it much too soft. Additionally, the way the music volume lowers when going into the menu is kind of jarring; a fade would be preferable--while if possible, it shouldn't do it at all on the title screen, since you're not actually pausing a running game.
Also, there's a weird thing where the playing song resets while loading a new map.

Now don't get me wrong, this is still an awesome patch. The wall of text above is just my selfish suggestions for more improvements. :P

f2bnp
Jan 21, 2012, 01:12 PM
Robo4900 : http://advicedogmeme.com/advice-dog/advice-dog-151.jpg

Just chill out man!

JazzGruff
Jan 22, 2012, 12:17 PM
Haha, thanks Nick (F2bnp).

Here are some things you can expect in the upcomming update:
* Somewhat proper controller support - I explained this before I think, it's not perfect yet, but the game is playable with an xbox 360 controller that I tested it with. I am not too sure about other controllers though.
* Improved menus - I mostly fixed some of the problems found in the Controls menu.
* A few random bugfixes that don't think I have to explain in detail.
* I'm also working on getting the difficulty setting actually matter. I added one more difficulty - Turbo. Getting the weapons use more ammo or making it recharge slower is going to be easy, but it seems like the filtering for pawns is broken, i'll see what I can do and hopefully I can actually add some sort of replay value to this, hahaha.

About the problem with the JRocket2 map - I am not exactly sure what causes this since I can't seem to trigger it myself. Maybe it was just a one-time glich or perhaps it has something to do with the fact that there are two versions of the game floating around on the internet. (Actually... Is it even true that there are two versions?)

EDIT:
Ok, I take my words back, the stuff surrounding the difficulty settings turn out to be way harder than I expected. I decided to turn to something else - I am now working with the inventory, hopefully I can make it actually useful (I already made it easier to use)

plunK
Jan 22, 2012, 01:27 PM
First off, props to Grytolle for posting an update on patching to the Digiex Page for JJ3, its good to spread the word.



Anyone know who this was any what exactly they were editing in 2005?


Too Lazy to quote everything, but heres quite a list of stuff that covers the last few posts:

-In my many explorations and searchings of JJ3, it is, in fact, TRUE, that there are Two Major versions of JJ3 floating around. As far as I know, both contain J3CS version 0.41.0.722 and I believe (not 100%) think that both are Version: 400 (Nov 17 1999) The difference was that After the leak began spreading, at some point someone tried to fix a small bit and hide the copyright stuff. The most common version in logo.bmp (the start screen) says "Non-Public Test Demo", but in the rarer alternate version this has been covered up by some other logo (can't remember what on the top of my head.) there were a few other minor differences like that. Theoretically based on what I've seen they SHOULD (99% sure) have no significant coding errors of any kind. Past this, the first and most common version actually has dozens of varients based on when and where they were first configured from the initital stated. I have 2 versions, and their boot files show as follows:

V1:
Log: Log file open, 10/19/01 23:55:05
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 400
Init: Compiled: Nov 17 1999 19:44:01
Init: Computer: N1A7K0
Init: User: **CENSORED** (used his actual name)

V2:
Log: Log file open, 11/10/05 17:38:16
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 400
Init: Compiled: Nov 17 1999 19:44:01
Init: Computer: BLACKFISH
Init: User: Kevin

Long story short, don't worry too much about the many versions out there, they are all the same as far as the hardcoding goes.


-Yes those are the right patches (mostly the editor one). The J3CS one doesn't alter any of the code, just adds dll's and such that were missing which is handy. I don't have the D3D one for JJ3 but I do for Unreal, and to be honest it doesnt do alot. The 49 shot weapon bug, dunno what exactly that is but might be good.

-Double jumps should only be for Spaz =P

-I'm making a bit of progress (I think?) on trying to find out an effective way of model importing. I'll keep you posted, as I'm 100% sure it is possible

-The "n" key inventory, I liked it when the coins spun before =P

-Please DO NOT remove/disable the Tab Key. 1) pressing enter will end the control freeze, 2) its fully functional online. You cant see it in Single Player but its actually there and invisible, hence why pressing enter fixes it.

-Upon exploration i discovered that JRocket2 is broken in my non-patched version of JJ3, to be honest I probably broke it back in the day when playing with the level editor. I'll hunt down a new one

-If we make new maps we should make the one that plays "Haunted Terrero" (tek11bak.s3m) a bigger map. A long, neat song and the mpap is like 30 seconds.

NEW COMMENTS:
-Has anyone else noticed that the map linking is weird? The current setup goes: Starting Map --> Rocket Pathway --> Rocket or Start --> Forest --> Rocket Path --> rocket, but if you actually look at how the map is set up you enter a metal gate to get to pathway (Should be to Rocket), and you exit for the Canyon (Middlemap between the canyon path in the forest and the canyon exit is missing. If we get to a map making point I want to fix this.

-presing F5 opens white text in the top left displaying "TESTING TESTING TESTING". what does this do?

-pressing F6 saves the game, saving is broken. Not even just the maps, even recording preferences. Every time I change the movement to WASD and every time I reboot its arrows again

-Pressing F7 tries to open the JJ3 website URL but fails and displays an error

-Pressing F9.....don't know what this actually does but it causes particle emitters to reset, sometimes briefly flashes to the main menu and causes huge lag.

EDIT --> F9 takes screenshots, nevermind my confusion

-Brightness by default isnt wha it says it is.

-Advanced Settings say Godmode is on by default, which isnt true

-Exiting while in the middle of a map with the "x" in the top right causes an "Assertion Failed UnObj.cpp" Error

-check out the file JAZZ3D.log, there are TONS of script warnings when the game runs, particularily for movement.

-All the texturs in castle city wildy flash colours and its a bit distracting. Not sure if intentional or glitch

Torkell
Jan 23, 2012, 02:42 PM
Okay, speaking as myself and not an admin...

I personally see no problem with a patch if it is just that: a patch, and not the modified result or the original program. For example, the plusifier in jj2+ applies a patch to jj2.exe, but does not contain either the original or the modified jj2.exe (and so it's completely useless without actually having jj2.exe). It's more dubious if the "patch" is actually a set of modified files that still need the original program installed to be useful, and I'll punt to the other admins for that as they own the website :)

/me puts admin hat on: Abandonware is much more clear-cut, and is still prohibited here. That includes JJ3.

JazzGruff
Jan 24, 2012, 12:35 AM
Soo... this means it's pretty much a "Game Over" now?

And I was already starting to think this will actually go somewhere..
There isn't much point in working on it any more if it's forbidden in one of the only few communities that actually care. Oh well. :(

Grytolle
Jan 24, 2012, 02:59 AM
Wtf? You got a lot of positive reactions here :p All they say is that you can't link to the abandonware in your thread, but you can to the patch

JazzGruff
Jan 24, 2012, 06:00 AM
Wtf? You got a lot of positive reactions here :p All they say is that you can't link to the abandonware in your thread, but you can to the patch

Oh, haha, thanks for clearing that up.

I must mention that english is not my first languange, nor do I live in a place where people speak english. So obviously time to time I'll do some serious mistakes in my posts, same with understanding what others say.

Sorry about that.

EDIT:

A little update - I managed to make Jazz jump higher if you keep holding the jump key ( If you just press it, jazz will simply do a small hop ) It's not exactly the most useful feature, but it makes the platforming a lot better.

I also improved the console - it now takes much less space on the screen.

EDIT:

More updates - I accidentally found out how you can actually set up the keys that can be used for gameplay. You can now use the Crouching key! It doesn't do much on ground except making you go slower, but it can be used to make Jazz swim down, instead!

I also improved the Movement and Action control menus (The ones where you can set your keys up) by making the vertical spaces more narrow and the opening effect quicker (Although I'd like to make it nearly instant). There are also more keys to bind, like the previously mentioned crouching key (In the game it appears as "Duck").

EDIT:

More keys are now available in the controls menu!
These include:
* Talk
* Team Talk
* Look Up
* Look Down
* Pause

The look Up/Down keys actually work, and the turning is quicker - keyboard camera control may be useful for those who want to play on (My case) netbooks or other types of portable devices with keyboards.

EDIT:

More updates! Ok, I know you guys aren't reading this, but still.
* Fixed the sideways shooting rockets!
* The main menu's backgroud no longer stops upon entering the menu
* The title screen's logo is much more dynamic, it moves around the screen nicely depending on what you do (Can't get much into detail right now)
* The title screens background is much more dynamic, too! It now shifts around to view different parts of the map depending on what menus you open!
* The game mode menu has been re-enabled. I haven't done much work on it yet, but that will come soon!

Slaz
Jan 29, 2012, 05:55 AM
I am reading your changelists! I played the unaltered JJ3 beta as if it were a full game back in the days, hehe. It's nice to see that you've put some work and passion into it.

I'll try your patch as soon as I find the time to install the beta again. Unfortunately, I have never build any experience with Unreal modding besides simple .ini tweaks, so I can't help. :p

JazzGruff
Jan 29, 2012, 08:40 AM
I am reading your changelists! I played the unaltered JJ3 beta as if it were a full game back in the days, hehe. It's nice to see that you've put some work and passion into it.

I'll try your patch as soon as I find the time to install the beta again. Unfortunately, I have never build any experience with Unreal modding besides simple .ini tweaks, so I can't help. :p

Heh, thanks! :P

By the way, the new 1.1 release is coming very soon (Maybe even tomorrow, who knows).
Besides the actual updates you can also expect a complete changelist, user wishlist and a To-Do list, as well. I'll be updating that in the following releases, as well.

EDIT Here it is! The 1.1 Release
*Check the first post if you're interested in this outdated and unsupported release*
EDIT: The 1.1B release is here.
I noticed there were some nasty problems in the 1.1 version, so I decided to quickly
update it and release as the latest version.

http://www.mediafire.com/?pzu83wj8hnwtw9x
Enjoy, and don't forget to leave freedback!

EDIT

Alright guys, looks like i've bumped into something awesome:
http://i40.tinypic.com/140exhf.png (http://i39.tinypic.com/20sd8aa.png)

It looks like multiplayer of sorts does actually work!
I tested this between my PC and Netbook, it didn't work so well though. While the speed was great (Well, obviously), it seemed like the multiplayer game code just didn't cooperate with the code that I had been changing this whole time (By that I mean the stuff I did with the character code).

So I think It is clear now. The next target is pretty much the multiplayer!


Edit:

Kind of bad news actually. I can't seem to be able to fix the other character's rotation in the multiplayer (It still uses the old rotation code where jazz would rotate in the camera's direction), maybe I'm looking in the wrong place? I've been editing the PlayerPawn actor (from the Engine package), but I can't see any difference when playing. And yes, I did put a copy of the package on my Netbook, as well (It wouldn't actually work othervise).

sonicnathan 1
Jan 30, 2012, 10:10 PM
While multiplayer is important, I would still like to see most of the singleplayer glitches and whatnot ironed out first. Then multi player, and from there wherever.

JazzGruff
Jan 31, 2012, 01:54 AM
While multiplayer is important, I would still like to see most of the singleplayer glitches and whatnot ironed out first. Then multi player, and from there wherever.

Of course, that's the idea, but please, give me ideas and point out flaws that I should fix! I see a lot of stuff I could fix and improve actually, but I need a little help here, because there are some vital problems that I might not have really noticed.

EDIT:

Hey guys, actually there won't be a lot of updates for a while now, I am quite busy with exams and such, so I'll put this aside for a couple of weeks.

Don't worry though, an update will be made sooner or later, just don't let this die off so easily - Spread the word!

Also, don't hesitate doing requests and posting found problems that you'd like to get fixed. I'd even accept nitpicking, haha.

Either way, I hope you have enjoyed this patch until now! (Assuming you have tested it already, and if not, then I hope you will once you do!)

EDIT:

A little update:
http://i42.tinypic.com/153xjle.png (http://i40.tinypic.com/13yibgl.jpg)

I created a completely new actor and put it on the treadmill that I originally scrapped. I did some coding with my badass coding skills (I'm kind of being sarcastic here...), and managed to change that model's texture accordingly when the user changes the skins. It looks far better than the floating character on the screen and really makes the whole image seem better.

I can't really decide if I should or shouldn't allow the user to start a different game mode from the in-game pause menu anymore.
I'm thinking of this because of the fact that the game is still working in the background.

Either way, I'll probably add an "Exit to Main Menu" feature soon.


Also, I think I'm pretty much done with the main menu now (There's a few other minor things, but those don't really matter right now) - I added different 3d views for each of the selected options in the settings menu (Audio, Controls, etc..).

I also noticed how actually broken the controller support is. for some reason you can only jump once unless you stop shooting, and if you're holding any of the keys on your controller (actual buttons, that is, not the analog sticks), the jump height control would no longer work and jazz will jump as high as he would before I added this feature.

JazzGruff
Feb 11, 2012, 07:51 AM
Sorry for the double post.

I've put together a new video for the upcomming 1.2 version!
You can check it out here:
http://www.youtube.com/watch?v=Sd3a9_uXO7w

Note that it does pretty much show every new part of the main menu. There are a few other changes, but I hope to do more for this update later before releasing it.

Also, I put some more screenshots on the first post.

P.S. I can't seem to be able to edit the first post anymore, what's wrong?
It says:
"Stop!
Your journey ends here.
Sorry, you're not allowed to view this page. Perhaps you can find what you were looking for at Jazz2Online."

sonicnathan 1
Feb 11, 2012, 08:15 PM
Great video! You've done an amazing job and I hope this doesn't die. Take you're time, we've waited for something like this for years. I think we can all wait a little longer. :)

plunK
Feb 11, 2012, 08:25 PM
I just made a nifty JJ3 patch

You are my absolute god......

JazzGruff
Feb 13, 2012, 08:11 AM
You are my absolute god......

Haha, thanks! =D

Ok, here's a little non-release update.

I decided to some work with the weapons, dream cells and collectables.

* Added a "bobbing" effect to all of the collectables and items (They basically move up and down)
* Firing rockets makes you fly back a bit. I am not sure if I'll keep this, but it is kinda fun so far.
* Jazz now actually kind of turns around when going in the opposite direction with the keyboard (He does a really quick turn though, but it looks nicer than the insta-turn).
* Ammo no longer recharges unless you let go of the fire button - this almost fixes the problem of the fights being just way too easy, because before you could still shoot relatively rapidly when you ran out of ammo - now you have to wait and/or retreat before attacking again.
* Up/Down keys are now replaced with the Duck and Jump keys when the character has grabbed onto a ledge. In other words, if you want to drop down, you have to press the Ducking key, and when you want to climb up (It's pretty much just a "jump up on the ledge"), you have to press your Jumping key. Directional keys no longer work here.

I was thinking about some improvements that I could do later on when I discover how to do certain things, for instance, control the user's camera (I still can't find the right piece of code...).

* Fixed camera and controls in dialogs.
Think Outcast (http://www.youtube.com/watch?v=_5Mf0c8jC6w), where after asking another person into a conversation, the camera nicely locks onto them and both characters share some sort of info. This could allow Jazz to actually say something, too, but not only that, it could be possible to have different conversations by giving the player the ability to sometimes choose what to say.

I know this sounds like really way too different from what Jazz Jackrabbit really is all about, and I'd totally agree. But let's be real here, Jazz 3 is just so different from the originals already, I'm not sure if it would really matter, I mean the game was really being built as if they wanted to make it more of an adventure game, with the shops and one-time-pickup items that give you more powers. In fact, the game even has code for some sort of level-up system.

Anyway, I'd like to know what you guys think about it!

* Realtime cutscenes
I can't WAIT to find out how to change the camera's target and location.
Once that is done, I'll most certanly at least try to make a cutscene or two. These probably won't be anything special (Just characters running through certain paths and such), but this could make the game just so much more interesting and fun, because this could open up more possibilities in the game progression. For instance, sometimes it's really hard to introduce something new or show some kind of event without actually showing an animation.

Maybe you have some cool ideas?


Also, I'd love to get some kind of assistance for importing models in the game. It'd be an incredibly huge help, because I could actually use multiple models for Jazz (Like The arms and head would be detached, allowing jazz to aim and look in any direction he wants, ultimately improving the animation infinitely).


On another note, I really still can't seem to be able to edit the first post. What's going on here, did I do something wrong?

Thanks!

EDIT:
Another short non-release update!

(Click to enlarge)
http://i43.tinypic.com/8ytkoz.png (http://i39.tinypic.com/35mpcbc.png)

Improved ledge climbing code!
It is now possible to move the camera around, just like you should, but not only thay, jazz actually grabs the ledge correctly, by facing it and aligning to it perfectly.

There are some horrible bugs though, sometimes if the gemoetry is a bit too complex, jazz would go inside walls and jumping or dropping off may actually kill him.
I am working on this though, but it's a great step forwards!

I hope to find the right camera code soon, though.

plunK
Feb 16, 2012, 06:38 AM
These improvements all look fantastic! Next week once exams are done I'll be sure to test out alot more stuff! Out of curiosity, what are you basing new levels off of? I saw the waterfall one in diagrams but the others not as much. If I threw a few level ideas at you would that be okay?

Toni_
Feb 16, 2012, 08:03 AM
I would like this to have online competition just like in JJ2! Keep working on this, once you finish it, it will be popular I believe.

JazzGruff
Feb 16, 2012, 09:05 AM
These improvements all look fantastic! Next week once exams are done I'll be sure to test out alot more stuff! Out of curiosity, what are you basing new levels off of? I saw the waterfall one in diagrams but the others not as much. If I threw a few level ideas at you would that be okay?

Great to hear it! The levels you see before you are all edited, improved versions of the originals, except the map "Q.unr", which is a test level I created for.. well... testing. The waterfall level is actually JLow.unr, which is actually a pretty cool map, but it feels extremely early and far from finished. I did, however, fix some fundemental problems with it. for instance, originally the water zones didn't have water physics at all, so Jazz would just all through it.

I would like this to have online competition just like in JJ2! Keep working on this, once you finish it, it will be popular I believe.

Once I get around understanding why the physics are different in the multiplayer mode and how to fix them (Along with the animations of the other characters), The multiplayer mode should be fully functional in no time, though I can't say how soon that will be.

But you'd still have to use something like Hamatchi in order to play it around the world, but the local multiplayer actually technically works very well. But yeah, it's something I'd like to do, but not as much right now as making the single player experience better.

Also, after all that I'll see what I can do with the cooperative play, which I am actually much more excited than the competitive mode (Even though the battle mode is easier to make ~ sort of). =D

plunK
Feb 16, 2012, 08:04 PM
So I am officially free from exams! I might actually look into JJ3 code more now that Im not busy all-day long.

Have you done any work with the code for the surfboard thing or any of the dream cells yet?

Also, I would be more than willing to do playtesting/bugfinding if needed before you release the next patch. It is University spring break so Ive got a deal of free time at hand.

JazzGruff
Feb 17, 2012, 03:00 AM
So I am officially free from exams! I might actually look into JJ3 code more now that Im not busy all-day long.

Have you done any work with the code for the surfboard thing or any of the dream cells yet?

Also, I would be more than willing to do playtesting/bugfinding if needed before you release the next patch. It is University spring break so Ive got a deal of free time at hand.

Awesome!

I haven't looked into the hoverboard that much, but from what I can tell, I think I broke the controls for it, since it uses the character's code as the base. So Left and Right strafing buttons will actually make jazz (On the board) sort of spin around.

I'll look into it more later on, but i believe it will need far more work, like extra animations and such. I think creating an actual vehicle (Without visible jazz) would actually be kind of easier and more plausible at the moment. Since there is a primitive vehicle model in the code, making something like the basic hovering vehicles in the UT games should be relatively easy.

Also, I am completely recreating the village map at the moment, though more like technically. I think I made some errors when I didn't know about Unrealed as much as I do now, so every time I compile it, there's a ton of BSP holes all over the place. I now have to copy all of the shapes and rebuild the map piece by piece. Though I'll try to improve it as well!

Anyway, do you happen to use Skype or MSN?

plunK
Feb 17, 2012, 08:27 PM
I'll look into it more later on, but i believe it will need far more work, like extra animations and such. I think creating an actual vehicle (Without visible jazz) would actually be kind of easier and more plausible at the moment. Since there is a primitive vehicle model in the code, making something like the basic hovering vehicles in the UT games should be relatively easy.

Fair Enough. It was mostly a curiosity I remember finding playing around with JJ3 before. If it doesnt make the patch I don't think we're suffering a huge loss.


Also, I am completely recreating the village map at the moment, though more like technically. I think I made some errors when I didn't know about Unrealed as much as I do now, so every time I compile it, there's a ton of BSP holes all over the place. I now have to copy all of the shapes and rebuild the map piece by piece. Though I'll try to improve it as well!


The city map always dissapointed me in the fact that there were so many unfilled buildings and permanently locked doors. I would love to see it become more technical. Also, from my (basic) UnrealEd Knowledge (mostly with the UT3 much updated version), BSP holes are about the most game-breaking thing the Unreal Engine has at times so its best to spend the extra time to get rid of them.


Anyway, do you happen to use Skype or MSN?

Check your PMs

Grytolle
Feb 19, 2012, 02:37 AM
Why would you need hamachi? o.O

Foly
Feb 19, 2012, 11:53 PM
Why would you need hamachi? o.O

I guess because the multiplayer only works for local networks, and what hamachi does is kinda like create a local network.

Grytolle
Feb 20, 2012, 05:00 AM
So it's not TCP then?

JazzGruff
Mar 3, 2012, 11:51 AM
Alright, I've been working on this for some time now.
There are a lot of changes made, so I won't get into all of those, but here are some of the highlights:

* The Village map has been totally rebuilt with a huge amount of details, the lake section has been completely redesigned and redone due to horrible BSP issues it caused (The whole section was just one big brush - that wasn't a good sign to begin with).
* The changelist now lists everything (Even changes in maps), and new changes are listed under the corresponding version.
* I finally figure out how to edit the camera's movement!
I haven't found everything about it yet, but I have already done a few nice touches regarding this. For instance, the camera indicates damage by moving and tilting sideways, it also bounces up and down if you land, and does it way more if you get hurt by falling. The camera's movement is kind of delayed (I faked this, but it already makes things look smoother!)
* All of the signs are their own individual actors - this does nothing at the moment, but this will help me to move the camera in front of the sign if Jazz reads it, and then back to him if he decides to make a dumb comment.

There's way more, but I'll leave that to later.
As some of you may already know, there is no way of updating Jazz3D's editor to 2.0, which can be easily done with the original Unreal/Unreal Tournament.
But yes, I have tried to kind of copy the files to that and see if it works... It didn't, but that was a LONG time ago.

I will see what I can do now that I've learned so much more. Perhaps instead of a simple 1.2 update, you guys will get a completely new, major release with the UnrealED 2.0!

I have been trying to import meshes for the past few days and I can't seem to get it to work. In fact, i've gotten to the point where it displays errors that I can't even make out. This leads me to believe that the problem may actually not be in what I'm doing, but reather with Jazz3D itself. Maybe the first release of the UnrealED had a different way of importing meshes?

Either way, once I get things set up, I'll try to copy scripts and such over to Unreal with UnrealED 2.0. If things go well, awesome stuff like the PhysX mod (http://www.youtube.com/watch?v=zkM-HeWsQVg) might actually work!

JazzGruff
Mar 7, 2012, 03:05 AM
Alright guys! Some actual noticable progress now!

* I managed to get pretty much all the files in UnrealEd 2.1 - I just have yet to port the engine code over to it so the rest works properly. It's quite teadious, so don't expect that to arrive in the following update just yet.

* Thanks to the awesome guys from UnrealSP.org, I was finally able to import a model in Jazz3!
http://i42.tinypic.com/w9vhhu.png (http://i42.tinypic.com/1zfh66x.png)
Notice the edited tree model on the right.
I will need to look into this more in order to fix the transparency problem. It's weird because the textures are the same ones - so they shouldn't have the black edges.

Anyway, next big target - animated models. Haven't tried this yet, but will later though.
I can already enhance the game by a ton now, I can easily add more models for special effects and items like new dreamcells and weapons!

P.S. Sorry about the double post. :/

EDIT
Alright, I fixed the transparency problems! Turns out there's an awesome tool that allows adding different sorts of effects and properties for each one of the triangles (that includes transparency for textures that have transparent areas).
I fixed the collisions with the palm tree (Now the center of mass is where the trunk starts, so Jazz collides with it correctly... unless you try to jump on top of it). Also added a new tree that you can see in the above screenshot (Except with fixed textures), it's the same tree, but with leaves facing downward, making it look more like an actual tree!

sonicnathan 1
Mar 7, 2012, 09:40 PM
* Thanks to the awesome guys from UnrealSP.org, I was finally able to import a model in Jazz3!


Strange...I could have sworn I was wearing pants before I read that.

Good show

MrAlextov
Mar 12, 2012, 04:02 AM
Nice patch!
I Had make preview for this patch.
But now isn't completed, so i send my channel where i uploaded. youtube.com/xXMRTerraManXx

JazzGruff
Mar 13, 2012, 02:39 AM
Nice patch!
I Had make preview for this patch.
But now isn't completed, so i send my channel where i uploaded. youtube.com/xXMRTerraManXx

Hey, thanks a lot! I'd love to get more followers on this!

Though one thing, I plan on releasing the new 1.2 version quite soon, so maybe you can add a "version 1.1b" in the video's title?

Either way, again, thanks a lot! =D

MrAlextov
Mar 13, 2012, 05:51 AM
added

ThunderPX
Mar 16, 2012, 02:26 PM
I completely forgot about this until now. Glad to see you're making such great progress, though!

abraker
Mar 23, 2012, 04:26 AM
Is it possible to make the meshes and maps more detailed in terms of polygons; more smooth I mean?

If you can't, just keep on doing what you are doing right now! I hope JJ3 is going to be as popular as JJ2 someday!

MrAlextov
Mar 24, 2012, 01:44 AM
I Will make website. Because on JJ2 sometimes some players take another player name.

I Will share the Website screen shot soon.

Olsen
Mar 25, 2012, 08:22 AM
Holy shit this is amazing. Good job!

MrAlextov
Mar 29, 2012, 11:45 AM
You can change the Startup Splash.
Editing the Jazz3D/help/logo.bmp
NOTE: Save that at 8 bit, will not work at 24 bit.

sonicnathan 1
Apr 3, 2012, 11:28 AM
Any new updates on this? My body needs this

JazzGruff
Apr 3, 2012, 01:22 PM
Well folks, Version 1.2 is packed and ready for shipping:
http://www5.zippyshare.com/v/9144485/file.html
(Mediafire seems to be down at the moment - may be my own fault, but I'll make a better mirror later.)

I have to say though, this may possibly be my last major release of this in years, and perhaps it is the last one completely.


I am a small indie game developer, and i've decided to finally work on my first true commercial title, thus I'd like to spend more time on that.

It's not that I wouldn't like working on this by any means, i've had a great time exploring Jazz 3's code, reviving some of it (Though that plan never truly took off), and building upon it, but it's just that there are some more important things I'd like to do in my life. As much as I consider myself an artist and do not care too much about payment, I'd love to work on a commercial Jazz Jackrabbit title and get paid for it - that way I could put all my attention towards it.

I must also mention that I am not exactly a true fan of Jazz Jackrabbit.

Make no mistake, I love the series, but if I ever worked on a Jazz title, I'd change a lot. Basically I feel that Jazz has an extreme potential of being something way more than a sidescroller shooter, or even a 3d platformer in an extremely limited open world environment. The idea alone that a game that might have expanded the universe got cancelled, and Epic hasn't worked on a major Jazz title ever since is simply beyond me.



Today's gaming industry has become a complete junkyard. It's full of social network based games, mobile markets are filled with horrid one-week projects that somehow turn out to be good games, and great franchises are considered those that get a new sequel every month with minor changes in graphics and maps (Yeah, I'm talking to you, CoD).

If Epic will actually create a new Jazz title, it will most likely be a washed out mobile game with some unimaginative character designs.
...Oh wait.
http://www.youtube.com/watch?v=8_ZpYxuWbcc

I wish I was actually listened to...

sonicnathan 1
Apr 3, 2012, 05:16 PM
I think I saw this coming. Every possible revival has been shot down one way or another, so it was only likely this would follow suit. Non the less this has been same amazing work, and you've layed the groundwork for other people to possibly pick this up. We all want a new Jazz, and with steps like this it's starting to look more and more possible.

Good luck on future projects :)

JazzGruff
Apr 4, 2012, 02:51 AM
I think I saw this coming. Every possible revival has been shot down one way or another, so it was only likely this would follow suit. Non the less this has been same amazing work, and you've layed the groundwork for other people to possibly pick this up. We all want a new Jazz, and with steps like this it's starting to look more and more possible.

Good luck on future projects :)

Thanks!

Actually that's another thing I wated to mention, I wish someone would pick this up and work upon this further, perhaps fix the multiplayer completely?

Anyhow, please don't think I'm abandoning this completely right away, it's just that I don't have as much free time as I used to, so I may make an update now and then, but nothing much.

MrAlextov
Apr 4, 2012, 09:16 AM
Well folks, Version 1.2 is packed and ready for shipping:
http://www5.zippyshare.com/v/9144485/file.html
(Mediafire seems to be down at the moment - may be my own fault, but I'll make a better mirror later.)

I have to say though, this may possibly be my last major release of this in years, and perhaps it is the last one completely.


I am a small indie game developer, and i've decided to finally work on my first true commercial title, thus I'd like to spend more time on that.

It's not that I wouldn't like working on this by any means, i've had a great time exploring Jazz 3's code, reviving some of it (Though that plan never truly took off), and building upon it, but it's just that there are some more important things I'd like to do in my life. As much as I consider myself an artist and do not care too much about payment, I'd love to work on a commercial Jazz Jackrabbit title and get paid for it - that way I could put all my attention towards it.

I must also mention that I am not exactly a true fan of Jazz Jackrabbit.

Make no mistake, I love the series, but if I ever worked on a Jazz title, I'd change a lot. Basically I feel that Jazz has an extreme potential of being something way more than a sidescroller shooter, or even a 3d platformer in an extremely limited open world environment. The idea alone that a game that might have expanded the universe got cancelled, and Epic hasn't worked on a major Jazz title ever since is simply beyond me.



Today's gaming industry has become a complete junkyard. It's full of social network based games, mobile markets are filled with horrid one-week projects that somehow turn out to be good games, and great franchises are considered those that get a new sequel every month with minor changes in graphics and maps (Yeah, I'm talking to you, CoD).

If Epic will actually create a new Jazz title, it will most likely be a washed out mobile game with some unimaginative character designs.
...Oh wait.
http://www.youtube.com/watch?v=8_ZpYxuWbcc

I wish I was actually listened to...

Why don't add donate button?
And if you search to make Jazz3D Patch website you can use uCoz (http://www.ucoz.com/)

JazzGruff
Apr 4, 2012, 10:32 AM
Why don't add donate button?
uCoz (http://www.ucoz.com/)
What would that do? :lol:
Even if someone actually does donate, Epic would sue me because... they're just that cool.


And if you search to make Jazz3D Patch website you can use uCoz (http://www.ucoz.com/)
I do not wish to create websites for such things, let alone use website constructors like that. There is no need for it - youtube videos and forum posts are enough.

MrAlextov
Apr 5, 2012, 03:22 AM
What would that do? :lol:
Even if someone actually does donate, Epic would sue me because... they're just that cool.


I do not wish to create websites for such things, let alone use website constructors like that. There is no need for it - youtube videos and forum posts are enough.

Ok JazzGruff

MrAlextov
Apr 7, 2012, 03:19 AM
On the Maps folder I Had see some unused maps for you
Jazz3D.unr : Another main menu?
Entry.unr : A Lake with around mountains.
JMPClover.unr : A stupid level.

Need Update:
JMPForest.unr : A Copy The forest zone. Need remove enemies and remove warps to other levels/maps.
JBoardin.unr : A Tiny Board Level. The board has have bugs. Need fixes
JMPSandbox.unr : There are no weapons and its huge. Need something special
JMPForts.unr : The music does not match with this level i think. I Like all musics expect.

Music :
cayon music does not work

JazzGruff
Apr 7, 2012, 04:54 AM
On the Maps folder I Had see some unused maps for you
Jazz3D.unr : Another main menu?
Entry.unr : A Lake with around mountains.
JMPClover.unr : A stupid level.

It seems they did indeed have an idea for a different main menu (Or some kind of non-gameplay area), where the camera would fly around an island full of in-game actors. It seems like the engine no longer supports such camera-moving feature (I do belive that it can be easily coded by hand, though), so the camera there is static. I had to comment a couple of lines of code, just so I'd be able to compile the scripts properly (The code used for that camera movement simply did not work).

If I remember correctly, the Entry map is used when you get disconnected or kicked out from a server. Actually I wish someone could fix the multiplayer here, it seems like I have no idea how to do it.

JMPClover seems to be a different idea for the demo - they probably tried out different ideas until they decided to just go with a somewhat open-world-ish type of approach. This level isn't stupid, none of the Jazz3's maps are.


Need Update:
JMPForest.unr : A Copy The forest zone. Need remove enemies and remove warps to other levels/maps.
JBoardin.unr : A Tiny Board Level. The board has have bugs. Need fixes
JMPSandbox.unr : There are no weapons and its huge. Need something special
JMPForts.unr : The music does not match with this level i think. I Like all musics expect.

Music :
cayon music does not work
JMPforest is meant to be the way it is. Again, this is something like an open world game, so it makes sense that you can go to other places through different paths. Perhaps you meant JMPForest2? I believe they also wanted to use this map for multiplayer (All Multiplayer maps there start out with JMP), maybe the forest map started out as one, but then they decided to use it single player instead, but didn't have time to rename it to just "Forest" or something? I dunno. Either way, I removed the ambient lighting there (Transparent objects usually had problems with that), and added extra light sources to make non-lighted areas visible. You may actually have noticed that some of the maps are darker than originally (For instance, the village map, which I modified heavily).

The board physics weren't finished to begin with, they didn't work properly, and were kinda hard to control. Since I edited Jazz's physics, the board probably does some funky stuff now. I may come back to this at some point and make that planned new jazz model with the extra animations, so it could be possible to have a proper hoverboard, but until then, I'm not sure if this is really all that important.

JMPSandbox is exactly what it sounds like - it's a sandbox, I remember testing out in-game objects when I first played around with Jazz3 back in the day. It is a multiplayer map, and thus I probably won't bother working on it any time soon. Sorry about that.

JMPForts is an extremely unfinished (in the emptyness kind of way) map that doesn't really even have music made specifically for it, soo... yeah.

I haven't got a clue why Canyon music doesn't work. The song does exist:
http://www.youtube.com/watch?v=0ggh3Jrhdmk
I'll do some more later probably.


I'll be honest with everyone, the old engine sucks. Not that I'm saying the guys from World Tree Games didn't do a good job, but it's just that they've got a way more updated UE1 now, with a way better and more stable editor, better features and a more compatible engine. I've already gotten all the actors in there, but I can't seem to be able to make it to work on it's own as an actual game.

I'll probably have to go through all of the scripts and work with them one by one. It's an extremely tedious job, but it can be done. Though once I'll be finished (Whever that is), this possibly will no longer be a patch, but instead, a TC for Unreal 1/Unreal Tournament, as guys from UnrealSP suggested.

MrAlextov
Apr 12, 2012, 03:37 AM
Also, i had find on the Music folder on JazzJackrabbit3D and i had open with OpenMPT Tracker the SunSong. That is the best song for me. But I Do not know where used this song?

MrAlextov
Apr 12, 2012, 03:47 AM
PS. When I Clean up the Jazz3D.TXT (The log file) and I start the program, there has spammed with errors.

...
ScriptWarning: ActivationPlayerIcon JJ3splash.ActivationPlayerIcon0 (Function CalyGame.ActivationPlayerIcon.Tick:011F) Accessed None
ScriptWarning: ActivationPlayerIcon JJ3splash.ActivationPlayerIcon0 (Function CalyGame.ActivationPlayerIcon.Tick:013A) Accessed None
ScriptWarning: PlayerJazz JJ3splash.PlayerJazz0 (Function CalyGame.JazzPlayer.UpdateRotation:0429) Accessed None
And after spammed with this :

ScriptWarning: PlayerJazz JJ3splash.PlayerJazz0 (Function CalyGame.JazzPlayer.UpdateRotation:0429) Accessed None

This had happen when im on Main Menu...

And Also I Can't find a treasure Level and I Can't make 1. Also someone need make a Tutorial how use Jazz3DEd.exe . Artems Tutorial has not useful. LINK (http://youtu.be/8-_tgIqStyc)

JazzGruff
Apr 12, 2012, 05:56 AM
Jazz3DEd is the exact same UE editor that came with the original Unreal, thus just search for UEd1 tutorials, there are a bunch of websites made for just that.

I suggest visiting sites such as http://www.unrealsp.org/ and others of the kind. There are some great communities that could be a huge help since the editor really is exactly the same (In fact, I use an official patched version of the editor that was released directly for Unreal 1).

Slaz
Apr 13, 2012, 11:44 PM
Also, i had find on the Music folder on JazzJackrabbit3D and i had open with OpenMPT Tracker the SunSong. That is the best song for me. But I Do not know where used this song?
As far as I know, SunSong is one of the unused songs. I suppose it's made for an open area or perhaps the passage to the castle, or something in that manner.

There's also the Tube song, I remember it was used as some sort of victory theme in the end. Am I right? :roll:

MrAlextov
Apr 22, 2012, 01:46 AM
JazzGruff?
Now what features you added on the patch?

JazzGruff
Apr 22, 2012, 02:29 AM
JazzGruff?
Now what features you added on the patch?

As of now... none since the last update.
I think I already said I won't work on this as much, it's just that I'm busy with exams at the moment, and I have to work on my own title...

I might come back to this once in a while, but I strongly encourage others to continue working on this, or at least make some mods for JJ3, discuss the game and just pay some kind of attention to it.

There is an extreme potential, but I hate to see it wasted as nobody really cares about JJ3, come on guys! We have an editor, a strong Unreal community that can help, lots of tutorials and Jazz Jackrabbit fans! Why hasn't this game been finished by now!?

Nimrod
Apr 23, 2012, 11:02 AM
It's worth trying to catch up with Overlord, Spazzyman, Toxic Bunny and some of the others I worked with on the Jazz 3 MP Project years ago. We had a few custom maps (Overlord made an awesome one!) as well as many other fixes which are worth importing into your project.

I tried to find the files and maps so I could give them to you, but the website I hosted for them and backups are all long gone as no one was interested after a while :( If any of them still have them that would be some good content to add to your patch!

MrAlextov
May 6, 2012, 09:34 AM
Do you not have Todo list for this update?
Please fix the Multiplayer to work well. Also if do you can't make the server list, just add IP Join (Enter the IP (and port)) and press Join and you are in the server.
1.3 -> The Multiplayer

JazzGruff
May 6, 2012, 10:07 AM
Well, you'll just have to wait a bit longer for that - in the meantime, how about you try yourself? Modding the thing isn't actually that hard (It's just Unreal after all...), just learn some UnrealScript (Which, by the way, is quite similar to Javascript - really simple stuff) and you're good to go. the actual UnrealED interface might take some getting used to, but after that there shouldn't be that many problems.

Jon God
Jul 16, 2012, 02:23 PM
Here's a theoretical question from someone who has no idea how much work it would be...

But, what are the chances that this could be put into the Unreal 3 engine?

I was thinking, while playing Unreal Tournament 3 on the PS3 the other day, it'd be cool to be able to play this through the PS3's mod support on UT3.

I know it's probably an insane amount of work, but if it's in the realm of plausibility, I might look into learning what I'd need to know to make it possible.

-JG

JazzHunterXYZ
Jul 18, 2012, 02:18 PM
Hi, I'm new, first to introduce in this forum I wanted to congratulate JazzGruff for the great job he has done, congratulations. :D

Although I have a problem after you apply the patch to Jazz 3, I get an error: unfortunately I can not show you a screen because of the situation here on the forum I get the message that I must write at least 2 or more posts before you can send post with images.

As already said before, I introduce myself.
Hello, dear fans and players of Jazz JackRabbit 2, my name is Claudio Varone, I'm 13, I was born and raised in Naples, Italy.
Among my passions are anime and manga, video games and rock music.

JazzGruff
Aug 2, 2012, 12:15 PM
Here's a theoretical question from someone who has no idea how much work it would be...

But, what are the chances that this could be put into the Unreal 3 engine?

I was thinking, while playing Unreal Tournament 3 on the PS3 the other day, it'd be cool to be able to play this through the PS3's mod support on UT3.

I know it's probably an insane amount of work, but if it's in the realm of plausibility, I might look into learning what I'd need to know to make it possible.

-JG

Hello everyone! I'ma back!

Well, As a quick answer to your question, JG - Probably not.
Now, I'd like to, but here are the reasons why:

1. UE3 is kind of hard to work with, at least for me, and it might be just a bit too much. The engine is just kinda too heavy for a project like this, and I'd just end up having recreate pretty much everything, either by doing a horrible job at porting the code over to match the new engine, or just simply recreating things from ground up.
Not to say it's impossible, but unfortunately I'm just a human being, I'd need a funding for such project, even more so since I'm working on my own projects at the moment.

2. I don't have a PS3 to test it with. No, really, I don't have a PS3, I'd like to, though, but this is the main problem I have with modern console gamedev - I just don't own the damned things.

Actually probably the best way to see JJ3 on your PS3 would be getting a proper license for Unity3d and just recreate the game on that. It's a far more suitable engine for this, because UE3 is just way too different from it's previous versions, thus making it kind of a problem porting things over (But it might be possible with UE2... to some degree, at least).


Hi, I'm new, first to introduce in this forum I wanted to congratulate JazzGruff for the great job he has done, congratulations. :D

Although I have a problem after you apply the patch to Jazz 3, I get an error: unfortunately I can not show you a screen because of the situation here on the forum I get the message that I must write at least 2 or more posts before you can send post with images.

As already said before, I introduce myself.
Hello, dear fans and players of Jazz JackRabbit 2, my name is Claudio Varone, I'm 13, I was born and raised in Naples, Italy.
Among my passions are anime and manga, video games and rock music.

Welcome to the forums, JazzHunter!

Hopefully I can help you with that problem there. Basically you just have to replace all of the old files with the new ones, did the game work for you before? And are you sure you're trying to open the game, not the editor? I'm asking, because the editor actually requires extra *.OCX files to work properly (In fact, you'd probably need to find a patched version of the original Unreal 1 editor, instead - that works perfectly, and it is recommended!).


Anyway guys, I was thinking the other day, I've been working on my own project and I've learned some new stuff while writing code in Javascript. I might actually continue working on this sometime soon!
I realised how much fun I had with this, and there are certain things I'd like to add to the patch. Don't get your hopes too high, though, I probably won't be able to finish the game completely, but I might try to create a new level or two.

I still think it's a better idea to just recreate the game on a different engine, and in fact, I might even do that in the future, if I end up having too much time on my hands (That engine would most probably be Unity3D), but for now, my focus might actually be porting this thing over to the newer version of Unreal Engine 1, which is something I started working on, but ultimately just ended up cancelling the whole thing altogether.

JazzHunterXYZ
Aug 10, 2012, 05:13 AM
Welcome to the forums, JazzHunter!

Hopefully I can help you with that problem there. Basically you just have to replace all of the old files with the new ones, did the game work for you before? And are you sure you're trying to open the game, not the editor? I'm asking, because the editor actually requires extra *.OCX files to work properly (In fact, you'd probably need to find a patched version of the original Unreal 1 editor, instead - that works perfectly, and it is recommended!).

Yes, I have virtually replaced the new file instead of the old ones before starting Jazz 3. But the editor even works for me. xD

JazzGruff
Sep 8, 2012, 02:06 AM
(Click to enlarge)
http://desmond.imageshack.us/Himg28/scaled.php?server=28&filename=unrealedv21.png&res=crop (http://img28.imageshack.us/img28/4341/unrealedv21.png)

I played some Deus Ex (Same engine, same old UnrealED1.0) and got some neat ideas.
* Pushable objects now realistically rotate when you push their sides
* Objects like rocks and boulders sink to the bottom of the water, but light and/or empty objects float on its surface.
* When you stop pushing objects, they actually stop making their pushing sound now. =P
* Chests can be pushed and they make a screeching metal sound.

By far the most important update is... well... what you see in the screenshot. There's lots of work to do, but once it's done, the game is most likely going to be a stand-alone package.

I remember consultating with the guys from UnrealSP, and we didn't really find a reason why it couldn't work like that - they even did the same to a beta version of the original Unreal or something, and it was totally fine back then.

BadaboomAri
Sep 12, 2012, 09:11 AM
Well now that I have downloaded it, how to install? :D

JazzGruff
Sep 12, 2012, 02:54 PM
Well now that I have downloaded it, how to install? :D

It's so simple I never thought I'd have to explain it - I updated the first post and added instructions for that.

Have fun! =D

JazzGruff
Sep 17, 2012, 05:20 AM
Sorry about double posting, made a video:
New camera in the upcoming 1.3 release (http://www.youtube.com/watch?v=vVFNNEXFLAs)

Just after the video I started working on the new dialog system. Whenever Jazz talks with an NPC, the camera looks right between the characters. I'll keep you posted on the current progress!

BadaboomAri
Sep 19, 2012, 08:46 PM
Great ! I still think that the lizards were fine as they were..
But anyway, can't wait for 1.3 woo!
Fluid camera is awesome! Hope you add some support for Microsoft Xbox 360 controller for windows. Great job! :P

JazzGruff
Sep 22, 2012, 03:59 AM
Great ! I still think that the lizards were fine as they were..
But anyway, can't wait for 1.3 woo!
Fluid camera is awesome! Hope you add some support for Microsoft Xbox 360 controller for windows. Great job! :P

Actually the current version (v1.2) already has an Xbox 360 controller support.

A few updates:
* When having a conversation with another NPC, it is no longer possible to move, and the camera looks between the two characters.
* Completely fixed fluid camera - had some troubles with that previously, even tried to recode it completely.
* The crosshair stays more or less the same size on the screen, if it moves too far away - this helps to aim better.
* Fixed the wierd stuff of jazz moving really fast if you fall - now the speed is much more persistent (As in, you can't increase your travel speed nearly as much as you could before, when jumping).
* Jumping controls are better overall, they feel more fluid.
* When jumping or falling, Jazz's model rotates Lugaru/Overgrowth style (Goes head first when going up, but feet first when falling).

Next up:
* Updated conversation engine - it will be possible to have more interesting conversations, were you could ask multiple questions and give different answers to other NPC's.
* Working on a new Jazz's model. (This will take more time to do)
* More maps.

Porting Jazz3 over to Unreal 227 proves to be much more difficult than I previously thought, I believe it isn't impossible, though.

MrAlextov
Sep 24, 2012, 04:06 AM
Do you can add other characters such Spaz, Lori etc...?

JazzGruff
Sep 24, 2012, 07:39 AM
Do you can add other characters such Spaz, Lori etc...?

I don't think I can even count how many times have people asked me this.

Yes, I do have plans for extra characters, but my priority at first is going to be getting a better Jazz model in the game, and replace the old one.

Why? The current Jazz model is obviously a placeholder, most of it is extremely low poly, and the triangulation is simply a mess, while some other parts of Jazz's model is extremely high poly (When compared to the rest of it, at least), which makes it look quite inconsistent.

Honestly all I really have to do is make the 3 character meshes and simply create new child actors that have their corresponding character meshes applied and may or may not contain their own unique features. At that point you'd already have new characters to play with, but it will take some time to do. Especially since I am not entirely sure how to import animated meshes.

Carpaintergeril
Sep 24, 2012, 09:25 AM
Good work mister! Its hard to make things in UDK1, as long as i can remember... anyway i have some Jazz Jackrabbit model. Most of them is high poly made for UDK3, but maybe the lod, or the early ones are portable to UnrealED1.0... i made them in blender, i can export to PSK, if you interested...
<a href='http://postimage.org/' target='_blank'><img src='http://s5.postimage.org/mzrl89a2v/Cool_Story_Bro.png' border='0' alt="Cool Story Bro" /></a><br /><a target='_blank' href='http://postimage.org/'>up pic</a><br /><br />
(sry about my English)

Darkhog
Sep 24, 2012, 01:21 PM
You should put more work into blaster, it looks weird. Also, Jazz's arms are too thin.

Carpaintergeril
Sep 24, 2012, 02:00 PM
Its a Work In Progress stuff, but yeah the blaster will be more... detailed, or what.
And Jazz's scales are original, i leave the old games body-ratio. ...err really sorry about my English, i still learning.
Its a better pics about the Blaster:

<a href='http://postimage.org/' target='_blank'><img src='http://s5.postimage.org/fnm52pruv/Jazz_Waponpose.png' border='0' alt="Jazz Waponpose" /></a><br /><a target='_blank' href='http://postimage.org/'>upload photo</a><br /><br />

But thx, i will work on the blaster.

JazzGruff
Sep 25, 2012, 03:02 AM
Good work mister! Its hard to make things in UDK1, as long as i can remember... anyway i have some Jazz Jackrabbit model. Most of them is high poly made for UDK3, but maybe the lod, or the early ones are portable to UnrealED1.0... i made them in blender, i can export to PSK, if you interested...
<a href='http://postimage.org/' target='_blank'><img src='http://s5.postimage.org/mzrl89a2v/Cool_Story_Bro.png' border='0' alt="Cool Story Bro" /></a><br /><a target='_blank' href='http://postimage.org/'>up pic</a><br /><br />
(sry about my English)

Heh, that looks awesome!
I wouldn't mind checking those out, although the thing with UE1 is that you can only use +- low poly models, so if you have any of those, that'd be perfect. UE1 can only use morph target type of animation. Because of this, the vertices are placed on a 3d grid, and they can only move a certain amount in any direction - this is why, if you take a closer look, the animations in a lot of UE1 games look kind of liquid-ish.

Besides, a really high poly model in UE1 wouldn't really look all that good, because the environments are so basic (It wouldn't go together that well). It'd be perfect for some pre-rendered graphics, though (Actually I'm planning on including something like that here and there).

Also, I'm still trying to port Jazz3 data over to Unreal 227, if that succeeds, I might actually end up using skeletal meshes, instead.

P.S.
Not entirely sure if PSK will do here, it's what UDK (UE3) reads, right?
How about some more tradicional file formats? I actually use Blender myself, so if you want, you can just use the source *.Blend file.

Carpaintergeril
Sep 25, 2012, 07:43 AM
Thanks, i do my best, but im still learning.
I gladly send you an older .blend file. Where i send it?
Its an early but rigged one, with some issue, but it works i guess... It have some animation, and Morph.
But the textures... well... not too good, i already fix that in the recent versions (current 12.4, its 2.3).

I made some other JJ characters, like the "jumping frog-swordsman", and still making Spaz and Lori. But its really WiP so not much...
http://s5.postimage.org/577wtf13b/WIP09.png
http://s5.postimage.org/u1renhlxj/Frog3.png

(sorry again about my english)

JazzGruff
Sep 26, 2012, 12:06 PM
Thanks, i do my best, but im still learning.
I gladly send you an older .blend file. Where i send it?

You can use some free file hosting sites, like Mediafire, then just PM me the link.
Your work looks neat, actually =P.

It kind of inspired me to finally start working on that new Jazz model, and here's some of the progress i've got:
(Click to enlarge)
http://imageshack.us/a/img715/3739/newjazzfront.th.png (http://imageshack.us/a/img715/3739/newjazzfront.png)http://imageshack.us/a/img51/8635/newjazzback.th.png (http://imageshack.us/a/img51/8635/newjazzback.png)
http://imageshack.us/a/img528/8493/newjazzwire.th.png (http://imageshack.us/a/img528/8493/newjazzwire.png)

Also, you can check out the model itself in your browser right here:
http://p3d.in/YsIwz

No texture yet - This is extremely early in works, nothing too special at all.

Now, all this seems kind of interesting for me, but originally I made the hands like in Jazz 3 (Just a fist-like mesh with a texture applied on it ), instead of the fingers. This made me think about something - Do you guys really want this to be made on the Unreal engine?

I mean, I like working on this, and it is indeed fun and all that, but wouldn't it be better to have something a lot better on, let's say, the Unity3D engine?

What do you think? Maybe I should just focus on something like that instead?

Darkhog
Sep 27, 2012, 10:01 AM
Yeah, I think it should be moved to more general-use (and less outdated) engine. But I'd propose JMonkeyEngine. It's great Java-based engine (don't worry, performance of it is great, there are some pretty graphic-intense games made with it and they work smoothly), so you'll get multiplatform support with no effort (with Unity you'd have to export it for other platforms, with JME you just build JAR). Also JME supports Android.

Don't get me wrong, Unreal engine is powerful, there were some great things done with it (such as recent Tony Hawk's Pro Skater HD), but it is mostly shooter-optimized.

Stijn
Sep 27, 2012, 12:01 PM
but jj3 is a shooter

KRSplat
Sep 27, 2012, 01:16 PM
jj3 is a farming sim

JazzGruff
Sep 27, 2012, 01:37 PM
No, jj3 is a tetris clone. :lol:

Well, I want to use Unity3D because I've already had some quite good experience with it, it is pretty easy to get levels in place and do some really complex work very quickly (For example, I can easily assign anything to any bone of any character in the scene, in a matter of seconds in a graphics based environment.).

JMonkeyEngine does look good enough, but I'm afraid I am not enough of a programmer to work with such engine (I assume it requrites more coding in Java than I'd require coding in Java Script in Unity3D).

Unlike Unity3D, Unreal has CSG (http://en.wikipedia.org/wiki/Constructive_solid_geometry), which is actually quite suited for this kind of project, so I might as well use Unreal 3, actually, but the damn thing is so slow I can't imagine myself working with it.

Anyway, if I end up working on something like that in a different engine, don't expect a ported JJ3. Instead, You can expect some of my patch characteristics to be in a project like that, but for the most part it is likely going to be a thing of its own, with its own title (It's probably for the better).

If this happens, I'll try to get Patch v1.3 out as soon as possible, and then focus on the new thing, instead, if it seems good enough. ;-)

Darkhog
Sep 28, 2012, 07:41 AM
but jj3 is a shooter

I've meant FPS.

Stijn
Sep 28, 2012, 08:35 AM
gears of war is a third-person shooter

Anyway, that's nonsense, there's a gazillion of non-FPS games made using the UE3, which would be weird if it somehow was not suitable for non-FPS games.

Darkhog
Sep 28, 2012, 10:22 AM
Then again, there are action games made with RPG Maker or even platformers (http://www.adventuregamestudio.co.uk/Games.aspx/Detail/220/Platformerius_The_Ninja_Incident) made (http://db.tigsource.com/games/trilby-the-art-of-theft) with (http://www.adventuregamestudio.co.uk/Games.aspx/Detail/664) Adventure Game Studio, so it doesn't prove anything.

//edit: My point is: Yes, you can do that, but prepare for big struggle because of wrong tool.

JazzGruff
Sep 28, 2012, 11:45 AM
Actually there are a lot of different types of games made with the original Unreal engine, same with Unreal Engine 2.

Take a look at a game called "Rune", they used a modified version of UE1, but most of the things there can be done in the original UE1 as well.
http://www.youtube.com/watch?v=VNefri1Dy2M

I think they added actual skeletal animation support, along with the ability to do some procedural animations with the bones (Make the head look at items independently, for example, or the torso to turn left or right), along with some small changes and added features. Actually seems like a perfect engine to use for something like Jazz 3, since the characters would've have needed to aim with their weapons in multiple directions, makes me wonder how the guys at World Tree Games would've done it if Jazz 3 went deeper into development.

Actually speaking of Jazz 3 development, what is the area in the lower left corner of this image?
http://www.jazz2online.com/j3f/sneak2.jpg

I don't seem to remember seeing that in any of the maps that came with the leaked alpha.

JazzGruff
Oct 3, 2012, 07:14 AM
Sorry for double post.

Worked on my new Jazz model, and thought about trying to import it into Unreal.
I had some scaling problems at first (The model was too small - unreal joined a lot of the vertices together. It has a funny mesh system...), and then I spent years trying to figure out why it wouldn't update my model, but I finally got it working, only to realise I have some missing triangles going on here.

(Click to enlarge)
http://imageshack.us/a/img195/9127/missingtriangles.th.png (http://imageshack.us/a/img195/9127/missingtriangles.png)

It doesn't seem to have anything to do with vertex limits (I tried to delete a part of the model - had the exact same areas missing), but rather something with the fact I mirrored the model to get both sides.

Either way, things seem to start to work out. Unreal also has a nifty feature of using multiple materials on one mesh. Basically I can now use a seperate texture for the backpack, for example.

This will let me use seperate textures for a lot of things, like the bandage, this way it'll be possible to easily let jazz wear different colored clothing, or have different colored fur - if things go along nicely, I'll try to implement this in the multiplayer (You can already change the color of your bandage and your fur, but only one texture is used, resulting into too many textures and difficult texture management - because of that you can just scroll through the available textures).

sonicnathan 1
Oct 5, 2012, 03:05 AM
Man, I need to stop being lazy and re-install JJ3.

Darkhog
Oct 7, 2012, 09:24 AM
Maybe you have normals flipped (for missing triangles)? If that's the case, recalculating normals outside in Blender (don't remember exact shortcut), should help.

JazzGruff
Oct 7, 2012, 10:20 AM
Maybe you have normals flipped (for missing triangles)? If that's the case, recalculating normals outside in Blender (don't remember exact shortcut), should help.

No, if that was the case, I could just make the all triangles two faced, which might kind of fix the issue, however the triangles are just missing, but the vertices are still there.

It seems that the problem lies in mirroring the other side of the mesh, which is kind of wierd, I can't seem to fix that in any way. I can, however, work on meshes without animations - I'll try to add some more content that way.

JazzHunterXYZ
Nov 7, 2012, 01:25 PM
Sorry for double post.

Worked on my new Jazz model, and thought about trying to import it into Unreal.
I had some scaling problems at first (The model was too small - unreal joined a lot of the vertices together. It has a funny mesh system...), and then I spent years trying to figure out why it wouldn't update my model, but I finally got it working, only to realise I have some missing triangles going on here.

(Click to enlarge)
http://imageshack.us/a/img195/9127/missingtriangles.th.png (http://imageshack.us/a/img195/9127/missingtriangles.png)

Wow, I hope that you will have no problems during the development of the patch and for this new model... :7

JazzGruff
Nov 24, 2012, 12:47 PM
Update:
* Finally got UnrealED 1.0 working just fine on my pc after my reinstall
* I finally figured out how to save mesh animation!
* I've changed the origin pivot for some of Jazz's animations (Like his swimming animation was under it for some reason..)

Next up - More animations for Jazz!

As for other characters, I still have to figure out a couple of things, like why mirroring the other side of my characters makes the triangles disappear after converting, but other than that I'd say it is possible to create those.

I'll try to add animations (Or more of them, if necessary) to other things, though, like trees and small plants.

Edit:
Here's a little test for an extra "Animation" I made for Jazz:
http://img62.imageshack.us/img62/6937/newanim.png
It's just one frame (I was too lazy to make an animation for this), but it works!

Love & Thunder
Nov 24, 2012, 06:18 PM
Hey. I'm back, but not to tell anyone off, or get angry, or be mean and idiotic like I was earlier in this thread.
No, this time I am here to apologise for those very events. I was going through an irritable and obsessive phase, and some hard times. So, I started taking my anger out on other people. And I am very sorry for this. So, I hope at least some of you guys can accept my apology.

Anyway, getting back on topic, although I'm no expert in 3D modelling, I would just like to point out that maybe the program you're using has problems with flipping objects over a certain Poly Count? Or perhaps the program has issues with rendering flipped objects? Or maybe I'm completely getting the wrong end of the stick, but either way, I think it's probably a bug, and it might be something to do with the verison of Unreal JJ3 uses(Or whichever one you're using if you've ported it to a later version). I mean, you said yourself that you had problems getting it working at first, so maybe Unreal is still messing up. I suggest re-rendering or re-importing it. If it still has the same areas missing, that's one possibility eliminated, although if it either fixes it, or has different areas missing, that's the problem found, which usually makes finding the solution easier(Of course, since I have little knowledge concerning 3D Modelling, I could be looking at this entirely wrong, in which case, feel free to disregard my advice).

Anyway, good day/evening/night to you all.

Turboman
Nov 27, 2012, 02:22 PM
Hey there,

I stumbled on your thread on J2O and Oldunreal and I have to say Iโ€™m greatly impressed by your work, Iโ€™ve been a huge fan of the JJ3 project and I was hoping someone would continue it someday, seems my dreams are about to come true!

I was wondering if you would accept any help on this? Iโ€™d be glad to help out with some minor stuff, I have a fair amount of experience with unrealed and the first unreal engine, I can map, even do some textures, modelling and animating.

Just let me know what you think.

burnout92
Dec 1, 2012, 05:01 AM
I never thought to JJ3 project is started again. My dream is come true if done this great game. But the 1.3 version is when shall be done?

Jon God
Jan 10, 2013, 08:34 PM
Necroing, but I just visited this thread while going through my bookmarks, and wanted to throw in some props.

What you've done so far is pretty darn amazing!

-JG

ThunderPX
Jan 11, 2013, 03:42 PM
I am so hyped for this. Well, to be fair, I've been hyped for Jazz 3 since 1999, but...

MrAlextov
Jan 24, 2013, 09:27 AM
http://i.imgur.com/dFNOJNI.png
It looks multiplayer is very cool, but at the console the bots showing errors.
Do you can fix it?

JazzGruff
Jun 12, 2013, 07:18 AM
Hey guys!

I've been away for a pretty long time, it seems, and I hope it's not a serious crime here to revive an old thread like this?

Anyway, recently I decided to dig this project up again, and see what I can do with it, so here's some updates on things that I've already done or are in progress of making (Apologies if some of these were brought up already, I haven't been around for such a long time that I don't really remember anymore, sorry about that):

* Fixed up animations for Jazz
* New alternate animations for Jazz (The idle animation seemed a bit too "jumpy", so I replaced it with something a bit simpler)
* Some projectiles now act as light sources
* Alternative crosshair (A 2d one, in the middle of the screen, eventually I might actually turn this into the only crosshair... just might. But I'll try to make it as a toggleable alternative)
* Improved loading screen

Note that this thing was never cancelled, I just got carried away doing other things, and I was overall busy with college and whatnot.

Bottom line, you CAN expect 1.3 to come out sometime soon! =)

EDIT:
Here's a little screenshot of the progress I have so far: http://i.imgur.com/LPjf0Uy.jpg

You can see the 2D crosshair in the middle of the screen, and the 3d one further away in the level. So far the 2D crosshair easily changes the same way the 3d does, I just have to make Jazz shoot where the 2D one is pointing at, not the 3d one.

Like I said, I'll try to add the 2D crosshair as an alternative, and if so, I'll probably leave it as default (Since the 3D one is a bit confusing, actually).

Also, the new standing pose!
Don't mind the upside down gun, I think I broke something in the code at some point - I'll fix it as soon as possible, once I figure out how to!

Slaz
Jun 12, 2013, 12:25 PM
Jazz looks more self-assured in the new standing pose! Keep up the good work, I'll be sure to play through 1.3 once you've released.

Maybe try to make the 2D crosshair (optionally) transparant? The 3D crosshair does indeed feel slightly off aim, but it did it's job of not being in the way, since Jazz3 was supposed to be a third person shooter.

Or more precisely, a third person action platformer with lotsa shooting. 8D

JazzGruff
Jun 13, 2013, 01:02 AM
I'd actually like to add a transparency option in the settings menu, but even if that doesn't get implemented, the 2D crosshair, like I said, can be changed, just like the 3d one, so you can easily switch to something smaller and less eye-catchy. I might also add one extra crosshair - A simple dot, perhaps.

MrAlextov
Jun 13, 2013, 09:18 AM
After Half Year, you are here.
Still waiting this day to play JJ3.
Before some days I tried to install this patch, but JJ3 didn't run so I needed to revert back to buggy client and leave it.

sonicnathan 1
Jun 21, 2013, 02:06 PM
Just want to say that it looks good so far and I appreciate the progress. If you can get the game to a usable state, it would serve as a good base for other fan projects.

burnout92
Jun 23, 2013, 08:09 AM
Good work JazzGruff!

I hope are you done with the 1.3 in this summer. :)

JazzGruff
Jul 16, 2013, 04:02 AM
Here's a little update video:
http://www.youtube.com/watch?v=U9fWjpu2FDQ
The changelog is in the description.

Note that the whole rotation-on-slopes feature will be used differently later on. For some reason I seem to be having issues in smoothing it out, but I'll mostly use this for boxes and objects of such nature.



Anyway, While I do see quite a bit of interest in this project, I still feel I'm not getting anywhere far enough. That's not to say I'd like to leave this project, but I was hoping for more involvement from others.

What does this mean? Well, I've talked about this before, but I'm seriously considering moving onto a different Jazz Jackrabbit themed project, on a different engine.

ThunderPX
Jul 17, 2013, 12:00 AM
I'd help out if I had any sort of skill that would be usable here. :x

burnout92
Jul 17, 2013, 06:56 AM
I think the Unreal engine is good for this game. Because nice looking and friendly system requirements. If you change engine is taken too many time. I think doesn't matter the graphics if good the gameplay. :)

Slaz
Jul 18, 2013, 07:31 AM
Here's a little update video:
http://www.youtube.com/watch?v=U9fWjpu2FDQ
The changelog is in the description.

Your changes seen in the video look good so far.

I don't have any programming, Unreal, or art skills to help you with this project, yet I really appreciate such work on a game that was never be.

Did you add the moving butterflies in the village? I don't remember such small details be there. :p

JazzGruff
Jul 18, 2013, 11:11 AM
Thanks everyone, but what I meant by moving over to a new engine, was just starting a completely new project altogether. I'd probably borrow some parts from Jazz3, but as a whole, it would be a thing of its own.

I think the Unreal engine is good for this game. Because nice looking and friendly system requirements. If you change engine is taken too many time. I think doesn't matter the graphics if good the gameplay. :)
Well, it's not really about having better graphics. I'd actually love to work with UE1, if only it wasn't so aggravatingly difficult to work with.
Unity isn't all that bad, actually, it's fast and easy to work with. The big thing for me would be the absence of a CSG editor (Basically the part that allows you create level geometry with ease in UnrealED).


Did you add the moving butterflies in the village? I don't remember such small details be there. :p
Nope, those were there since the beginning. :P
I can probably add more, if you want.

Darkhog
Oct 23, 2013, 09:11 AM
Could you zip up models (just models) and post them somewhere? Mainly Jazz/Spaz/Lori, Eva and generic turtle model. I need a reference to do my own, and Jazz prites/fanart just doesn't work for it.

Treylina
Oct 24, 2013, 09:17 AM
Could you zip up models (just models) and post them somewhere? Mainly Jazz/Spaz/Lori, Eva and generic turtle model. I need a reference to do my own, and Jazz prites/fanart just doesn't work for it.

You do realise that those models were never actually made, right? The best references are the high-res in game artwork in JJ2, and some official artwork lying around. Image search usually finds the official artwork first.

abraker
Oct 24, 2013, 12:01 PM
Thanks everyone, but what I meant by moving over to a new engine, was just starting a completely new project altogether. I'd probably borrow some parts from Jazz3, but as a whole, it would be a thing of its own.

Unity isn't all that bad, actually, it's fast and easy to work with. The big thing for me would be the absence of a CSG editor (Basically the part that allows you create level geometry with ease in UnrealED).

I'm scared that moving to a new engine would be time consuming and you might quit. But if you think you won't let us down even then, go on and pick a good one!

Unity is good for somethings, but I don't see me favoring it. I favor the Irrlicht C++ library, but if you are looking for a GUI game development environment, then a google search gave me this:
http://nuverian.net/2011/01/17/the-best-game-engines-for-indie-game-developers/

JazzGruff
Nov 2, 2013, 02:45 AM
Hello!

I'm afraid I've left this project.
Unfortunately I simply no longer have the patience or time to deal with Unreal Engine 1 (Even though I quite like it in terms of technical stuff).

Now, it is a possibility that I'd do something with Jazz on a different engine (Most probably Unity3D since that's what I work on now), but don't put your hopes up just yet - I'm working on a couple of other projects at the moment!

Now, I do feel kinda bad for saying that I quit, so I quickly archived up and uploaded everything I have at the moment. So here's the (almost) complete 1.3 update:

https://dl.dropboxusercontent.com/u/61779354/JJ3DPatch_1.3.zip

Note that some things are broken and/or not finished. I tweaked Jazz's model, but in the process I broke it, and thus the weapon models display upside down. There are also some incomplete features, such as crouching (You can crouch, but moving around will make jazz slide, instead. Looks funny). Also, if the patch doesn't work, just contact me, and I'll see what I can do to fix that. It's possible, because I didn't test it yet.

I'm actually thinking about showing off some of my projects on this forum, since I learned quite a bit from working on this project, and my current projects share some similarities with Jazz 3 in one way or another, and also because my current project is about a female furry character with guns.

Anyway, hope you like the final release!

abraker
Nov 2, 2013, 04:21 AM
Hello!
I'm afraid I've left this project.
Unfortunately I simply no longer have the patience or time to deal with Unreal Engine 1 (Even though I quite like it in terms of technical stuff).


*Claps hands for announcing the project is dead instead of leaving us in the void* It is, however, sad that you won't be working on it anymore.


I'm actually thinking about showing off some of my projects on this forum, since I learned quite a bit from working on this project, and my current projects share some similarities with Jazz 3 in one way or another, and also because my current project is about a female furry character with guns.


Go ahead, I'm curious about the games similar to Jazz 3.

Darkhog
Nov 2, 2013, 08:40 AM
You do realise that those models were never actually made, right? The best references are the high-res in game artwork in JJ2, and some official artwork lying around. Image search usually finds the official artwork first.

Well, there are Jazz/other rabbits models and turtles, so he could export them. I won't use original models, if nothing else, for reason they simply sucks, but they're will be useful as reference to make new ones (thing with 2D shots is that... they're 2d and you have to have different shots, at least front/back and the sides).

Also I'd be more than happy to help on Unity3D Jazz.

MrAlextov
Nov 2, 2013, 10:23 PM
Please remove my Youtube links from my page, my channel is already dead.

Jerrythabest
Nov 3, 2013, 02:10 AM
my current projects share some similarities with Jazz 3 in one way or another, and also because my current project is about a female furry character with guns.

Sounds like you are making a Lori Jackrabbit 3D instead O+

Please!

JazzGruff
Nov 3, 2013, 09:19 AM
Sounds like you are making a Lori Jackrabbit 3D instead O+

Please!

Well....
http://i.imgur.com/inevcpC.png

Jerrythabest
Nov 3, 2013, 01:30 PM
Her fur colour is slightly off, but it's a good thing she did something about her clothes.

BossJazz
Nov 3, 2013, 08:46 PM
Having trouble with 1.3
http://i4.photobucket.com/albums/y128/MithosYggdrasil/Jazz3Error_zpsf8b7b7d6.png (http://s4.photobucket.com/user/MithosYggdrasil/media/Jazz3Error_zpsf8b7b7d6.png.html)


Windows 7 64-bit.

Normal Jazz 3 runs perfectly fine, as does Unreal.


Log: Log file open, 11/03/13 21:15:52
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 400
Init: Compiled: Nov 17 1999 19:44:01
Init: Command line:
Init: Base directory: F:\My Documents\Jazz Jackrabbit 3\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer:
Init: User:
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3392.468939 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Log: Loading: Package Engine
Log: Loading: Package Core
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Log: Detected joysticks: 16 ()
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Loading: Package Entry
Log: Loading: Package JazzyTextures
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package CalyGame
Log: Loading: Package JWindow
Log: Loading: Package JazzArt
Log: Loading: Package JazzSounds
Log: Loading: Package JazzObjectoids
Log: Loading: Package JazzEnemy
Log: Loading: Package JazzSpeech
Log: Loading: Package Jazzytextures2
Log: Loading: Package JazzFonts
Log: Loading: Package JazzDecoration
Log: Loading: Package JazzAnimated
Warning: Failed to load 'CalyGame': Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip'
Warning: Failed to load 'Entry': Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip'
Warning: Failed to load 'Level None.MyLevel': Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip'
Critical: appError called:
Critical: Failed to enter Entry: Can't find BoolProperty in file 'BoolProperty Engine.PlayerPawn.bNoclip'
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/03/13 21:15:58

JazzGruff
Nov 4, 2013, 03:46 AM
Hmm, I think I forgot one or two packages in that case. I'll look into it as soon as I can, but honestly it would be far easier to just release it completely as a standalone package.
Though I'm not sure if that's a good idea on this forum, is it?

Slaz
Nov 4, 2013, 04:47 AM
Hmm, I think I forgot one or two packages in that case. I'll look into it as soon as I can, but honestly it would be far easier to just release it completely as a standalone package.
Though I'm not sure if that's a good idea on this forum, is it?

It isn't. I wouldn't mind it personally, but considering past threads involving the online distribution of JJ games and piracy talk, I don't think releasing the package that way would be worth the walls of text it may produce on this forum. 8D

Torkell
Nov 4, 2013, 10:26 AM
/me puts admin hat on

There's a standing "no abandonware" policy here, and I think a complete package would fall under that. Best to stick to just posting patches here.

KRSplatinum
Nov 5, 2013, 11:24 AM
Yeah but on jazzjackrabbit.net would be a good place to post that.

burnout92
Nov 9, 2013, 05:34 AM
Hello!

I'm afraid I've left this project.
Unfortunately I simply no longer have the patience or time to deal with Unreal Engine 1 (Even though I quite like it in terms of technical stuff).

Now, it is a possibility that I'd do something with Jazz on a different engine (Most probably Unity3D since that's what I work on now), but don't put your hopes up just yet - I'm working on a couple of other projects at the moment!

Now, I do feel kinda bad for saying that I quit, so I quickly archived up and uploaded everything I have at the moment. So here's the (almost) complete 1.3 update:

https://dl.dropboxusercontent.com/u/61779354/JJ3DPatch_1.3.zip

Note that some things are broken and/or not finished. I tweaked Jazz's model, but in the process I broke it, and thus the weapon models display upside down. There are also some incomplete features, such as crouching (You can crouch, but moving around will make jazz slide, instead. Looks funny). Also, if the patch doesn't work, just contact me, and I'll see what I can do to fix that. It's possible, because I didn't test it yet.

I'm actually thinking about showing off some of my projects on this forum, since I learned quite a bit from working on this project, and my current projects share some similarities with Jazz 3 in one way or another, and also because my current project is about a female furry character with guns.

Anyway, hope you like the final release!

Why did you left the project? I think it was a good thing that at least someone started the project... I am, if you wanted to could continue this project because I wanted a Jazz Jackrabbit 3, but unfortunately did not released the game ... and you can you left off it all ... Congratulations for your work so far and I hope to someday be Jazz Jackrabbit 3D PC or elsewhere. Besides the Lori Jackrabbit 3D yes it sounds like a good idea.

Love & Thunder
Nov 9, 2013, 06:41 AM
He left because what was finished of JJ3D used the first version of the Unreal Engine, which is horrible to use, since -- unlike later versions of UE -- basically everything is harder to do.

JazzGruff
Nov 10, 2013, 01:39 PM
Actually the real reason why I'm leaving this project is because I no longer have the time for all this. Yes, partially because of UE1, but actually UE1 has got to be my most favourite of all of them, to be honest. Why? UE1 is really friggin' fast, pretty much any game made with it works on modern hardware and operating systems without much problems, and it doesn't have all that much useless crap that you have to deal with when working with it. But... really the biggest issue for me was the editor. I like the interface and everything, but it's incredibly unstable. Also.... importing meshes with animation - no thanks, setting all that up is just a nightmare.

Anyway, here's the fixed version of 1.3
https://dl.dropboxusercontent.com/u/61779354/JJ3DPatch_1.3b.zip

It may still not work, but I figured it lacked a *.u package file, since 'BoolProperty Engine.PlayerPawn.bNoclip' is a part of Engine.u, which I didn't include in the new release.


Besides the Lori Jackrabbit 3D yes it sounds like a good idea.
Sorry to put your hopes up, but my new project has nothing to do with Lori =(
Though, like I said, there are some small things that I've taken from working on JJ3 (Mostly technical things, but also some gameplay related stuff as well).

P.S.
I'd still like to make something JJ related in the future, but it sure won't happen on UE, though.

burnout92
Nov 11, 2013, 05:40 AM
Actually the real reason why I'm leaving this project is because I no longer have the time for all this. Yes, partially because of UE1, but actually UE1 has got to be my most favourite of all of them, to be honest. Why? UE1 is really friggin' fast, pretty much any game made with it works on modern hardware and operating systems without much problems, and it doesn't have all that much useless crap that you have to deal with when working with it. But... really the biggest issue for me was the editor. I like the interface and everything, but it's incredibly unstable. Also.... importing meshes with animation - no thanks, setting all that up is just a nightmare.

Anyway, here's the fixed version of 1.3
https://dl.dropboxusercontent.com/u/61779354/JJ3DPatch_1.3b.zip

It may still not work, but I figured it lacked a *.u package file, since 'BoolProperty Engine.PlayerPawn.bNoclip' is a part of Engine.u, which I didn't include in the new release.

I understand you. But you said that unstable UE1 engine? In my humble opinion, it is not. I know that you upset because the engine, but did not instantly discontinued, but must try. No matter if in 2015 you'll be done with it, I'm a patient man and I can wait. I think have done a great job and I hope you will also. Of course with this sentence I want to encourage to continue this project. Let's look at it is that when the game was abandoned in 2000, it is was did not Unity3d and various engines, from which today's games developing. Increase the (hardware) demand, and the more nicer and nicer want these games for developers. This is why such system requirements for these games. I do not take it personally. Okay? :)

Sorry to put your hopes up, but my new project has nothing to do with Lori =(
Though, like I said, there are some small things that I've taken from working on JJ3 (Mostly technical things, but also some gameplay related stuff as well).

P.S.
I'd still like to make something JJ related in the future, but it sure won't happen on UE, though.

Well, Lori ... She would have imagined in 3D. Would you are your ideas, and perhaps it is time to ... I think you should think about this thing ... Good? :)

Darkhog
Nov 11, 2013, 02:01 PM
He talked about unstable editor not engine.

JazzGruff
Nov 12, 2013, 02:38 AM
Yes, the engine itself is great.

burnout92
Nov 14, 2013, 05:45 AM
He talked about unstable editor not engine.

Yes the editor is bad but can be repaired I think.

JazzGruff
Nov 14, 2013, 10:47 AM
No, it can't.

Love & Thunder
Nov 14, 2013, 11:46 PM
Yes the editor is bad but can be repaired I think.
"Repaired" implies that you want to somehow fix the editor so it isn't as bad -- this is possible, but very hard to do and would probably require months of work, and there are probably things that you'd run into along the way that would make it even harder to do.
Basically, JazzGruff is right.

JazzGruff
Nov 15, 2013, 04:21 AM
The old editor was made using Visual Basic 5 or smth. I'm pretty sure that's a bad sign already.

There is a way to port everything over to a newer version of Unreal 1. That way it would allow everyone to use Unreal Editor 2, which is far more stable.
I did try this, actually. Got as far as importing all the models, textures and even maps. But I think I ended up needing to recode a bunch of stuff and adapt existing actors (Or objects) to the default Unreal engine, because Jazz3 actually uses modified dll files.

Here's a screenshot I posted here a while ago:
(Click to enlarge)
http://desmond.imageshack.us/Himg28/scaled.php?server=28&filename=unrealedv21.png&res=crop (http://img28.imageshack.us/img28/4341/unrealedv21.png)



If anyone is interested to try it - go for it!

BossJazz
Nov 15, 2013, 03:06 PM
Fixed version didn't work.

Love & Thunder
Nov 16, 2013, 12:39 AM
The old editor was made using Visual Basic 5 or smth. I'm pretty sure that's a bad sign already.
Ah, that makes sense. XD I do remember hearing something like that a very long time ago but never really thinking about it.
There is a way to port everything over to a newer version of Unreal 1. That way it would allow everyone to use Unreal Editor 2, which is far more stable.
Ah, I definitely heard about someone trying to do this in the past(It was some kind of "Jazz 3 Revived" project that was trying to finish the existing JJ3D - like you were doing), except that they had the end goal of having it run in Unreal Engine 3.

Also, just for the sake of clarity, the engine runs just as well(Or perhaps better) in this later version as it did in the earlier version, right?

JazzGruff
Nov 16, 2013, 01:59 AM
Also, just for the sake of clarity, the engine runs just as well(Or perhaps better) in this later version as it did in the earlier version, right?

Yeah, pretty much. The 227 version of UE1 is a bit more stable and fixed up, as far as I know, but it also has a few new features, like a proper particle system, skeletal animation support, and a bunch of other things, like object scaling in all three axes.

juanpablo123
Nov 17, 2013, 04:33 PM
hello guys...

alright i've ran into a problem on this patch:

i used the original latest release, but it didn't work...
i'll show you the error in the screenshot i'll put here... (it is about the fixed version)
then i downloaded the fixed patch but still the same...
here's the screenshot:
http://img.webme.com/pic/n/netdisasterwebsite/dibujo.png
thx...
:|
oh and does this work for demo?

Love & Thunder
Nov 18, 2013, 01:35 AM
Wow, your desktop has a lot of icons...
Maybe it's just the fact that I'm used to only having two desktop icons(Recycle Bin and TARDIS, which is where I store all my shortcuts), but that many desktop icons just seems wrong.
On a more on-topic note, perhaps you're missing a DLL? Or maybe another Unreal game is messing with your JJ3?

JazzGruff
Nov 18, 2013, 03:42 AM
That's odd. All I did was add in the Engine.u file, which contains the noclip variable. I'll try to just find the original JJ3 and fix the patch myself sometime soon.

EDIT:
Ok, it seems I made a mistake. Instead of Engine.u file, I added Editor.u, which, as far as I know, I haven't really touched, so it's pointless.

EDIT:
Ok, it seems I've finally fixed it. Looking back at this gives me good memories, though.
There are some noticable problems with this release, but I hope You can enjoy it just as much as I enjoyed working on this (Except for those frustrating parts), if not more!

Here's the new download link:
https://dl.dropboxusercontent.com/u/61779354/JJ3DPatch_1.3c.zip

juanpablo123
Nov 18, 2013, 09:51 AM
Here's the new download link:
https://dl.dropboxusercontent.com/u/61779354/JJ3DPatch_1.3c.zip
alright thx it worked :)
but it runs so slow (only if i play in fullscreen mode or the game's window resolution is big)

BossJazz
Nov 21, 2013, 10:20 PM
It works finally!

As thanks, here is a fixed logo:
http://www.mediafire.com/view/ccki9hk1o352nla/Logo.bmp

JazzGruff
Nov 22, 2013, 04:39 AM
Thanks! Though I can't see the image for some reason. I'd actually suggest using http://imgur.com/ for image uploading!

BadaboomAri
Nov 23, 2013, 09:59 AM
Adios from this project JazzGruff, all the work you did till now was great! Well my dream of getting a "real' JJ3 hasn't been granted but still. I just expect if somebody else would come up with a similar project.

Louis K
Jun 9, 2014, 11:07 AM
I downloaded newest JJ3 Patch recently,
but I found big problems of this..






1. mystery square

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10453385_1438851103051297_1244723371746909629_n.jp g
(I wonder if you can see it..)

What is that bright square bottom of the Jazz?
just my guess, that is caused by mistake of rendering or just visual problem.

That is not big problem. maybe it would be solved very easily by admins.(or.. as someone's says.. we can 'Deal with it')




but now.. big problems..






2. Jazz seems crazy

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10429462_1438851159717958_1928516032103271917_n.jp g

Well.. beh.. I don't know how to explain this.. *hypno*:drugs:*hypno* this is still make me panicking.

First of all, why Jazz is squinter?
to admin, are you sure is this your best choice?.. don't you have any much better ideas? Really?..

And.. wha.. why is he hold his gun like that?(I Think, LFG-2000 isn't melee weapon like a crossbar or baseball bat!)
At least, he was grab it properly in previous version!
Just my think, he seems will doing like this, with that gun!..

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/400645_1375645159371892_1091474505_n.jpg

NoNoNo!Don't do that Jazz!



(sorry)
oh,

Shooting? JUST AWESOME.

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10303803_1438851123051295_7173698793266647206_n.jp g?oh=a6b48b9c3160ab683e26309ef4cc3133&oe=541641C9&__gda__=1410272665_fa071a2ba666364d5e6fbc734521743 a

Wow.. he can shoot it without holding the grip.(.. or.. actually, trigger is on the buttons of body? If so, I really didn't know that!.. wow! then why grips are exist on there?)

aaaaand.. that seems like grabbing controller or hand cannon. or.. I really don't know how he is grabbing it.(well.. I think that he don't have to do like that. because 'that gun' is just such as handgun or SMG, not artillery weapon or controller.)

For him, here is very good image and video that how to grab the gun properly.

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/1924960_1375639422705799_2074045576_n.jpg

<iframe width="640" height="390" src="//www.youtube.com/embed/oQgLmQl1zDw" frameborder="0" allowfullscreen></iframe>






3. TOO DARK

Game itself is really dark.. even I set the bright to 100%(Sadly, there is no changing. and also, I don't think that it just my problem.)but still.. dark..(Look at the title.. background is sunset.. perfectly dark :p)
Concept to darkness is good choice. at least, that is not distracting rather than bright one.

But my opinion, this is too dark and so it's hard to play properly.






4. How to pass 'The canyon'this damn stage without damage?

As we know, this stage is the passage of between Castle and village.
but.. there is too hard to pass it!.. each land is too far to leaping!..(or jump is too short to pass it!..)
I tried more than 40 times, however.. more than half of health was gone after pass there..

I wonder that is it really possible to pass there without damage!.. (nobody test it?..)

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/1280859_1438848156384925_8321449047153965548_n.jpg

Yeah.. several times.

There is much more problems still not solved(such as.. save files never be loaded, Irregular game speed, sometimes music is muted automatically.....) but I just ignore it and be wait until it solved..






Finally, my opinion of JJ3 is this↓

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10256812_1422828811320193_5345704550066126883_n.jp g

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10356722_1438847379718336_4072088951352069314_n.jp g

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10255020_1438104553125952_303680639016966569_n.jpg

P.S.

Seriously, is there any resolution about it?
I just hope that admins will solve this problems.. 'someday'..

Maniaxe
Jun 10, 2014, 10:37 AM
Is there a link to Jazz Jackrabbit 3 itself?

Love & Thunder
Jun 10, 2014, 10:50 AM
No(It's against the forum rules), but JJ3 isn't that hard to find anyway.

Louis K
Jun 10, 2014, 08:00 PM
Is there a link to Jazz Jackrabbit 3 itself?

almost links in this thread are just related update&patches.

as Robo said, you can find JJ3 files easily in web. :o

Primpy
Nov 30, 2014, 03:28 AM
*sigh* So will there be any other patches for the game? :| I hope somebody will finish it...

Darkhog
Nov 30, 2014, 01:36 PM
Can UE1 files be converted into UDK ones/can UDK load UE1 resources? Because if it can, we could just load models, levels and textures to UDK (don't see a reason to use UE4 for such niche project plus UDK is free), then use kismet/unreal script to recode what is there and finish it completely.

If it could be done without meticulously converting every model/texture/level one by one, I could help as a level designer as I'm pretty good with UDK's map editor.

Primpy
Dec 1, 2014, 04:09 AM
Wouldn't it be awesome if fans would create a complete version of JJ3? Like new maps, possible new enemies, weapons, etc. It would be sooooo great XD

Treylina
Dec 1, 2014, 09:17 AM
Wouldn't it be awesome if the economy was better? Wouldn't it be awesome if JJ2 wasn't stagnant? Yeah, but how do you make it happen? Simple, external motivation is like pulling teeth, if no one has the power in the first place.

There's a lack of interest in JJ3, because that game is not how it got a fanbase (along with it being unfinished, unpolished and all). The franchise got attention because it was a versatile 2D shooter. Also, it uses incredibly outdated software, making modernising more tedious.

cooba
Dec 1, 2014, 09:49 AM
Wouldn't it be awesome if fans would create a complete version of JJ3?No, it was an ill conceived effort from the beginning.

Primpy
Dec 3, 2014, 01:41 PM
Well that's your oppinion. JJ3 had so much potential along the 3D games of those times. I preffer 2D instead of 3D but most of the people (especially youngsters) preffer 3D... If EG would do a new JJ game (but they will not...) the game would be similar to JJ3 or a 3D platformer.

As I said, I would love to see a complete version of JJ3. The game is simply great. Please don't be rude just because I share my oppinion.

Metsys
Dec 3, 2014, 07:46 PM
I don't think the fans should try to finish JJ3 or reboot any of the Jazz games because, as a recently short-lived Kickstarter illustrated, it's property of Epic Games and the project will get shut down. This has also happened recently to Descent: Sol Contingency, a Descent remake in the Unreal engine. Sol Contingency got pretty far along. I knew it was a matter of time until the rights holders acted upon it and shut tho project down, and that finally happened recently.

They are now ripping out all the assets that are from the Descent universe and replacing it with original IP.

I think that's the way to go for any fan community (minus the getting shut down part): make a spiritual successor that feels like it's from the same universe and has the same gameplay, but has all original content. Freedom Planet did that; it came out of the Sonic community and it shows. The game is awesome, and they've made some good money off of it too.

Primpy
Dec 3, 2014, 10:30 PM
I don't think a free non-profit game which starts with a disclaimer would get closed by Epic's copyrights. JJ Revival was a fraud, and overall it was a bad game in my oppinion.

KRSplatinum
Dec 4, 2014, 02:48 AM
Yeah indeed, it's not wrong to make new Jazz games. There are some on J2O, it's not illegal unless sold without a license. In other words you can do what you want for free, although you can't sell Jazz because it's Epic's intellectual property.

The only thing JJ3d needs is a save feature, and multiplayer can be removed as it's likely not been tested. Otherwise multiplayer needs an online server to host games. The single player campaign is impossible to beat without saving.

Metsys
Dec 4, 2014, 05:25 AM
Granted Interplay is not Epic, but Sol Contingency did get shut down even though they had no plans on selling it, and it was Interplay's legal right to do so.

Once you make a derivative work, which all fanart and fangames are, you are at the mercy of the rights holders. Pretty much all companies turn a blind eye to fanart. It's how fans express their love for something. But once the scope gets bigger and the project has enough eyeballs, like a full-length movie or video game, they have to make the decision between letting it slide or shutting it down, and the latter happens quite a lot.

I figure most of the legal reasoning behind this has a lot to do with trademark law. Both names and character designs can be trademarked, but if you as a rights holder don't actively go after people infringing on your trademarks, you can loose your trademark. It's happened before and is how trademark law works. The rest I think has to do with creating dilution within a brand (people getting confused as to what is a fangame or not and the variations in quality, etc). Some companies care a lot less about this than others.

There was a King's Quest fan game that was shut down by the rights holders but later green lit after the rights holders instructed them to simply remove King's Quest from the title of the game. I imagine everything else within the game was pretty fantasy generic (like the original King's Quest games were) so trademarked character designs would not have been present, so brand confusion wouldn't have been a problem either.

KRSplatinum
Dec 4, 2014, 06:05 AM
There's no legal precedent that gives rights to derivative works to those with original ownership. You still can't sell someone else's intellectual property, but you have the right to make and distribute derivative works for free. The only counterexample is dangerous drugs which can cause bodily harm.

People get confused when they receive cease and desist letters from companies, which may be illegal in itself, as it's impersonating the law. A good, old example of this is debt collectors, who forcefully imprisoned people to collect additional interest from their debts. Nowadays, debts have no legal bearing, or so to speak, it's legal to refuse to pay a debt.

Furthermore, if your financial gains are inhibited by someone else's derivative works, you have the right to sue for some or all of the monetary profit claimed by the non-licensee. That's why companies give out or sell licenses, to avoid a later dispute, and create a contract that allows both companies to take part in the business.

Stijn
Dec 4, 2014, 06:15 AM
There's no legal precedent that gives rights to derivative works to those with original ownership. You still can't sell someone else's intellectual property, but you have the right to make and distribute derivative works for free. The only counterexample is dangerous drugs which can cause bodily harm.

no<!>

Love & Thunder
Dec 5, 2014, 06:27 AM
[Defending JJ3]
I agree that JJ3D could have been good(Perhaps amazing) if it had been finished, although fans finishing it now as it is would be impractical.

As for fan projects, it would have to be on a rather small scale for Epic to not cancel it, but it could be done. As Metsys said, though, the best thing would be to do something like Freedom Planet. Although, the JJ community already tried that (http://www.jazz2online.com/skitch/), and that fizzled pretty fast(Although, let's be fair, it was being made in Visual BASIC...).

Alberto
Dec 5, 2014, 01:53 PM
I played Jazz3D around 14 years ago and I still remember the way it was. I also have some of the previous builds somewhere as well.
I looked at the videos and I must say you have done a fantastic job with the patches you released. I remember fixing a few bugs like not saving and "falling thru the floor on the castle level" as well but nothing like you did.
Keep up the good work!

Love & Thunder
Dec 6, 2014, 12:16 AM
I also have some of the previous builds somewhere as well.
Of the original JJ3D? If not, your phrasiology is confusing (http://loadingreadyrun.com/videos/view/3/Canadaman).

Also, your praise is a little late; the guy stopped development because it's really hard to do with the super-outdated UE1, which is very hard to upgrade to later versions because of weird modifications the guys made to the engine in '99.

Stijn
Dec 6, 2014, 12:29 AM
Hey, it's Alberto! Long time no see :)

Alberto
Dec 6, 2014, 01:39 PM
Hope you guys are alright :)

Yea, I had 2 different builds if I can remember properly. The main differences I remember were slightly differences on the title screen. Jazz was running in a platform which spinned 360ยบ and in the other one he was heading to the right all the time and the level before the rocket was different and it had a big door that was closed.

Yes I remember that too, I couldn't upgrade it to newer versions of the Unreal Engine. But this guy did really nice things on the game itself. Wished we could have seen this game complete.

I see you're still around, Stijn :)

Slaz
Dec 7, 2014, 04:45 AM
Heh, nice to see you Alberto! I remember your detailed guide on port forwarding to make JJ2 work behind a NAT really helped me back in the day. ;)

I too saw potential in JJ3 when I first played the leaked demo. In fact, I believe a third person shooter with platform elements was the best initial choice for Jazz's transition to the third dimension. After all, I always saw JJ1 as a platformer with shoot 'em up elements, so I loved how your primary means of interaction in JJ3 was shooting. You could even shoot the friendly rabbits to make them panic, I loved such little details!

Alberto
Dec 7, 2014, 12:57 PM
I am glad it helped.
Yea, wished we could have seen a full game.

Talec
Dec 8, 2014, 12:53 PM
You know... Unreal Engine 4 is out, is cheap ($20 for a 'subscription', which means you can cancel it right away and still have access to that version forever), and is very easy to use (as long as you have some experience with 3D gamedev)...

JazzGruff
Dec 20, 2014, 02:34 PM
Hey guys!

I can't believe we're still arguing about whether or not 2d is better than 3d and vice versa. There are good reasons why there are so many game franchises that switched from 2d to 3d and failed, and it isn't the 3d part.

It's just that there are still people that think 2d is better simply because it started out that way and it did it well that first time, but the reality is that some people just aren't exactly open for changes, especially big ones, like changing gameplay from a 2d platformer to a 3d one. Heck, there are lots game franchises that switched to 3d and actually became even more successful than ever.

Anyway, I just thought I'd check in after all this time, and it's cool to see people at least discussing JJ3 :D
JJ3 actually did lots of things right. I'm not sure if it would've gone in the same direction I was going with it, but now it almost feels as if I actually really worked on it, like... not just a patch, but the game itself, because I wasn't just modding things, I was adding some new content as well! I just wish it wasn't for nothing and it might inspire someone to actually build something instead of asking others to do it for them... though it seems it's not exactly going that way. But who knows, maybe someday! =)

Anyway, if anyone's interested, I'm actually working on a bunch of things right now. I think I mentioned this before, but I'm working on this one 3d project. I learned a lot while working on JJ3Patch, and there are actually some things in my current project that are directly influenced by JJ3.

If you want to learn more, you can follow me on my twatter @CloverGruff
I'm trying to post new updates as frequently as I can, and who knows, maybe I'll post something Jazz Jackrabbit related in the future! :D

Treylina
Dec 20, 2014, 04:12 PM
Hey guys!

I can't believe we're still arguing about whether or not 2d is better than 3d and vice versa. There are good reasons why there are so many game franchises that switched from 2d to 3d and failed, and it isn't the 3d part.

It's just that there are still people that think 2d is better simply because it started out that way and it did it well that first time, but the reality is that some people just aren't exactly open for changes, especially big ones, like changing gameplay from a 2d platformer to a 3d one. Heck, there are lots game franchises that switched to 3d and actually became even more successful than ever.


I actually don't have much of an opinion on JJ3. I felt like it was too much at an unfinished state to say anything.

If you really want to hear me have an opinion though; His running appears to be too slow, compared to the predecessors. I also greatly dislike the jump mechanics, which are really floaty and you don't have much control over changing the momentum and height. But then again, it feels like they were never actually complete, so it feels unfair to review it.

Also, "twatter" :lol:

I guess I have a soft spot for 2D games, though.

XxMoNsTeRXM
Feb 20, 2015, 06:56 AM
How did JazzGruff made the patch for JJ3? I actually saw a comment on the first page but... I didn't really understood much. (More exactly, did he decompile the game?)

Slaz
Feb 20, 2015, 09:23 AM
From what I remember, he edited most of what he could with the original Unreal toolset, which were painfully buggy compared to later revisions of even Unreal Engine 1. Additional models were made in Blender(?) and imported with Unreal too (again very intolerant software with it's polygonal bugs).

I recall some other changes were simply made by optimizing .ini files used by the game.

ionut jazz
Feb 21, 2015, 08:16 AM
hello guys, I still struggle to put new characters in the game
does anyone have any idea if I did give them give up now.

Jelly Jam
Feb 21, 2015, 01:57 PM
hello guys, I still struggle to put new characters in the game
does anyone have any idea if I did give them give up now.
WTF are you saying? lol

Louis K
Feb 21, 2015, 04:18 PM
According my experiences by making the JJ3DX, one thing is truth - sometimes it's better that make a new game than modifying someone's game.

ionut jazz
Feb 22, 2015, 07:00 AM
who knows how to work on Unreal ED 1?

Jelly Jam
Feb 22, 2015, 01:03 PM
who knows how to work on Unreal ED 1?
I don' get it. Are you asking someone to help you with it, or are you just telling someone else to make it?

Primpy
Feb 23, 2015, 02:04 AM
I don' get it. Are you asking someone to help you with it, or are you just telling someone else to make it?

He's asking for help to understand how to use it.

Gamerz31w
May 7, 2015, 06:09 PM
SFX Sound works very clearly,but Music Sound is muted.Save game feature is in need.Exploring old unreal editor I can find more enemies voices and playable character voices.I really want to know how to make Spazz,Razz and Lori character 3d models in classic unreal editor?

Gamerz31w
May 8, 2015, 01:42 PM
http://s5.postimg.org/577wtf13b/WIP09.png really enjoyable models.Is it Blender? now it's my turn http://i.imgur.com/H7fsd1u.jpg

JazzGruff
May 10, 2015, 04:00 AM
I'm sorry. I couldn't resist...
http://i.imgur.com/efGBOO6.png

Darkhog
May 10, 2015, 10:11 AM
Yeah, Eva looks awful.

Slaz
May 10, 2015, 10:46 AM
Haha that Eva model made my day! And I'm afraid that face will also make my night. Eek!!

Gamerz31w
May 10, 2015, 01:43 PM
Well I need to make basic human 3d model.UV mapping and textures.

Treylina
May 10, 2015, 06:58 PM
How to not make a toony character model: Use a human base. It will always look out of the uncanny valley that way. Or just incredibly awkward (i.e the original JJ3DX models).

"But I suck at distorted anatomy" too bad.

Gamerz31w
May 11, 2015, 09:43 AM
Well I don't have problems of mark seams in blender with human base model.I have problem making textures from Photoshop to blender since importing earthbound 64 body textures using MakeHuman application.

Primpy
May 12, 2015, 10:52 AM
Ay gurl

http://i.imgur.com/yfcenKO.png

Jelly Jam
May 13, 2015, 11:35 AM
The turtle, lori and spaz look great :). but lori has no nipples

Primpy
May 13, 2015, 02:19 PM
The turtle, lori and spaz look great :). but lori has no nipples

Do you expect models to be made nude and then the clothes to be added? That would be kind of odd :l

Darkhog
May 14, 2015, 01:13 AM
At this point I think it'd be better to just remake JJ3 from scratch in one of modern engines rather than trying to polish the turd. Let's face it - engine used to make JJ3 is OLD and no matter what you'll try, it will never look nearly as good as it could be if made in a modern engine such as Unity.

I could take care about coding as I'm a programmer, but there would be need for level designers, people who'd make textures/models, etc.

SAMI
May 14, 2015, 06:14 AM
Do you expect models to be made nude and then the clothes to be added? That would be kind of odd :l

It wouldn't be odd. When cloths and boobs will start shaking while running with lori, you will be able to see the trace of nipple over the cloth. [Provided that th game is made in that way. If not, then yeah, its odd]

Treylina
May 14, 2015, 08:16 AM
It wouldn't be odd. When cloths and boobs will start shaking while running with lori, you will be able to see the trace of nipple over the cloth. [Provided that th game is made in that way. If not, then yeah, its odd]

I mean in that case, lets add crotch bounce to all male characters with pants. REALISM!!

On a serious note: Most bras have a thick enough material (for support reasons) that hide nipples. She probably wears a sports bra, as you don't want to be running around with a bouncing chest (it would ache eventually). There's no point in adding details no one needs to see anyway.

need=/=want


At this point I think it'd be better to just remake JJ3 from scratch in one of modern engines rather than trying to polish the turd. Let's face it - engine used to make JJ3 is OLD and no matter what you'll try, it will never look nearly as good as it could be if made in a modern engine such as Unity.


He's right. There's only so much you can do with a relic of an engine.

Grytolle
May 14, 2015, 08:27 AM
Perhaps there could also be nipple stiffness and a more modest crotch bounce in icy levels?

Primpy
May 14, 2015, 12:56 PM
Perhaps there could also be nipple stiffness and a more modest crotch bounce in icy levels?

I like where this thread is going.http://i.imgur.com/yfcenKO.png

Love & Thunder
May 14, 2015, 04:46 PM
At this point I think it'd be better to just remake JJ3 from scratch in one of modern engines rather than trying to polish the turd. Let's face it - engine used to make JJ3 is OLD and no matter what you'll try, it will never look nearly as good as it could be if made in a modern engine such as Unity.

I could take care about coding as I'm a programmer, but there would be need for level designers, people who'd make textures/models, etc.
If this gets off the ground, I can do level design, and assist with coding if necessary.

Although I think we can all admit that's a pretty big "If".

JazzGruff
May 15, 2015, 05:51 AM
...This thread took an interesting turn, hahahaha.

At this point I think it'd be better to just remake JJ3 from scratch in one of modern engines rather than trying to polish the turd. Let's face it - engine used to make JJ3 is OLD and no matter what you'll try, it will never look nearly as good as it could be if made in a modern engine such as Unity.

Actually Unreal Engine 1.0 is still very good... And no, I'm not even joking here.
Try running old UE1 games on your modern machine. Chances are most of them will work flawlessly, even with proper widescreen resolutions (None of that stretched aspect ratio crap) and other handy things. It also provides excellent mod support.
And it just runs very well nowdays, with proper framerate and without any real compatibility problems. I have no idea how they did it but even most of the old beta and alpha UE1 things (Including JJ3) just run flawlessly. You can't really say that about like.... 99.9% other game engines out there that are as old as UE1.

What I'm saying here is... no, UE1 is not a turd. it's actually pretty awesome :D
The only real problem is that it's closed source and doing anything commercial with it would be somewhat problematic, as I'm sure Epic would just direct any UE1 developer to go and use their new high-tech UE4 engine that doesn't even have a proper scripting layer.

Also I've seen worse looking games made with Unity. it all really just depends on the developers themselves =)

Oh yeah, I completely forgot.
I actually worked on this one project some time ago for this one game development competition.
I was given ~2-3 weeks. Here's what I came up with:
https://www.youtube.com/watch?v=8y2SEeZjU8Y

And yes, I was kinda inspired by JJ3. There's also some "Croc 3" in there, if you can find it.

SAMI
May 15, 2015, 09:37 AM
The turtle, lori and spaz look great :). but lori has no nipples

If that's the case, where the hell did Spaz's penis gone?

Gamerz31w
May 17, 2015, 01:20 PM
Well as for sonic the hedgehog he hasn't any genitals.

Primpy
May 18, 2015, 11:50 AM
If that's the case, where the hell did Spaz's penis gone?

Oh god this thread.

Gamerz31w
May 18, 2015, 12:08 PM
SAMI is ruining this thread.

Love & Thunder
May 19, 2015, 02:56 AM
Technically, Jelly Jam was the one who ruined the thread.
The turtle, lori and spaz look great :-). but lori has no nipples
Anyway, can we get back on topic? Or at least vaguely in that direction? Or open a different thread for debating this nonsense?

Gamerz31w
May 19, 2015, 11:31 AM
when i tried file carrot2 under classic unreal editor carrot icon file vanish somewhere.It seems game don't accept realistic graphics or game is outdated.

Gamerz31w
May 21, 2015, 11:31 AM
http://i.imgur.com/T3a7HLt.jpg

Treylina
May 21, 2015, 12:59 PM
Jazz....

So how did the humanoid Dipsy cosplay go? Looks like didn't go too well. Are you...into something with that blindfolded mouth and nose?

Gamerz31w
May 21, 2015, 03:39 PM
Yup...you're right,but I can't put my own basic textures as part of torso,chest and arms.I had problem with texturing the outdated original textures by separating body parts,but for blender texture mesh it's too small size.

Primpy
May 23, 2015, 05:34 AM
Are you...into something with that blindfolded mouth and nose?
Yup...you're right

Oh god.

Gamerz31w
May 24, 2015, 02:06 AM
What about feature of displaying levels like in game Unreal Classic Editor simulation and save and load feature in next patch update?

JazzGruff
May 25, 2015, 02:31 PM
next patch update?

Read the first post for the release date. :roll:


But on a serious note, this reminded me that I'm actually interested in working on some non-profit projects sometime soon... maybe this summer, we'll see.

Gamerz31w
May 25, 2015, 09:14 PM
Why never?Just work on second final patch with feature of saving progress(save/load doesn't working) and displaying levels in Unreal Gold Editor.That's it.

JazzGruff
May 26, 2015, 04:41 AM
Game serialization isn't all that simple, but it's doable. I haven't looked into how Unreal did it. But I'm guessing it wouldn't be too insanely difficult to implement. Why don't you give it a shot? =)

As for viewing levels in "Unreal gold editor"...
Jazz3 used an earlier version of UE1. As far as I know, they also implemented some slight changes, but nothing major. Because of this, I actually attempted porting Jazz3 over to Unreal 277, but I only got partial success with that.
here's how far I got:

http://desmond.imageshack.us/Himg28/scaled.php?server=28&filename=unrealedv21.png&res=crop (http://img28.imageshack.us/img28/4341/unrealedv21.png)

(No, it wasn't playable)

Gamerz31w
May 26, 2015, 11:39 AM
Yeah.Finished Save states was rebuild in unreal gold so it's the same code script.

Gamerz31w
May 26, 2015, 11:50 AM
Yeah game is outdated.

JazzGruff
May 26, 2015, 03:28 PM
Any released game is technically outdated.

Why never?Just work on second final patch ... That's it.
No. }>

Gamerz31w
May 27, 2015, 04:49 AM
So JazzGruff are you planning Dean Doondrill's Jazz Jackrabbit 3D(1999) in High Definition?

Stijn
May 27, 2015, 05:31 AM
The game can already be run in higher resolutions. The textures will still be low quality, but that's not going to change.

Why are you so intent on doing stuff with JJ3? It's super old, unfinished and even though JazzGruff has done some cool things with it it'll always be an obviously incomplete alpha version. Nice to play as a curiosity, especially with the bugfixes the patch brings, but I don't think you'll really get anywhere with JJ3 itself. There's multiple free engines with great tool support around nowadays, why don't you go ahead and use those if you want to make new things.

Gamerz31w
May 27, 2015, 10:13 AM
I think EarthBound 64 was created on old Classic Unreal Gold Engine likewise Jazz Jackrabbit 3.

Primpy
May 27, 2015, 11:09 AM
Why are you so intent on doing stuff with JJ3? It's super old, unfinished and even though JazzGruff has done some cool things with it it'll always be an obviously incomplete alpha version. Nice to play as a curiosity, especially with the bugfixes the patch brings, but I don't think you'll really get anywhere with JJ3 itself. There's multiple free engines with great tool support around nowadays, why don't you go ahead and use those if you want to make new things.

Well, actually, most of my friends find Jazz Jackrabbit and Jazz Jackrabbit 2 unappealing. However, when I showed them Jazz 3D, they were actually interested into it. Some people find 3D more appealing 2D. JJ3D is actually quite a great game, especially patched. Even though it's incomplete, I find it very enjoyable and would like to see more of it.

Gamerz31w
May 27, 2015, 11:28 AM
Someone thinks MOTHER 3 in 2D is more appealing than MOTHER 3 in 3D.Sorry it's mentioning Nintendo RPG game.

JazzGruff
May 27, 2015, 11:46 AM
Mother (Or EarthBound) is not a Nintendo game. Those games were only published by Nintendo and had little involvement in their development.
Also EarthBound 64 (Aka Mother 3) most likely did not use UE1, as the N64 probably couldn't even handle it properly (Although that's arguable, I'd love to see it happen). Besides there probably wouldn't have been much of a reason to use UE1 for Mother 3, anyway.

Well, actually, most of my friends find Jazz Jackrabbit and Jazz Jackrabbit 2 unappealing. However, when I showed them Jazz 3D, they were actually interested into it. Some people find 3D more appealing 2D. JJ3D is actually quite a great game, especially patched. Even though it's incomplete, I find it very enjoyable and would like to see more of it.

I agree, one of the reasons why I actually wanted to do the patch was simply because I thought Jazz3 was pretty good for what it was (And also because, at the time, I wanted to expand my skills on a different engine). I'd love to see a game like this happen, even if it's not Jazz (Hint Hint, the game I'm making right now....).

Gamerz31w
Jun 8, 2015, 12:21 PM
Attachments means pictures?I don't create crazy thread.Maybe I have amnesia?

Gamerz31w
Aug 22, 2015, 11:58 PM
Stijn I thung you closed this thread?

Ja22
Aug 28, 2015, 03:13 AM
This patch looks great, but where should I get JJ3? As I know, it was cancelled, and there is/are only (a) demo(s). :confused:

luke11685
Apr 12, 2016, 04:30 AM
This patch looks great, but where should I get JJ3? As I know, it was cancelled, and there is/are only (a) demo(s). :confused:
Here you go
http://www.mediafire.com/?jzi8p275t4q0hhl
You need at least Unreal Gold GOG.com Edition only. If you have Windows 10 and you have no access to play use compatibility mode or install DoNotSpy10.If that so you need the lastest CloverGruff's Jazz3 1.3c patch.
If I'll fail my modelling skills again I guess attempts of brand new engine (perhaps someone who knows Cry Engine) maybe Unreal Engine 4 Stijn is going to ban me again perhaps forever.I promise I'm going to delete my stupid,inapropriate posts and fix models.I hope you will like it or this thread will disapear like his jazz3 patch and openjazz-2015(I hope you re-created jazz 1 engine)update.With little help of ModDB I can try to swap characters like mods in Sonic Generations.Using some brand new Unreal Engine 1 tools.
It's in T-Pose not rigged model
http://www.mediafire.com/?ps9jpgdpt4fg5ia
Did I send you private message JazzGruff before?

Spaz Nitro
May 1, 2017, 09:14 AM
The Link Of Patch 1.3 Is Down D: Please Make Another One D:

umisery
Jul 10, 2017, 01:53 AM
Could someone please re-upload v1.3c? Thanks!

Jelly Jam
Jul 11, 2017, 03:25 AM
I still have the zip file somewhere still. Perhaps I'll put it on Mediafire or something when I have time. :P

umisery
Jul 11, 2017, 10:12 AM
Awesome, thanks man :)

Jelly Jam
Jul 12, 2017, 08:00 AM
https://ufile.io/vdcxk here.

It will expire in 30 days. I can still reupload though, I'm just too lazy to make accounts or look for better websites.

wackplayer
Jul 12, 2017, 05:14 PM
...
Downloads::
V 1.3c
https://www.mirrorcreator.com/files/0NRDVHSC/JJ3DPatch_1.3c.zip_links


Reuploaded since the file got nuked.

Please give me a shout on Twitter, same handle as here, if you need help. I have a complete set of files, all originals.

wackplayer
Jul 12, 2017, 05:16 PM
https://ufile.io/vdcxk here.

It will expire in 30 days. I can still reupload though, I'm just too lazy to make accounts or look for better websites.

It took me two days to find my set of files. I have reuploaded to MirrorCreator here, which uploads to a lot of places at once so there is no question: https://www.mirrorcreator.com/files/0NRDVHSC/JJ3DPatch_1.3c.zip_links

I have built a small idea of what Jazz 3D should be. Something with potions and portals. Areas that unlock with newer weapons.

umisery
Jul 14, 2017, 10:08 PM
Thanks guys, much appreciated! :)

luke11685
Jan 7, 2018, 04:23 AM
Guys I downloaded old alpha demo of Jazz Jackrabbit 3 demo and I downloaded 1.3c patch when I want to open some maps I can't move I mean preview each maps freely because this error is popping up even if I want extract some textures to shade them in Photoshop more realistic which Unreal engine 1 won't handle such strong GPU power.Never Stop Sneakin' have visuals just like Jazz Jackrabbit 3 so mods could be useful. Tell me how to fix it, please?
http://i.imgur.com/nHR9J2t.jpg

ionut00
Jan 11, 2018, 11:24 PM
Hello, I also had this problem, look how you can solve it download unrealed from here http://www.unrealtexture.com/Unreal/Website/Downloads/Patches/Editor/EditorPatches.htm and replace it. I have been working on Jazz 3 for a long time and I have knowledge of this engine, actually I want to finish jazz 3 but I do not think I can alone, I have many planned ideas. If you wish we could work together ��

luke11685
Jan 14, 2018, 04:28 AM
There's new problem today I downloaded Unreal editor 1 fix exe file,but this error message popped up
http://i.imgur.com/XO59kpI.jpg how to solve this? Any suggestions how to fix it?I patched Unreal Gold(level editor)and I still have bugs(error message) in jj3d demo level editor so I can't make new maps even new patches.

Stijn
Feb 24, 2018, 04:53 AM
This thread is for the discontinued JJ3 patch and anything directly related to that, not for general JJ3 tweaking.

luke11685
Feb 24, 2018, 06:28 AM
I just wanted to help. So I thought when I'll upload links with random tutorials will be useful advice. I mean I thought it's better to make unfinished jazz jackrabbit 3 alpha demo with different game engine than unreal engine 1 than pre-compiling jj3d demo. I mean unofficial patching jj3d demo.

Violet CLM
Feb 24, 2018, 08:25 AM
But that's not what this thread is about.

luke11685
Feb 24, 2018, 08:44 AM
Only about patching jj3d demo not even talking about some guys making Harry Potter 1 PC on unreal engine 4. Btw where I can talk about tweaking jazz jackrabbit 3?I mean aka modding Unreal 2 like maps and physics.It's only related to jazz jackrabbit 3 unofficial patches.Can I make on this jazz jackrabbit forum my own thread about tweaking jazz 3,please?Because I want to make research of game development from 1999/2000.Guys I extracted 3d model of old Jazz Jackrabbit character animated visuals are like in Never Stop Sneakin' http://www.mediafire.com/file/7pz2dw8mous3mco/Old+JJ3D+Animations+Timelapse.mp4

Stijn
Feb 24, 2018, 05:17 PM
"Game development from 1999/2000" is not what this forum, or this site, is about. Jazz2Online isn't a general interest site, it's a site about Jazz Jackrabbit games. The forum isn't a personal notebook, it's a place to share content that other people would find interesting, and to discuss concrete ideas that would be useful for others to read about.

You already opened a thread about tweaking JJ3 (https://www.jazz2online.com/jcf/showthread.php?t=20100). If you have something that fits the above description - if you want to post something concrete, Jazz Jackrabbit-related, that other people would find interesting, then go there. If not, post it on some other Unreal-related site or keep it to yourself.

Further discussion in this thread will be deleted until it is directly relevant to JazzGruff's JJ3 patch.

luke11685
Mar 28, 2019, 01:58 PM
Once again sorry it's against rules(trolling/spamming) of this forum for bumping one year old thread just like I keep mentioning and telling you about European Parliament article 11 and 13. https://www.jazz2online.com/jcf/showthread.php?t=20256 So it seems admins and mods will have to implement and install (correct me if I'm wrong) something similar to YouTube content ID(I guess this comment anytime soon might be deleted probably by moderator or administrator actually it's out of any questions) probably European Parliament's bots will have to in future scan(for instance in this very forum not only this thread/topic) YouTube link videos and screenshots will be probably deleted if it will violate copyrights probably European artificial intelligence (monitoring our activity kind of like on discord servers) will report our actions to Epic Games and Tencent. I hope those unofficial patches(those ones are freeware,creative common,open licence,not in official purposes) won't violate new copyrights (copyright infringement) not DMCA. I hope this appeal and info is very important to you. Does author/creator of this thread totally aware of it?Does he know what's going to happen?I'm afraid I'll deserve to be temporarily or permanently banned. I guess it's up to council of admins and mods what they will do with my account.Please don't delete this posted comment? One more time I want to say sorry for not listening.
Anyway this is the only way I can defend myself.
https://i.imgur.com/DGq2rUK.png
Did I show you this texture before?
It is related to JazzGruff's jazz Jackrabbit 3 unofficial patches (it's actually name of this thread) I made this texture in standards of late 90's PC(Andrew75 are using some reverse engineering tactics of textures design implementing/importing them to unreal engine/editor editor 4 speaking of his open source fangame project Sonic"AXSX"X-Treme however he won't be willing to help with stuff things related to old jazz Jackrabbit 3 alpha demos both of them were leaked probably in 2007 and 2017 due to his lack of interest I was talking with him on discord privately)or and video games home console hardwares style. However map design in unreal engine/editor 1(old and outdated) was a nightmare(not in case of unreal engine/editor 4) one year ago. I was struggling a lot so then I realized it was not worth of my effort,time and patience.
Can you tell me is this video (yeah it's obvious that it's fake I watched it before so I saw this in 2018 for a first time) could it be Unity or Unreal Engine 4 kind of Fortnite Battle Royale
https://www.youtube.com/watch?v=9fWjRHcgktI&app=desktop demake because I'm not sure,but it's still looking interesting, don't you guys think? Back to discussing about other miscellaneous textures I'm helpless and reckless what else I can show you now or anytime soon. Sometimes I regret since 2018 and now because if Epic Games Store would compete with Steam in 2004 we would have more Epic Games PC games access to more tools and more their PC games modding freedom of many possibilities even if in that case Jazz Jackrabbit 3 jj3d was never finished and the most likely left neglected just like Unreal Tournament 2016 ut4 pre-alpha demo still available on PC epic games store launcher. One more thing usually sometimes ut4xconverter is not converting maps from old unreal engine powered PC games it's little bit malfunctioning this tool also require to download unreal model viewer for converting textures compatible with unreal tournament editor. There's YouTube user nicknamed The Regressor he made awesome Undertale 3d animations including maps with psone/Sega Saturn/Dreamcast/N64 aesthetics so he might be willing to help.

luke11685
Apr 12, 2019, 04:51 AM
In some interview of one of Magfest meetings with Alexander Brandon he admitted that he was using Autodesk 3D Studio in late 90's that he animated coins in this software. I don't remember in which one, but here's a brand new proof.I was watching Super Mario 64 Battle Royale(Open World mod)hack I'm just wondering how to make such a thing for old Jazz Jackrabbit 3 demos.You know matching,gathering,connecting and merging all maps together.
https://www.youtube.com/watch?v=J_4Dx20pqwk
http://i.imgur.com/vMRgvrL.jpg

luke11685
Sep 2, 2019, 10:49 AM
It might sound like complicated stuff these .pdf files might explain progress of JazzGruff's unofficial open source Jazz Jackrabbit 3 patches. He never explained you guys how's Unreal Editor 1 working. I played Doom 2 mod Jazz Jackrabbit is in Doom and it was very impressive. Of course it seems he had to know basics of Unreal Engine/Editor 1 first. Some users from old unreal forums gave me two download links of Unreal Editor 1 manual guides.
Look what I did.
https://i.imgur.com/x9mXLQr.png It's just exporting error that I'll have to solve it by myself. Which is the next Jazz Jackrabbit? Will it be Quake 1,Half-Life 1 or Unreal 1 game mod a'la Jazz Jackrabbit?
http://www.mediafire.com/file/t1r74j6vjijekgf/The_Complete_Unreal_Ed_Reference_Guide.pdf/file
http://www.mediafire.com/file/3v7a0svx73uis47/UnrealEdReference.pdf/file
I had to convert .chm files to .pdf files.

luke11685
Sep 9, 2019, 02:41 PM
Hey guys I made today my first Jazz Jackrabbit 3 old public tech demo test map.
http://www.mediafire.com/file/w5pz1auh3i6j584/EXP1.unr/file