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		<title>JazzJackrabbit Community Forums - JJ2+ Issue Tracker</title>
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		<description>For suggestions, bug reports and feedback on JJ2+. Read the rules. Read the rules.</description>
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			<title>Sidekicking powerups</title>
			<link>http://www.jazz2online.com/jcf/showthread.php?t=20888&amp;goto=newpost</link>
			<pubDate>Fri, 17 Apr 2026 20:50:27 GMT</pubDate>
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			<content:encoded><![CDATA[<div>I was talking about this with Naps recently but thought it would be a better idea to open it up to public discussion.<br />
<br />
When you destroy a powerup monitor using a buttstomp, sidekick, uppercut, or spinkick, you're supposed to get +25 ammo of that weapon in addition to powering up that weapon.<br />
<br />
A JJ2 bug, however, means that the powerup takes an additional tick to count as fully destroyed. In many cases, this means that you will actually collide with the monitor <i>two ticks in a row</i> and get +25 ammo <i>twice</i>, for a total of +50, which is coincidentally the maximum ammo in multiplayer.<br />
<br />
&quot;In many cases&quot; is important here: this doesn't happen <i>all the time</i>. It happens most often with Spaz, but even then it doesn't <i>always</i> happen, sometimes you start pretty close to the edge of the powerup and move away from it. Jazz has a harder time, especially in local games where powerups are solid: he has to stand on top of the powerup to uppercut it, and is very unlikely to get +50. Lori I don't even know. So in addition to feeling random, this mechanic seems to be a Spaz advantage, and Spaz doesn't really need advantages.<br />
<br />
The way the game was <i>intended</i> to work would be for destroying powerups to always give you +25 and never +50, but I don't think people would like that, it's contrary to all our experiences. Instead, I think it would be better if <b>kicking and uppercutting powerups always gave you +50.</b><br />
<br />
Buttstomps, though, should still give you +25, there are levels that rely on that assumption.<br />
<br />
Thoughts?</div>

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			<dc:creator>Violet CLM</dc:creator>
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