Quote:
Originally posted by Unknown Rabbit
As none of you seem to have explained this rather simple process, I guess I shall have to.
Put trigger zones all around the key tile, and make the key itself a trigger scenery with the same ID. The key should vanish when the trigger is activated. The stuff the key opens should be the same triggerID.
Feel free to get fancy, though. Like having the lock only open when you bring the key to it.
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I think this is what acid meant. It is used in a Foo Races level, in fact.
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