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Derby

JCF Member

Joined: Mar 2001

Posts: 1,006

Derby is doing well so far

May 4, 2001, 04:48 PM
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Well, there doesn't seem to be any sensible rants on this topic, which is why I've chosen to present one. This isn't about taking sides, but rather, it's about the pros and cons of each character.



Jazz:



Jazz is a suitable character for those who know how to defend themselves but might need a boost in an attacking advantage. While Jazz might be harder to lug around the levels without any double jumps, Jazz users would have to use their brain to think about some solutions to certain situations. Naturally, Jazz's uppercut move has a higher priority than any of the character's buttstomp moves (weapon zero), as well as Spaz's sidekick and Lori's hairspin. With strategic weaponry and use, Jazz can also simulate horizontal and diagonal uppercuts, which can be very dangerous if used by a skilled player as the move will override all others. Jazz also possesses semi-helicopter ears, which allow users to place him in dire situation with ease and speed; this move also allows Jazz to cancel out certain types of fire that is slower than his flying speed. Jazz, however, does not possess the double jump move, which is a major downfall for Jazz users at certain problems involving vertical climbs. Most of the time, however, Jazz can get around this problem with the uppercut move, which takes a little more time to execute.



Pros:

-Can float to safety, strategy, and into the direst of situations without harm. He can also defeat others in horizontal runs.

-Has a higher attack priority than the others. His uppercut move will override the other special moves at any timing.



Cons:

-Cannot handle vertical climbs very easily, if not at all.

-The dodging and execution of attacks is more difficult than Spaz's or Lori's.



Fact:

-Jazz outperforms other characters in the bottom portion of the level.



Attack Priority:

Jazz: 2

Lori: 1.5

Spaz: 1



Spaz:



Spaz is an exceptional character to use for those who can give up better attacks and strategies for better defense. Spaz can span the most amount of situations, which is why there are so many Spaz-based levels today. In an ordinary multiplayer level, however, might pose problems to Spaz as his advantages may not come in handy. In addition to his terrific vertical climb, he isn't bad at vertical runs, either, as his double jump can get him a little further than a hormal jump. Though Spaz comes with a load of abilities that help him avoid fire and deadly moves, he doesn't come without his problems. Unlike Jazz, on a vertical run, Spaz cannot cancel out incoming fire with his body. This isn't a big deal, unless you're extremely careless, or are in a battle with iCeD, where it wouldn't matter what you did. Another downfall is his inability to span dire situations that involve falling and vertical runs well. While Spaz owns the top of the level, Jazz primarily owns the bottom. This could also be a problem, as attacking downward with any character requires a nice strategy, and attacking upward requires little.



Pros:

-Outperforms Jazz and Lori in jumping in every way. Has an edge in vertical climbs.

-Can escape dire situations more easily than Jazz or Lori can.



Cons:

-Has the lowest attack priority of the three.

-Can escape dire situations, but cannot span through them.



Fact:

-Spaz outperforms the other two characters at the top of a level.



Jumping ability:

Spaz: 2

Jazz: 1.5

Lori: 1



Lori:



Lori would seem to be the underdog of the three characters. Lori, however, is just as good as the other two mentioned above. Her offense and defense swings half a point either way. Lori is a combination of Jazz and Spaz without any jumping advantage whatsoever. Her hairspin is much faster than Spaz's sidekick, though its range isn't as far; and it doesn't match the priority of Jazz's uppercut move, though the hairspin can be better placed. Her semi-helicopter ears also take an advantage over Spaz in a horizontal run, but Jazz's uppercut move combined with the semi-helicopter ears outperforms Lori once again. Lori's jump, however, is no match for Spaz's. Lori's compatibility with both dire and quick situations is better than both Jazz's and Spaz's. Instead of outperforming the other two characters in the top or the bottom of the level, Lori's best place to be is without a doubt, in the middle.



Pros:

-Is compatible with more heavy situations in gameplay than Jazz or Spaz. Lori has an advantage with horizontal runs.

-Has a large range to outperform the other two characters in.



Cons:

-Lori has the worst jumping ability.

-Her attack comes in little use sometimes.



Fact:

-Lori outperforms the other two characters in a %50 range of the middle level. (About eight percent of the top, and eight percent of the bottom included.)



Situation compatibility:

Lori: 2

Spaz: 1.5

Jazz: 1.5



Total advantage:



Jazz: 5.0

Spaz: 4.5

Lori: 4.5



What does all of this mean? This means that Jazz is an exceptional character to use in single player, and very well-rounded in multiplayer. Spaz would be okay to use in single player, and pretty useful in multiplayer. Lori would be well-rounded in both modes of play.



What character is the most suitable for you to use?



Jazz is good for those with good defensive skills and less emphasized offensive skills, where the character would get a boost.



Spaz is good for those with good offensive skills and less emphasized defensve skills, where the character would get a boost.



Lori is good for thise with a well-balanced set of offensive and defensive skills, less the use of good jumps; dire and heavy situations being emphasized on.



Those who pick a combination of the three (or two if you only have 1.23) can balance out their skills in a short amount of time.



I prefer Jazz over Spaz, and Spaz over Lori. I also believe he is a better character altogether, as well. Would anyone care to write a rebuttal? ;-P