Thread: SpazQuest
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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

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Oct 30, 2002, 11:00 AM
Violet CLM is offline
This part contains the first cameo (and should be easy to spot), as well as introducing a certain new resident of the castle..




>RESTORE
Game restored. Welcome back, oh player who has just jumped off of a sign.

>LOOK AT ME
I'd rather not.

>JUST TELL ME WHAT I LOOK LIKE, THEN
You are Spaz.
You are a red rabbit with no clothes on other then a pair of boots you evidently slept with.

>INVENTORY
You are carrying the following items:
(Nothing)

>LEAVE GREAT HALL
In which direction?

>ANY
You set off towards any.

>GO ANY
My favorite direction.

>GO IN THE DIRECTION OF ANY
Do you mean Any, Amy, or Annie?

>SAVE
Game saved again.

>AMY
You rush through the castle, for such it is that you are inside, your miraculous sense of direction leading you until you crash through the door of Amy's room, waking her up.
Amy is here.

>WHY?
Amy sleeps late.

>LOOK AT AMY
Amy is a fuschia, female rabbit, laying underneath covers so only her head is visible.

>LOOK AT COVERS
The covers have pictures of cookies on them.

>EAT COOKIES
There are no cookies nearby.

>EAT COVERS
You might want to wait until Amy is gone, so as not to disturb her more then you have already.

>MAKE AMY LEAVE
Your brain finds this action rather rude, so it apoligises to Amy for waking her up, then makes you leave instead.

>LOOK AROUND
You are standing in a hallway that seems very familiar. Each wall is lined with doors, in fact, you are standing in front of a broken one.

>WALK THROUGH HALLWAY
In which direction?

>RIGHT
Ok.
You turn to the right and walk off peacefully, humming an unpopular little folk tune.

>WHY?
You have nothing better to do.

>WAIT.
You stand still, though you continue breathing.

>WHO IS AMY?
She's the rabbit you just woke up.

>DO I KNOW HER?
Do you have amnesia?

>NO.
Are you sure?

>YES. WHO IS AMY?
Let me put it this way.. if you pledged your undying love to her forever, saying no force in the universe could destroy it, the worst she'd do is accuse you of exaggerating a bit.

>OH.
Yes.

>SHE COLLECTS SPEECHS?
Suddenly, you fall unconscious again, a direct result of your own stupidity.

>SCREAM
Your scream is muffled by the fact you are unconscious, so it comes out "whp".

>SAY WHP
WHOOPEE!!

>WAKE UP
You come to your senses exactly where you lost them. They don't move around much.

>CONTINUE WALKING THROUGH HALLWAY
Suddenly, you have run out of hallway. You find yourself outside of the castle at last.

>SHOUT FOR JOY
ARRRGGGHHH!!!! *SOB*

>SCREAM, THEN
WHOOPEE!!
Anyone told you you have weird mood shifts?

>LOOK AROUND
You are standing on Carrotus soil. Next to you is a giant carrot, surrounded with tiny carrots, which are surrounded by air. Behind is Carrotus Castle, and a dirt road stretches away to the east.

>PICK UP TINY CARROTS
You grab the tiny carrots and stash them somewhere in your fur.

>WHY?
You told you to.

>WALK EAST
You plod off along the dirt road, determined to forget Amy's indignant look after being woken up.

>SHE GAVE ME ONE?
You plod off along the dirt road, having apparently forgotten already.

>WALK UNTIL SOMETHING INTERESTING HAPPENS
You run into two rabbits with a cart full of dangerous looking weapons. They take one look at you and run away.

>WEAR CART
Draw me a picture of how you propose to do that, and I'll let you.

>TAKE CART
You have nowhere to put it.

>EAT CART
Yum! Tastes just like chicken.

>LOOK AROUND
You are standing in the middle of a dirt road from west to east. There is a pile of dangerous looking weapons next to you.

>SAVE
Save gamed.

>PICK UP DANGEROUS LOOKING WEAPON AT RANDOM
You pick up a dangerous looking weapon. It appears to be a sheep.

>EAT SHEEP
You open the passageway to your bottomless pit and toss in the sheep. It instantly explodes. You are, believe it or not, dead.
Quit/Restore?

>RESTORE
I saw that coming.

>PICK UP SHEEP
You are holding a dangerous looking weapon that looks like a sheep.

>PICK UP ANOTHER DANGEROUS LOOKING WEAPON AT RANDOM
You pick up another dangerous looking weapon. It appears to be a gun.

>SHOOT SHEEP WITH GUN
The sheep explodes, the gun explodes, you explode, the pile of dangerous looking weapons explodes.. do you get the picture?
Quit/Restore?

>RESTORE
Game restored.

>PICK UP SHEEP
You are holding a dangerous looking weapon that looks like a sheep.

>PICK UP GUN
You are holding two dangerous weapons, a gun and a sheep.

>JUGGLE
You throw the dangerous weapons around in the air, showing great style and form, until you get bored.

>TAKE SHEEP AND GUN
You store the two dangerous weapons in your fur somewhere.

>INVENTORY
You are carrying the following items:
5 tiny carrots
Dangerous Sheep
Dangerous Gun

>KEEP WALKING ALONG PATH UNTIL SOMETHING INTERESTING HAPPENS
What path?

>THE DIRT ROAD
After a while, the well worn road ends in front of a building. It is shaped like no 3 dimensional object could possibly exist, and stands atop at least three ceillings.

>ENTER BUILDING
Don't say I didn't warn you!
You are inside the building. After the initial turning of your stomach from being on the inside of the geometric impossibility, you begin to look around. There are rabbits sitting at tables, laying on tables, floating above tables, slumped under tables, or walking around swatting table related rabbits. There's even a bat attached to one of the floors sitting atop the lone wall that goes all the way around the building.

>EAT BAT
It's too high up.

>LOOK AT BAT
It's wearing sunglasses. Beyond that, it looks pretty much like a bat.

>LOOK AT RABBITS
They're rabbits. All colors. All levels of sobriety.

>TALK TO NEAREST SWATTER
A swatting rabbit looks up from her work and extends a paw. "Hi, Spaz! Got away from Eva, then?"

>LOOK BLANK
You maintain your normal expression and say nothing.

>SAVE
Your game is written into my memory.

>IGNORE NEAREST SWATTER
She glares at you, and walks away. Of course, you don't notice, as she is /+ignore.

>IGNORE BUILDING
That's impossible.

>SCREAM
WHOOPEE!!
Suddenly, the bat hanging from a floor stirs. He swoops up.. down.. he swoops in some direction towards you and hovers what you presume is in front of your face. "SPAZ!" the bat cries.

>LOOK AT ME
You are Spaz.
You are a red rabbit with no clothes on other then a pair of boots you evidently slept with.

>BAT, I AM SPAZ.
The bat appears unfazed by this philosphical comment, but starts flying off in the general direction of the bar. "Come on!" he cries, "I'll buy you a drink!"

>DRINK DRINK
He needs to buy you it first.

>BAT, BUY ME DRINK
"Sure!"
The bat exchanges words and a bit of money with someone behind the bar, and a drink appears in front of you.

>DRINK DRINK
You down the whole thing in one gulp, then collapse to the floor unconscious. This is really starting to get old. All is nothingness.

>LOOK AT ME
There is no you.

>INVENTORY
There is no inventory.

>LOOK AT PLOT
There is no plot.

>WAKE UP FAST
It's not safe yet.

>WAKE ME UP WHEN IT'S SAFE
Ok.
A few hours later, the building seems more empty, causing even more of the confusing architecture to be visible. Only a few rabbits are hanging around, and they are mostly unconscious, like you were until recently. The bat is nowhere to be seen.

>LEAVE BUILDING
After several tries, you find the door and stagger out of it.

>LOOK AT DRINK
You drank it already.

>WHAT WAS IT?
You'd be better off not knowing.

>COME ON.
It was pure sulphuric acid.

>FAINT
Haven't you spent enough time unconscious lately?

>INVENTORY
You are carrying the following items:
One note

>WHAT HAPPENED TO THE OTHER STUFF?
You apparently got mugged while sleeping.

>SCREAM
WHOOPEE!!

>READ NOTE
The note reads "Spaz, when you wake up, don't go back to sleep. The stuff you drank would be dangerous in conjunction with repeated unconsciousness."

>DROOL ON NOTE
The note is no longer legible.

>THINK
You seem to have lost that ability some time ago, like about the time you were born.
Still, some people do an awful lot of things without thinking, so you're fine.

>THINK OF AMY
That sounds like something I should be telling you next time you do something foolish.

>GO BACK IN BUILDING
Think of Amy.

>THINK OF AMY
A fuschia face fills your mind, and you stand there enraptured until you notice you are hungry again.

>EAT MIND
Oh, please. If you could do that, you'd have done it long ago.

>EAT DROOL
Delicious AND nutritious!

>GO BACK TO CASTLE
Suddenly, you are in the castle. You are unsure how this happened, except that you have a bump on your head and it seems later in the day then it was earlier in the day.
You are still hungry.

>PICK UP THREE COURSE MEAL
There is none. You appear to be hallucinating.

>SAVE
Game saved.

>RUN AWAY
From what?

>YOU
Quit?

>YES.
Considering you saved, this is no problem. Have a nice time!





And no, I don't know why she's Fuschia, exactly. I was just thinking of various colors and that sprang to mind.
Edit: Oh! Forgot to ask.. what's a grue, exactly?
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Last edited by Violet CLM; Oct 30, 2002 at 11:52 AM.