The last two posts were the complete original story.. before I decided to make it longer. So now it is longer. Yeah.
>RESTORE
Your game is restored. And no, the three course meal is still a hallucination.
>RUN AWAY FROM HALLUCINATIONS
You are surrounded by them.
>LOOK AROUND
You are standing in a very familiar hallway. Both walls are lined with doors, and one of the nearby doors is broken, as if someone madly ran through it.
>GET DEJA VU
You are standing in a very familiar hallway. Both walls are lined with doors, and one of the nearby doors is broken, as if someone madly ran through it.
>ENTER DOOR
Which door do you mean? There are lots.
>THE BROKEN ONE
Your memories evidently tell you something, so you peer through the broken door before entering it. There is an empty bed sitting in the room, and some cookie pattern covers are laying on it.
>EAT COVERS
Strangely, the covers do not taste like cookies, but merely like normal covers.
>PICK UP BED
You strain yourself to the utmost before lifting up the empty bed. You then stand there, knowing that if you hold it up much longer it will squash you.
>SAVE
Game resaved.
>HOLD IT UP MUCH LONGER
You are squashed.
Quit/Restore?
>RESTORE
I admire your foresight.
>THROW BED OUT DOOR
You give a wild cry and propell the still empty bed through the door, breaking it further.
>TAKE DOOR
You pick up a few pieces of the door that are laying around and stash them in your fur.
>LEAVE THROUGH DOOR
You are standing in a very familiar hallway. The walls are lined with doors. Behind you is a broken door, and in front lies an empty bed, looking very out of place.
>GET IN BED
You are in the bed.
>GO TO SLEEP
Ignoring the warning of the note you found in your fur, you drift off into slumber.
>KEEP SLEEPING
You need no further urging.
>WAKE UP
You try, but it doesn't seem to work.
>WAIT UNTIL I WAKE UP
Ok.
You blearily open your eyes. You are lying in a bed in the royal hospital, and are attached to lots of tubes and wires and stuff like that.
>WAKE UP
You're not dreaming.
>SCREAM
WHOOPEE!!
Doctor Work hears your scream and rushes over to the bed, holding a needle the size of a baby elephant.. or it may be a trick of perspective.
Work is here.
>WORK, WHY AM I HERE?
"You were found half dead in the hallway of the many doors."
>WORK, WHO AM I?
"You're Spaz, just like you were before."
>WORK, AM I OK YET?
"You should rest here at least two more days before I could even think of letting you go."
>WORK, THAT WOULD TAKE TOO LONG.
"Just go back to sleep. Time passes faster that way."
>SCREAM
"DEATH TO WORK!" you cry madly, leap from the bed, and position yourself in fighting stance.
>SAVE
Game memorized.
>INVENTORY
You are carrying the following items:
Illegible note
Pieces of broken door
A LOT of wires and stuff
>ATTACK WORK WITH ILLEGIBLE NOTE
You extricate the note from your fur and throw it at Work. It flies for a brief distance then stops flying. It is only paper, after all. Work looks skeptical.
>ATTACK WORK WITH PIECES OF BROKEN DOOR AND WIRES
Cleverly, you rig a slingshot with some door shards and wires, and use it to fire a sharp piece of door at Work. This takes him totally by surprise, and the piece hits him in the head.
>JUMP ON WORK
You fling yourself into the air, and land sideways on Work, who topples over.
>PICK UP WORK
You might want to get off of him first.
>GET OFF OF WORK
You climb off of Work, but before you can do anything else he groggily shoots you with a stun ray. You feel yourself slipping off into unconsciousness.
>HOLD ON TO SOMETHING
You grab onto your awareness, but it's slippery, and you fall down into blackness.
>CONTINUE FALLING
You hit bottom.
>WALK AROUND
You can't walk around, you're unconscious.
>DREAM OF WALKING AROUND
Suddenly, you are in a vast garden, walking around with an electric blue toothbrush dressed as a princess, who is telling you the story of its life.
>WAKE UP FAST
You come to with a jolt. Several days have passed, and you are now lying in a couch of a physchiatrist, who is looking at you over his notepad.
>MAN, WHERE AM I?
"You're in the physchiatricist room, which belongs to me. I'm going to find out what's wrong with you."
>MAN, WHAT'S WRONG WITH ME?
"I need to figure it out first. Do you remember your name?"
>LOOK AT ME
You are Spaz.
You are a red rabbit with no clothes on other then a pair of boots you evidently slept with.
>MAN, I AM SPAZ.
"Good! Do you know why you keep falling unconscious lately?"
>MAN, THE NON-CAPSLOCK TEXT MAKES ME DO IT.
He looks at you oddly, then writes something down. "Have you been having dreams while unconscious?"
>MAN, I DREAM OF AN ELECTRIC BLUE TOOTHBRUSH DRESSED AS A PRINCESS.
"Anything else?"
>LEAVE
Leave what?
>LEAVE PHYSCHIATRICIST ROOM
"I have had enough of this!" you cry, get out of the couch, and rush out the door, which fortunately is open.
>LOOK AROUND
You are standing in the great hall, or at least, so the large neon sign above you tells you. Next to you is a glass case full of busts of various famous individuals, with a sign on it.
>TAKE SIGN
You grab the sign, which is just a bit of paper attached to the case with tape, and stick it to your fur.
>LOOK AT ME
You are Spaz.
You are a red rabbit with no clothes on other then a pair of boots you evidently slept with. There is a sign attached to your fur reading "A Head Case", which describes you well.
>SCREAM
WHOOPEE!!
>INVENTORY
You are carrying the following items:
Pieces of broken door
A few wires
Two jelly beans
A can of soda
Sign reading "A Head Case"
Desire to find Amy
>WHERE DID ALL THAT COME FROM?
If you mean the jelly beans and the soda, I believe the doctor was experimenting how much could fit in your fur.
>THINK OF AMY
You stand mostly still, dreaming of the fuschia rabbit in question, until you lose your balance and fall over.
>GET UP, FIND AMY
Once more letting your sense of direction guide you, you race madly through the castle until you come to an all too familiar hallway. Doors line the walls, one of which seems to have been newly installed.
>EAT JELLY BEANS
You ravenously devour the helpless candy.
>OPEN DOOR
Which door?
>THE NEW ONE
Softly, you steal up to the newly installed door, turn the doorknob, and discover the door is locked.
>UNLOCK DOOR
You don't have the key.
>GET KEY
Where?
>PICK UP KEY
It's not laying around nearby, you know.
>THROW CAN OF SODA AT DOOR
Crash. Splat.
>FIND KEY
You dash off at 20 tiles a second, letting your sense of direction guide you again. When you stop, you are lying in the middle of a huge pile of keys. The only exit is a door locked from the outside, so you are unclear how you got here.
>PICK UP KEY
Be more specific.
>PICK UP KEY TO NEWLY INSTALLED DOOR
You begin rummaging through the pile, but although all the keys have name tags on them, none read "Newly Installed Door".
>PICK UP KEY TO AMY
Amy's what, her heart or her door?
>DOOR
Just as well, they don't stock the other kind here..
You pick up the key with the nametag reading "Amy", and stash it conspiciously in your fur.
>PICK UP ALL KEYS
You don't have enough fur. However, you pick up the keys for "End of Game" and "Butterfly Chamber" before giving up, and stash them in your fur somewhere.
>OPEN DOOR
Fortunately, the door opens from the inside, so you open the door.
>LEAVE THROUGH DOOR
You walk out of the door, causing the posted guard to be rather confused.
A guard is here.
>GUARD, WHO ARE YOU?
"Why, Itsa Me, Mario!"
>INVENTORY
You are carrying the following items:
Pieces of broken door
A few wires
Sign reading "A Head Case"
Key to Amy's Door
Key to End of Game
Key to Butterfly Chamber
Desire to find Amy
>SAVE
You know what happened.
>ATTACK MARIO WITH WIRES
He jumps over your throws, and jumps atop your head, where he begins bouncing. After three bounces, you explode.
Quit/Restore?
>RESTORE
.
>ATTACK MARIO WITH PIECES OF BROKEN DOOR
He deftly grabs each of the pieces, and jumps atop your head, where he begins bouncing. After three bounces, you explode.
Quit/Restore?
>RESTORE
;
>ATTACK MARIO WITH SIGN
Unable to think of anything else to do with it, you attach the sign to Mario, and run off, chuckling madly.
>FIND AMY
Your amazing guidance system takes over, and before long you are back in THE hallway.
>HALLWAY, WHY AM I HERE SO MUCH?
The hallway does not respond.
>IGNORE HALLWAY
You are suddenly standing in nothing. You believe there is probably floor beneath you, but ignore it.
>PAY ATTENTION TO HALLWAY
You are back in the hallway. Do I have to describe it again?
>NO
Thank you.
>FIND NEWLY INSTALLED DOOR
You walk up to it. There is a smashed soda can in front of it, but it is still locked.
>USE KEY TO AMY'S DOOR ON NEWLY INSTALLED DOOR
It quietly opens without a hitch, and you find yourself staring at the bed you remember sleeping on a few days ago. A fuschia form is asleep on it, underneath a new set of covers.
Amy is here.
>WHY?
She's still a late sleeper?
>PICK UP AMY
That sounds like a disquieting way to wake up..
>THINK OF AMY
Your mind is so used to this by now that without much trouble, the fuschia face fills your mind. For some reason, it grows larger, until all you see is fuschia. Evidently, your visualizing skills are improving.
Or maybe it's just that she woke up, and seeing you there, pounced on you.
>FIND OUT WHICH
It's the latter.
>SAVE
Your game has been saved. Scared, are you?
>EXIT
Scared indeed. Bye, have a nice halloween!
*Slaps anyone with gutter type mind*
__________________
|