Sorry about the delay..
>RESTORE
Your game is restored. I thought I'd never see you again, but that doesn't make me treat you differently.
>WHY?
I'm mean.
>FIND SOMETHING TO DO
It's all over the place.
>WHY?
So you don't get bored.
>I'M BORED.
You're also rather peckish.
>LOOK AROUND
You are standing on top of Carrotus. There, for some reason, are lots of carrots nearby. There is also a coatrack nearby, complete with small house.
>WALK EAST
Do you have an obsession with east? You walk east.
>WALK EAST
You walk east.
>WALK NORTH
You walk north.
>WALK WEST
You walk west.
>WALK WEST
You walk west.
>WALK SOUTH
You walk south.
You are standing on top of Carrotus. There, for some reason, are lots of carrots nearby. There is also a coatrack nearby, complete with small house.
>I WALK IN EQUAL AMOUNTS OF DISTANCE?
Apparently.
>TAKE COATRACK
It won't fit in your fur.
>WALK EAST FIVE TIMES
You walk east.
You walk east.
You walk east.
You walk east.
You walk east.
>LOOK AROUND
You are in the fabled area of Carrotus known as "A part of Carrotus that is fabled". It is said that whoever lives here is alive until they die.
>SIGH
You sigh heavily. The weight of your sigh causes the ground to cave in beneath you, and you begin falling.
>SAVE
Your game is saved. Next time you restore, unless you've saved between then and now, you'll get to be falling again.
>INVENTORY
You are carrying the following items:
5 Tiny carrots
Dangerous Sheep
Dangerous Gun
Key to End of Game
Note
Rabbit fur coat
No contents
No Coatrack
Red Key
50 Carrotian Credits
Knowledge of where End of Game is
>MAKE PARACHUTE
Out of what?
>CARROTS
This sentence no verb.
>MAKE PARACHUTE OUT OF CARROTS
You fail.
You continue falling. You are beginning to feel sick.
>MAKE PARACHUTE OUT OF RABBIT FUR COAT
You slip yourself out of the coat and hold it above you like a parachute. Miraculously, it works, and you fall slowly.
>FALL SLOWLY
You continue to fall slowly.
>LOOK DOWN
You look down. It is not a pretty sight.
>TELL ME WHAT IS DOWN THERE
A pit of spikes.
>FIGURES
Yes.
>FALL UNTIL DIRECTLY ABOVE SPIKES
You drift downwards like a drifting leaf, until without warning, you find yourself directly above the spikes.
>ESCAPE MIRACULOUSLY
Have I mentioned you're often rather vauge about your commands?
>USE DANGEROUS GUN ON SPIKES
You hurridly retrieve the dangerous gun and fire it at the spikes. The spikes explode, and the trapped spirits of dead hedgehogs fly up into the air.
>GRAB DEAD SPIRIT
You reach out your paw and grab a dead spirit of a hedgehog before it can fly away.
>DEAD SPIRIT, HOW CAN I FLY?
"Just get yourself killed!"
>DEAD SPIRIT, HOW ELSE CAN I FLY?
"Well, you could find an airboard.."
>DEAD SPIRIT, GIVE ME AN AIRBOARD
"I don't have an airboard."
>LET GO OF DEAD SPIRIT
It hurridly flies away to join the other ones.
>THANK DEAD SPIRIT
Oh, it's a little late now, isn't it?
>USE DANGEROUS SHEEP
Use it how?
>LOOK DANGEROUS SHEEP
I look at the dangerous sheep.
>MAKE *ME* LOOK AT THE DANGEROUS SHEEP
Ok, ok.
It looks like a sheep that isn't moving. A large red button is on one side, with text below it reading "Press this button to turn this sheep into an airboard."
>SCREAM
WHOOPEE!!
>PRESS BUTTON
You press the red button, and the sheep turns into an airboard.
>FIND AIRBOARD
You already did that.
>FIND INNER PEACE
Oh, right.
>FIND PLOT
Impossible task.
>LOOK AROUND
Taking a last look before you fly away into the wild blue yonder?
You are in a small cave. The only apparent exit is a large hole in the ceilling, which goes up and up, and emits a faint light. There are some shards of deceased spikes laying around on the ground, and a secret doorway is in one wall but you didn't hear it from me.
>FIND DOORWAY
What doorway?
>THE SECRET ONE.
You look around and find a secret doorway. Funny. How did that get there?
>WHACK PARSER
Ow.
>GO SECRET DOORWAY
It thanks you modestly.
>GO THROUGH SECRET DOORWAY
There's a secret door in it.
>OPEN SECRET DOOR
It's locked.
>USE RED KEY ON SECRET DOOR
This isn't one of those games where you find the gem that powers a time machine five planets away. Things have to be semi-believable.
That said, the red key does not open the secret doorway.
>EAT SECRET DOOR
Your teeth make short work of the secret doorway, which was composed of a few tons of granite.
Nevertheless, you are still peckish.
>BE CONSISTANT
You think of Amy.
>GO THROUGH SECRET DOORWAY
You walk through the secret doorway. You find yourself in a tiny, mostly empty cell with a rabbit and a sign in it.
CelL is here.
>READ SIGN
It reads "Welcome to CelL's cell".
>CELL, I AM SPAZ
"Hello Spaz!" Have you come to free me from this cell?"
>CELL, YOU ARE CELL.
CelL looks confused. The cell doesn't do anything.
>SCREAM
WHOOPEE!!
CelL jumps backwards. "Uhhhh.. you know, maybe you shouldn't rescue me at all. I'm perfectly safe here."
>CELL, WHERE IS END OF GAME?
"Just defeat the Lagunicus boss."
>DEFEAT LAGUNICUS BOSS
It's not that easy.
>THANK CELL
You thank CelL and leave CelL's cell.
>WEAR AIRBOARD
You attach the airboard to your head as a sort of hat.
>GET ON AIRBOARD
You find yourself unable to stand on something that is on your head.
>TAKE OFF AIRBOARD, GET ON AIRBOARD
You stand on the airboard. Automatically, little things hold your feet in place so you don't fall off, and it begins hovering off of the ground a bit, as if eager to depart.
>FLY THROUGH HOLE IN CEILLING
You fly up out of the hole. After a while of flying, you come out at the top.
>LAND SOMEWHERE SAFE, GET OFF OF AIRBOARD.
You do as you instructed.
>TAKE AIRBOARD
You store the airboard in your fur. It beeps.
>BEEP
(/)(-)(\)
>LOOK AROUND
You are standing in an ordinary part of Carrotus, which is apparently a safe place to land. A well traveled road goes off into south-southeast.
>WALK SOUTH-SOUTHEAST
You walk along the road until something interesting happens, as you'd say that anyway. Soon, you come to a small village, with rabbits walking around, probably returning from work.
Your stomach rumbles rudely.
>FIND FOOD
You walk through the village until you come to a medium-sized restaurant called Joes.
>EAT AT JOES
Please wait to be seated. Oh, and you might want to go in first.
>GO IN JOES
You walk into Joes. Soon, a rabbit wearing a tuxedo, which is really an interesting sight in itself, leads you to a small table for one, complete with complimentary menu.
>READ MENU
Green Salad: 30 CC
Greener Salad: 37 CC
Chicken: 27 CC
Vegetarian Chicken with Salad: 50 CC
Carrot Stew: 18 CC
Jugged Hare: 1 CC
Carrot Cake: 6 CC
Water: 1 CC
Beer: 23 CC
Carrot Juice: 10 CC
>BUY VEGETARIAN
Soon, a salad arrives, complete with what is obviously supposed to be a vegetarian chicken. It resembles a yellow brick.
Your stomach rumbles ominously.
>EAT SALAD
You ravenously gobble up the salad.
>EAT BRICK
You try to force down the vegetarian chicken, but you are morally opposed to the whole idea and don't manage it.
The waiter comes by with the bill for 50 Carrotian Credits.
>USE 50 CARROTIAN CREDITS ON BILL
The waiter glares at you for the lack of tip and walks away, sullenly. He accidentally knocks a flower pot onto your head.
>INVENTORY
You are carrying the following items:
5 Tiny carrots
Airboard
Dangerous Gun
Key to End of Game
Note
Rabbit fur parachute
No contents
No Coatrack
Red Key
Knowledge of where End of Game is
>GIVE NOTE TO WAITER
He reads the note and hurries over to the telephone. He evidently thinks you are an escaped convict.
>LOOK AT ME
You are Spaz.
You are a red rabbit with no clothes on other then a pair of boots you evidently slept with.
>LEAVE RESTAURANT
You leave the restaurant, cheerfully nodding to all onlookers, who quickly return to their food.
>GO HOME
You rush through the fields and stuff of Carrotus, guided by nothing but your internal guidance system, until you careen to a stop that puts the brakes they sell in cars nowadays to shame.
You are in *the* hallway.
>SCREAM
WHOOPEE!!
>CHECK WATCH
You don't have a watch.
>HAVE WATCH
Thank you. I'll treasure it always.
>FIND AMY'S DOOR
Amazingly, it is attached to the doorway leading into Amy's room.
>WHY?
It got repaired since the last time it was broken.
>OPEN DOOR
It is unlocked. Still, you consider being polite.
>KNOCK ON DOOR
Politely or loudly?
>KNOCK ON DOOR POLITELY
After a few seconds, a voice says "Come in."
>COME IN
Your grammar needs work, but I know what you mean.
You enter Amy's room, which looks different from the last few times you've been in it. A largish desk appears to have folded out of the wall, strewn neatly with papers, and Amy is sitting in front of it.
>AMY, HELLO
She looks around and smiles. "Oh, good. You've been acting.. well.. more strangely then usual the last few days, but at least you didn't forget this."
>SEARCH MEMORY
You don't find anything.
>AMY, I LOST MY MEMORY
She misunderstands you. "Amnesia?"
>TAKE AMNESIA
There isn't any amnesia.
>AMY, NO.
"So what did you mean?"
>AMY, I AM SPAZ.
Did you have to say that?
Amy sighs and leans foward. "And there you go saying that again. Spaz, I've known you for a while now, and I can tell something's wrong with you. You've been acting strangely ever since you were found unconscious in the hallway, and I want to know why. Everything about it."
>GULP
You gulp audibly.
>SAVE
Good thinking. Your game is saved. Amy sits there, waiting for you to formulate an answer.
>EXIT
Remember to come back soon. Amy is waiting!
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