View Single Post
TracerXtream

JCF Member

Joined: Dec 2002

Posts: 4

TracerXtream is doing well so far

Dec 23, 2002, 12:28 PM
TracerXtream is offline
Reply With Quote
My Jazz Jackrabbit GBA Impressions

I must say, overall I am very disappointed with this title. It plays nothing like the PC versions. If I had to compare it to anything at all, I'd say it plays more like a Castlevania title, but a bad one at that (Which may or may not be a bad thing).

You start off trapped in a cage, being held hostage by Chameleons, but for some reason, they don't use locks on a cage. Conveniently enough Jazz's blaster happens to be waiting for you right outside the cage. His blaster seems more like a 3-round burst of the pepper spary weapon of JJ2 than his real one.

I also noticed Jazz only has his helicopter ears special move. Not the rising uppercut, or even the butt stomp! So this really hinders the fun to be had in a level. (Truth is, the levels aren't even fun to begin with)

Graphically, it's not terrible. While not as good as JJ2 (as expected) Jazz has almost an entirely new look going for him. When it comes to eye candy in the levels, I'd say it's moderate, afterall, it is on the GameBoy Advance.

Sound is very well done in my opinion. Weapons sound good, and the music is catchy, but not quite as memorable as Jazz's PC counterparts.

Overall, I couldn't even recommend this to a Jazz Jackrabbit fan (unless you must own everything purtaining to Jazz). It has some good points, but even these can't outweigh the bad. I think if a future JJ title were to arise again, it should be done by the people who know what Jazz Jackrabbit is all about.
__________________
You know, I'm a lot like <i>everyone else</i>, only I'm <i>everyone else</i> on fire, going 140 MPH through a Hospital Zone while being chased by Helicopters and Ninjas! <b>And the Ninjas are all on fire too!</b>

- TracerXtream <i>(Legendary status achieved under OutlawUOI)</i>