New gametype, has this been done before?
I'm currently working on a new level, demonstrating a new gametype. It's like CTF, and played in CTF mode, but involves a bit more strategy. One player on each team, both the server and first client to join, start with the flag. Their goal is to get it to the base at a castle on the other side of the level. If someone dies, they go to the other side's jail. If the guy with the flag dies, you need to break him out of jail to score more points. Essentially, the goal is to safely get the guy with the flag to the other side, and rescue him if he dies. It's extra fun if the guy's a n00b. You can't switch who the flag guy is unless two people die at the same time and there is lots of lag.
About the level itself, I havn't tested it yet, but it seems flawless. It uses Et's award-winning tileset. Though I'm not sure how fair this is, red team starts with 50 toasters, and blue starts with 25 powered toasters. The level dosn't have a waiting room or anyting like that. It's simple for anyone to use. It even uses trigger zones to make it so n00bs can't free the wrong jail =P.
So, I was wondering if this idea has been used before, or if I'm the first.
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