Ah, the reason it is simplistic is because the background is from a 3d special effects test I did for the project... that, and the level was only supposed to look like scrolling code (like in the matrix), too much of that code here and there would get confusing. I'll pull up the demo for you to check out if you want (it can be a bit dizzying, I've been told) Oh yeah, you need a 3D accelerated video card that can handle 16bit 3D graphics, it won't work in 8 bit mode. (with the technique I used, if you tried it in 8 bit, all you would see is clouds, nothing else... Certainly a drawback.)
System requrements... I'd say at least a pentium 200 is neccessary... at least ...32, maybe 64 MB of ram.... and..I really don't know what video card is needed... just something that can handle hardware exceleration with 16 bit graphics. If you think this little demo shouldn't take this much stuff to run, please keep in mind that this engine was designed to be able to do more complicated things than this.... actually the motion blur thing was a cleaver use of that same thing that happens when you don't add a background in JJ2.... it may be able to work the same way.... in JJ2... I'll check it out.
Here is the demo, 1.077 MB:
http://purrhead.tripod.com/matrixfun.zip
Copy and paste  (it won't work any other way. thank you tripod)
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