Yes, I'd like to either make JJ2 tilesets compatible with the game, or at least provide a converter. I'm planning C++ for all game code, and whatever people want for the editor and utilities. VB, C++, .NET, it makes no difference to me.
We'll be using strictly DirectX 8.x for this project. Direct3DX has some encredible new features for 2D graphics, so we should be able to get some pretty cool effects with little effort. And don't worry if you don't know DirectX, as we'll be hiding most of the functionality in wrappers, as we will for most Windows-specific code.
BTW, anyone who is good with file formats (hacking, cracking, and designing) would be very useful for this project.
-Onag
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