I made a hotel. No, not THAT kind. The GOOD kind, as in, the kind I just invented.
About This Level
Lately I have been working on an experemental level project, which I am planning on releasing saturday. Due to the way the level works, and the complexity, I am making this forum post to describe it and announce it to the general public.
The level is something that looks like a hotel, since people own rooms which are in the level. There are just a few differences between this level and a normal hotel. The first difference is that I made it. The second difference is that you can actually play it instead of just run around asking for a room.
You see, this level has gameplay. It has substance. Competition. Stuff you can actually do. To start things off, I should explain the way this works.
At the beginning when I host this level, no one will own anything. The rooms will be in the level, but they will be devoid of furnature, lighting, and even windows. Plus the walls will look all ugly and damaged. To own anything in the level, you must buy it with coins.
Coins are obtained in a simple manner: by running around the level, finding them, and collecting them. Once you have enough to buy what you want, you have to ask me (the owner) or possibly in the future if this is successful, to let you in the "store" so you may buy something. In the store you will look for anything you wish to buy, and enter its respective coin warp. I will see what coin warp you enter, and make the appropriate edit to the level. This way you can buy rooms, furnature, renovations, powerups for your room, and a few other things explained later.
Supplies of items are limited (including rooms), so coin gathering is important to do quickly and without dying too much. People will be trying to kill you.
Another important part of this level is challanging other players for items. If you want to, you and another player may agree to a challange where you both wager something. The winner keeps all. Challanges may be done anywhere in the level, but it is encouraged that you preform them in the special area of the level designated to challanges, since they will be more controled. Unless you WANT people to interfere. (See rules section at the bottom). If you are evil, you can force challanges by paying the store 150 coins. This way you get to do a challange without wagering anything, and you get to pick whatever you want from your opponent! Usually the best thing to do is take everything.
There are also auctions that will be held occasionally, where you may buy items that are not normally for sale in the store. Bidding is in 10 coin increments.
Roasting is encouraged because every game will have a prize that is given out to the person who achieves the highest roast count. The server itself will be set to 100, but every game I will say something like "10 roasts to win" and then cycle it after that. I use this method for technical reasons.
Some other fun features are buying "fire" which allows you to destroy someone's furnature, security systems that let you know who started the fire, mailboxes where you can recieve messages sent by various people, warps which let you warp to any place you want in the level (with a few exceptions), and the ability to build YOUR OWN house in JCS for a high price of coins which depends on the size.
The level only has 6 rooms right now, but once they are full I will add 6 more.
Trading items or rooms is allowed.
This level isn't all about getting items, of course. You can do other things that don't relate to the gameplay at all, like defend your room from invaders or go around burning everyone.
Since a gametype like this pretty much requires players to play frequently, I have made a "rent" system. It increases exponentially (by 150%, starting at 10 coins) for every game a person misses. Excessive amounts will result in eviction or unexplained fires. Rent is paid in coins. Also, every game will be scheduled. Unfortunately, it will be based off my schedule unless it is a weekend game.
Rules
Challanges: the first person to die is the loser, no matter who kills him/her. Lag, 5/4/3/ heart kills, or other annoyances are not suitable excuses. If a player times out or leaves the server during the challange, they lose. Refusal to accept a force challange is concidered a forfeit, which is a loss.
Owning rooms: Currently you are only allowed to own one room, but this may change sometime in the future. Therefore, you may not challange someone for a room if you already own one. Same goes with trades.
Furnature/Items: You can only own as much furnature as you have space for. That means if you don't own a room, you don't have any space, so you may not buy furnature. You may still by fire and forced challanges, though.
The store: Try not to kill the owner in it. They may do something mean like not let you buy stuff.
Ambient lighting: Not a rule, but a reccomendation. This level makes use of it in some areas.
The items
There are several items in this level which you may purchace. All of them go into your property. The ones listed here are the items which are more than just decorations.
Carrot: Carrot generator.
Celing light: Bring light into your house.
Disco lights: Makes your entire property a mess of pulsating lights.
Fire: Burn someone's furnature.
Food: Food generator.
H-bomb: Cause huge damage to a room which will require major renovations to repare. Possibly the evilist item.
Mailbox: Get messages from people.
Nuke: Destroy everything in someone's house.
Powerup: Powerup generator.
Security system: If someone burns you, you will know!
Walls: Change the walls in your house.
Warp: Teleport to anywhere you want on the map (you chose where when you buy it)
Window: Bring light into your house.
Technical Stuff
This level does not use any complex triggers, if you were wondering. Changes are made by me updating the level in JCS as it is run. It's a simple method, but it works perfectly. The level is rather large (300x75), and will grow larger when new rooms are added. Slow computers will not get good framerates.
Final Words
I'm going to host this on saturday, 6:00 PM, PST (That the west coast of North America). Yes, the time is biased towards myself, but I made this level. Currently I am the only person allowed to host it. Anyone else will be...yelled at or something ;P.
If you have any questions, comments, speculations, criticisms, complements or random, unrelated musings, post them here.
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