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About how long will you initially run the server? An hour or two?
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Depends on the amount of people. 2 hours will probably be the average gamelength.
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How often will the level be updated? Every so many roasts? (I hope you can stand updating the live game for concurrent hours.)
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I'm thinking of just writing everything that happens down in notepad (so-and-so bought this item, blahblahblah) and then editing the level accordngly once I am ready to cycle. It's ultimately less work for me, and a lot less tedious.
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Can you give us an idea on how much items will cost, or how long it will take to obtain them?
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I'm still tweaking things, but items range from 10 coins to 100 coins, most of them around 50. Coins are fairly abundant, and they are mostly located on the rooftops and in secret rooms (don't worry, they aren't TOO hard to find...)
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Can your possesions be affected while you are not playing in the server? If so, I think the "rent" will be negligible, compared to losing all your stuff to fires and nukes and such..
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Yup, they can be affected. The rent is supposed to be negligible until it reaches extreme points like 1000+ coins, which is basically unpayable unless you are super-l33t and able to collect that much money without dying.
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The forced challenge is pretty evil, which is ok. However, will it be just as easy to lose rare and expensive items (such as your own house) as it is to lose petty items? If so, this would detract from the pursuit of rare items, at least in my opinion.
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You can only be challanged for your house if the person who challanges you doesn't have a house. As for items, I am thinking of putting a cap on challanging for them. How this cap works, I do not know yet.
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What would you consider the main objective of this game? I would assume it is to maintain as much wealth as possible.
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Collecting wealth and power. Ultimately good players will prosper, since the bad ones can get stuff taken from them through challanges.
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