View Single Post
KJAZZ

JCF Member

Joined: Apr 2001

Posts: 136

KJAZZ has disabled reputation

Feb 3, 2003, 09:47 PM
KJAZZ is offline
Reply With Quote
I was thinking of something similiar to the Thief idea, but it was more like a job system, where if you paid coins you could have a job. I only thought of a few jobs though.

EDIT: Let me add that the initial price that lets you "get the job." That only allows you to have that job title. If you pay the extended price, every time you pay that much you can do the action. This would be sort of a special shop, somehow done with triggers.


Thief: Pay 100 coins to get this job. Pay 200 Coins, and you can steal an item from someone's room.

Assassin: Pay 250 coins to get this job. Every time you roast someone, you win a random item added to your room.

Mechanic: Pay 150 Coins to get this job. If someone uses fire on your furniture, you can pay 50 coins to repair it.

Painter: Pay 100 Coins to get this job. If you pay 20 coins each time, you may change the color of one item in your house that has more than one color.

Hotel Assistant: You must get chosen by EvilMike to get this job. You are allowed to host the level and report updates to EvilMike.

Yeah, whatever, the requirements of the jobs would be simply that you have a room and join every MAJOR game. If you miss more than 1 MAJOR game in a row, you lose your job. Job spaces are limited, and something should be shown to show that the particular person has that particular job.
__________________
The Evil Alliance Online.. Remember That?

Uhhh...I'm not really here. ;P