Yeah, we need a site first.
Even a temporary one for now!
And as for what we should do plot-wise, I think we should have about three playable charcters to start with, each with diffrent paths, (they might meet and cross and help each other out a little, but keep mostly apart) and as they go along, they meet or free more charcters. The further you go in Single Player, the more charcter options you have in multi player. I also think that once you beat the game, you can play it again, but backwards, this time as the badguys. Oh! And if we have a ton of bosses, then the first bosses will be more powerfull than the last ones, they just have a lot less AI, so that when you play it backwards you halfta beat the entire game again to unlock the strongest boss, the first one that you had to beat. Actually, it dosn't even halfta be good versus bad, it could just be spy versus spy! I like the Idea of mostly organic versus mostly metalitic.
Quote:
It is year 7 AC, on the planet of Mechaius. The war between the Mec's and the Org's has now turned from all out war to covert operations. In the city of Mechopilis rules THe Hub, who is the mastermind of the Mec's, and the only inhabiant of Mechaius to ever go compleatly Mecha. On the other side of the planet, in the jungles of Organica prowels Jag, the lead rebel of the Org's, who is very proud of her having only one artifical eye, and having no other artifical peices but that!
Both sides are feeling that victory is near, but both have underestimated the other sides power. Jag has sent her top three agents to inflatrate The Hub's power station. The Hub, however, was able to intercept this, and so decided to send out his own top ten agents to stop Jag's three, leave one agent to hold each city they concored, and have his strongest agent attack Jag. Jag's incrediabley keen eyesight, however, saw The Hub's men go out, and warned her agents, and told them to get as much help as they feel fit. And so two covert operations go marching aginst each other, both thinking that they have the element of suprise.
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