I am curious as to exactly what will happen after the patch is finished. Some of the current ideas and features in Jazz2 revolve around bugs in Jazz2 itself. For example, in single player levels you can use a red and blue CTF base to cause a person to die without losing a life, which is technically a bug since CTF bases have no place in an SP level and there is no reason it should have you die. So what if this bug, albiet rather harmless, was removed? Levels that used this feature in some case may no longer function correctly. Of course, there are reasons Jazz2 works this way (testing a level from JCS automatically puts it in SP mode), so perhaps this isn't a bug...and this example could probably be "solved" by a Kill event that caused someone to die, and you could set if it causes you to lose a life, or something. But still, what then?
Of course, this is just one example, I'm sure others could be contrived. For example, how Trigger Zones don't effect everyone in the game, just the server.
Would it be feasible to acheive a "mode" for levels, where perhaps it purposely left in necessary bugs? Or might that be too much of a problem..?
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