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4I Falcon

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Joined: Mar 2002

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Apr 21, 2003, 04:06 PM
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There's one other gametype that I feel is good enough to be explained. Well, there are quite a few gametypes that are good enough (*cough* CB's various gametypes */cough*).

Assault: Based off of UT's (which, by the way, stands for Unreal Tournament; UT2K3 stands for Unreal Tournament 2003) Assault mode. One plays Assault in CTF mode. One team (i.e. red) attacks the defending team (i.e. blue)'s base, trying to accomplish some sort of goal. It involves lots of triggers for the red team to unlock various doors and stuff to get further in towards the blue team's goal. If/when the attacking team gets to the blue team's goal, they are enabled to capture the blue flag and bring it back to their own base. This can, but theoretically should not, be done more than once in one game.

Quote:
Originally posted by URJazz
Ground Force (Original Name):
The game is set in Treasure mode. Players join and are in a room. The server (PLayer who hosted/started the game) is in another room that contains a crate. When the server decides there is enough people he hits the crate which makes the other players (THe ones stuck in a room) fall (By means of removing the floor). This then warps them into a room. This room has an arena that is (Usually) all destructable (Meaning every tile can be destroyed), well, except for the outer edges. There are usually crates in this arena which let bombs fall from the cieling (Which destroys large portions of the arena). The point is to try to survive, AKA not fall (Or in rare cases, touch the walls). SO you must destroy the arena to make your opponents more likely to fall, while staying above. If you fall you are sent into a boring, blank room, which may or may not just be a cycling tube. If you survive (Are the last one left in the arena) then you win and the level cycles to the next one.
I think that's Survivor, not Ground Force. Same game, though.
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Last edited by 4I Falcon; Apr 21, 2003 at 04:18 PM.