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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

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Apr 27, 2003, 12:46 PM
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Which is why you should put Area IDs all around him, and paticularly thick around his upper left corner. Create a path of Area ID events leading away from this, and he will follow them along until he reaches the end of it, at which point he will stop. It is, of course, best to make him stop somewhere you can't shoot him, so you must defeat him on the way.
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