View Single Post
DoubleGJ

JCF Member

Joined: Sep 2002

Posts: 3,051

DoubleGJ has disabled reputation

May 3, 2003, 02:23 PM
DoubleGJ is offline
Reply With Quote
If he was slower we would make a boss chase. Like in Sonic Advance 2. Oh well, not exactly, because in SA2 you can run as long as you want because the level is looped, so then if you won't make it to destroy Rocket Turtle he will stop. If we make him stop on other side of wall, we'll have to die on spikes and chase once again, or shoot the unmovable boss calmly. The point is, it would be fun to make a chase like that, but it's almost impossible.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)