I think the idea is a laugh and the suggestions everyone has that should be added to the program is an even bigger laugh, this really made my day. The only person with legitamite suggestions is Onag. Time for me to comment on it all.
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Making sure the tileset has a valid amount of colours in it and that it doesnt have more than the maximum for what version of jazz2 the tileset is for, a help file with alot of information about tileset creation..
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This is automatically done in psp when you load a palette into the image. Once a working jazz2 palette is loaded into a tileset NOTHING can mess it up. Apart from that you do have the ability to count the amount of image colours in psp and its colour reduction is VERY GOOD. Yesterday I used it to convert a 24-bit image (colour count showed 9571 colours) to 128 colours (this is the actual amount of extra colours you can have in a tileset when excluding a textured background). I was SHOCKED, it looked exactly the same, I had to zoom in to see the changes. While I admit it was my best colour reduction (and considering the odds I was VERY suprised it worked so well) thats still pretty amazing if you ask me.
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For it to have a feature where it automatically colours for example, every other pixel a certain colour, perhaps many people find any use in this, but I find it quite useful even though it can be done manually
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I'm not sure what you mean by this, by looking at the reply spaztic gave I'm guessing you want a pattern brush, and yes PSP has this, it can basically repeat any drawing of any size anywhere using fill tools, brush tools, colour changing tools (eg. make everything thats supposed to have a texture pink and later on use colour changer to change all the pink in the tileset to the chosen texture) and many 1337 little tools like that.
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Pallettes that come with it with working texured backgrounds.
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Takes me less than 30 seconds to make of these in Palsuite, a program Toxic Bunny here made, learn to use it. Paint Shop Pro can load these paletes into your tileset in many different ways. Also, not all textured backgrounds have the same colour, so it's not possible to just have one palette 'loaded in'. Allow me to change that quote into something more suitable:
"Have the ability to add in a palette a textured background by the push of a button which will follow these steps:
1. Have the user select two different colours
2. Automatically form a 32-colour gradient between these two colours and place it inside the selected image's palette in entries 176-207
3. Have the user select a seperate 256x256 pixel image which would then be given the chosen 32-colour gradient as its colours and then place it inside the selected tileset image."
While that idea isn't fool proof, nothing is, you can't guarantee the program to make you textured background like that unless it already has a few loaded inside the program itself you can choose from in a list format, which imo is ripping, somehting that should NEVER be encouraged.
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I want to see an easy textured background maker, where if you draw off one side of the window it goes onto the opposite side (this would also be great for 3d model textures). I also want to see a way you can reduce an image to 256 colors and keep the Jazz2 sprite colors in place
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Teralogic Texture Maker does this already, though only on a 256x256 pixel area (it can be resized but resized stuff never looks as good). However, PSP does have the ability to turn any selected piece of an image (any size) into a seamless pattern, and PSP8 has this ability with a LOT of tweakable extras and stuff, basically you never need to worry about making somehting tile again.
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Have you heard of remap tileset palette?
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Have you never heard of the great golden rule of making tilesets. Out of all the knowledge you can gain this is the most important as doing this wrong could mess up so much no matter how perfect you intended to do it, here is the golden rule:
NEVER EVER EVER IN YOUR WHOLE LIFE DO YOU PUSH THE REMAP ILESET PALETTE BUTTON!!! DO NOT PUSH THE REMAP TILESET PALETTE BUTTON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It's funny, I keep saying this 100gazillionbillion times yet people still dont know it is BAD.
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Yes, but that makes you use nothing but the sprite colors. Using the remap pallette option does not let you make textured backgrounds and wastes almost 40 colors.
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Almost 40? Outside of the original Jazz2 palette there are 160 colours that will get erased. All your own colours will be erased, your tileset will be

Now we're at tick's post. I'm not gonna comment on it cuz i like it, nice job tick

Also, N0body, PSP can do seamless tiling
As for Onag, your points are too good, I'm not gonna try argue with them, though they are mainly features related to stuff JCS can do, minus the compiling. Good luck in getting the code for that, and then actually making the program function like PSP, which imo is every tileset maker's dream. I've made a LOT of tilesets, over 50, I stopped counting when I reached 50 the other day, but trust me when I say this, Paint Shop Pro is all you will ever need to make tilesets, go get it, now...I SAID NOW!