Thread: Realistically.
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KRSplat

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Jun 2, 2003, 01:03 PM
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Why do people always think of side scrollers and 3D as mutually exclusive? 3D is a means of displaying graphics, not a genre. Any game (even tetris) can be done in 3D.
When I say 3D, I do not mean graphics, I mean a three-dimensional enviroment in which you can move in the directions we can move in real life.

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Unreal didn't kill Jazz because it was a better game. Epic dropped the ball with Jazz because Unreal was easy money. Jazz2 failed because of poor marketing, not because it wasn't up to par. It was groundbreaking, and as far as I know, is still #1 in the genre.
Unreal is a more fun game to play for the majority of gamers that Jazz2.

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Everybody doesn't love first person shooters. The majority of gamers targeted by current marketing trends are, yes. That includes a vast minority of potential gamers, which includes everyone who owns or has access to a computer or console. If all the gaming market has to offer is first person shooters, of course only first person shooter fans will be involved in gaming. This is an industry-wide mental block.

I very much enjoy first person shooters. And real time strategy games. And puzzle games. And side scrollers. And action/adventure games. That's why we still have so many kinds of food available in the world; different people have different tastes.
The majority of gamers love first person shooters.

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The ability to choose your perspective is actually not a new idea. The reason it hasn't been successfully pulled off is because when you're making a first person game, you design levels for the first person perspective. When you make a third person game, you design levels for the third person perspective. Giving the player the ability to choose between these would take away from what the level designer intended. For the most part, perspectives are not interchangeable. I definitely think the game should support multiple perspectives, but not necessarily the option to choose between them.
That's my point. If Jazz3 is able to pull my suggestion off, we would have an advantage over competition.

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I don't know the details of console popularity or specs, so I don't have any arguments here, but I would think the GameCube would be the most strategic release because of its appeal to younger gamers.
PlayStation 2 is just as popular with younger gamers as GameCube is, and is more popular with older gamers. GCN just has a "kiddie system" tag on it because of the earliest releases like Super Monkey Ball and Pikmin that seem to be younger games. Furthermore, Jazz needs to have an appeal to older gamers, because there are more 10+ gamers than under 10.

And it should be first person to help player's visual analyzation skills.
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