Yeah... I had the idea for a programming project for myself, and was telling Feline about it... he liked it so much that he decided to do one too! :P
Anyway, as programmers it'll be interesting to compare our two text-adventure engines in terms of efficiency, how we handled the adventure, ease of use, and of course flexibility in the adventure-worlds themselves (if it allows world creators to do events/ other stuff they want to be able to do.)
His program is currently way farther than mine, I'm just starting now. Anyway, Feline is a great programmer. And a writer. So I have faith in his abilities to both program the engine and create good adventures.
(PS - give me a cameo roll in that adventure, if you can. :P )
And for all you people who aren't familiar with text adventures, such as the old Zork games and everything by Infocom - well, I feel sorry for you all. A text adventure is a game like none other. Sure graphics are nice, sure sound is nice, but the experience is different. I'm sure everyone that has played one will agree.
(Although, between all of you and me, I've never actually beaten a text adventure.)
Finally, one more thing I'd like to add. Yes text adventure programs have been done before. Yes, there are probably engines out there that are better than either Feline or I could ever hope to make ours. That's not the point. As programmers we feel the need to rise to the challenge, to create something of our own. It is this thrill that drives us.
~AJ2f