The winner. It's you.
The Science Fair is over, and here we have some results! In no paticular order. If you want more information about how anything here works, ask the author.
"Clipping Project" by Xion:
This charming little thing demonstrates that if you run with bouncy, it will go through walls. Not only that, but once it goes through walls, it can destroy things.
NOT A WINNER.
"Infinity Glitch" by GenEX:
This is more interesting. It shows that if your layer 4 is small enough, and has no tiles in it, you can set a "Tile Width" or "Tile Height" without getting an access violation. In addition, it places lots of random events all over the level.
NOT A WINNER.
"Jazz vs. Spaz" by Firesword and CelL:
I don't know how much about this level should be publically revealed, but I will say basically what it seems to be showing is that if you stomp a morph, you will change character.
NOT A WINNER.
"Hugela's Science fair" by... Hugela:
Hugela does not seem to understand the meaning of "one entry". The submitted level is filled with different things, ranging from dieing on a CTF base to a flying horizontal spring. However, none of the new stuff is paticularly useful, and Hugela didn't seem to follow the rules, so this is
NOT A WINNER.
"Siencfair-Pyromanus" by Pyromanus:
Pyro also submitted more then one thing, but we decided the first one doesn't count, as it basically shows what an event does. As for the rest, he has submitted a way to create enemies in multiplayer.
Sound good? Sadly, they behave like SCEs: They give you an error in anything other then Treasure Hunt, where they do no more then bullets. Admittedly this could make for an interesting treasure hunt, where, say, you try to get to the exit with the required number of gems, but still, it's a bit annoying, and Pyro didn't seem to mention the errors.
NOT A WINNER.
"Project Hog" by N0B0DY:
"Hog" is actually "Fog". Using a combination of lighting effects, this shows how to put your level in a fog, or only a select part of it. This is a nice eyecandy effect, and in the long example level, you can see many uses for it. Very nice for forest levels and stuff.
RUNNER UP.
"The Triggerless Jail 2 Concept" by BlurredD:
Basically, BlurredD shows how to create the Jail2 concept (used in Team Battle, Jailbreak, and various other things) without using triggers. It can also be used for other various things we won't tell you about. It was a hard decision between this and Project Hog, but this has been selected as
THE WINNER. Choose a planet.
Thank you all for taking part. If we forgot about you, oops.
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