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Originally posted by Xion
Taffy taffy taffy...
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Xiony Xiony Xiony...saying my name three times will not make your arguement against the value of JAIL2 any more senseful, at least to me.
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You have my view wrong: Anything associated with CTF is bad, however that does not limit it to being just inside CTF.
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For instance, start positions? After all, they are much more associated with CTF than JAIL2 is. And you have to have start positions in 100% of CTF levels or they will not run. JAIL2 is used in about 2% of CTF levels at most. So start positions must be fifty times as bad!
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See, if there was real use of JAIL2 outside of CTF, I would accept it.
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Get ready to accept it or, more likely, deny the evidence that it is useful outside of CTF for some obscure reason. See Violet's post.
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Since there cannot be any usefulness outside of CTF, and half this community is CTF-biased, they see this as a godsend. I don't see CTF as all that great, but more of a useless piece of coding stuck inside a game.
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Perhaps this community is CTF-biased because they prefer CTF as a gamemode? Besides, "biased" is the wrong word. The community prefers CTF to Battle; they are not biased. Being biased would be preferring something for some reason other than thinking it is better on one's own accord.
After all, it would be horrible if it was improved to the point where you actually liked it.
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CTF =
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No. The logic involved in disliking of JAIL2 only because it can occasionally be used in CTF =  .
~ Traft
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