Thread: Here's an idea.
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Hare

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Jul 3, 2003, 03:29 AM
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Max format?

with the .3DS extension?

I can convert those to something that will work on Quake II or 3D game studio (3D game studio can use Quake II models).

The problem is, however, that the original model must have quite a bit of polygons, and won't work well in a game engine. At least to my knowledge. Also, the skin won't import with the model, so it would have to be reskinned...Ah, and with GameStudio's model editor (which I use until I get something good), I would have to import the model one frame at a time... Hrm... That means I may not be able to work that out well unless I had a seperate program that would save the model in all the positions of it's animations as seperate .3DS files.

I hope to get Milkshape sometime, though, and with that I can create models for hordes of different game engines. But I'm only going to use it for 3D GameStudio.

By the way, as I hear it, models can come by quite cheaply... Hmm... Another note: Seeing as how this would be for Doom, I've heard that someone already took images from the Jazz1 bonus stages (remember, it shows jazz from all around), and made a Jazz character for Doom. Perhaps, seeing as finding that file would be quite a chore, you can do the same? *Alt+Print Scr*

I won't be joining the team for this, though, as I already have a project. Good luck.
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