JCS pet peeves
We all get annoyed when we try something in JCS and it doesn't work like we'd like it to. Or when we reach that limit to what the game is capable of doing. Or when something that Jazz 2 does harms the gameplay of your level. Or when something doesn't work like it should! I'm talking about little things, things that could just as easily have been coded the other way. Here are a few of the things that irritate me.
-Enemies give you rapid fire. This is especially annoying when making massive single player episodes. Within a level or two, the player will have full fast fire, making most challenges involving enemies a little too easy. This is one of the biggest obstacles I've encountered in my current episode, Devan's Secret Weapon (still in the works). The only way I see around it is forcing the player to die.
-Coins turn to gems after you use a coin warp. See appropriate topic. It makes sense in the official levels, but there are so many things you could do if this were not the case.
-Gems are useless in single player. Sure, they're fun to collect. But they don't give you extra lives. How did Epic overlook this small bug?
-not enough enemy variety. I'm trying to make some nice challenges in my levels. There just aren't many options when it comes to enemy behavior. How many walk-back-and-forth enemies do we need, anyway?
-can't use custom movies. I'm sure lots of people are annoyed by this. The only two movies are intro and ending. You can't have a level link to anything else
-that darned secret level error. You know, the one where you keep repeating the previous level? This one isn't only a JCS error, but in actual JJ2 going to Garg Lair will ensure you never get far. Course, you could type JJNXT every time it pops back up. Also annoying when trying to make split paths in big episodes. (I've heard using a bonus signpost works.)
-spikes only hurt on the floor. Hey, even Diamondus features ceiling spikes. Only thing is... they don't hurt you. One of the oldest nuisances in the book.
-rotating spike bolls can be shot down. One of my levels features a challenge with these things. Only thing is, by then the player is bound to have full fastfire. It'll be a piece of cake! Even without the fastfire problem, this is annoying.
-cannot have both event properties AND regen. Explains itself.
-rolling rocks are difficult to work with, and are unpredictable. Guess and check is never fun.
-only 2 boss music choices. Why can't we use custom files without overwriting one of them?
-Can't save in large levels. Self explanatory.
-water turns off lighting. Once water has been used, all lighting effects for the rest of the level will be ineffective. Can't even do the cool Lagunicus thing from JJ1
-Jazz always has a spotlight on him. Nope, no darkness can be complete.
-That note off error in the music. Whenever you die.
-some songs don't repeat. Like in Blade's battle pack
-the chat errors online. Too many backspaces = next message won't appear.
-team chat problems. These are well known. Red team won't display in brackets, and team chat only works if the odd players are blue and the evens red
-ammo regen errors in multiplayer
-easy to run through obstacles. In single player levels, it is hard to create challenges if the player can simply run past all the enemies, such as bats and sparks, even when they are very near by.
Did I miss any? Post yours!
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. 
Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!]
Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome!
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