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Originally Posted by Unknown Rabbit
I hate this one too. Fortunately, using a combination of CTF bases, sucker tubes, triggers (optional) and checkpoints, you can reset the fastfire to none at the start of every level.
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You'll have to teach/show me how to do that.  Maybe a small example I can look at in JCS?
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Use the event "Bees" (not Bee, Bees). It's not perfect, but it's better then nothing.
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yeah, I guess there are almost always ways of getting around the problems! Thanks, I'll try to remember that one.
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They'll come back if you make them generate... this happens to set pretty much all the fields to the generating speed.
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ok. I hope whatever I set it to is workable. I thought that generators didn't work on events with other properties cause it resets them. Guess I never tested it.
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Swinging platforms generally make the player have to stop... or placing some destruct scenery in the way is ok, too, as it gives the enemies a chance to catch up.
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I've never really done a lot with swinging platforms, now that you mention it. And it seems my levels are curiously devoid of destruct scenery. I think I'll at least stick in some destruct scenery, always satisfies the trigger (and buttstomp) happy players anyway!
Thanks.
~AJ2f
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. 
Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!]
Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome!
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