Thread: JCS pet peeves
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Another Jazz 2 fan

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Jul 13, 2003, 08:57 PM
Another Jazz 2 fan is offline
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Quote:
Originally Posted by Unknown Rabbit
I hate this one too. Fortunately, using a combination of CTF bases, sucker tubes, triggers (optional) and checkpoints, you can reset the fastfire to none at the start of every level.
You'll have to teach/show me how to do that. Maybe a small example I can look at in JCS?


Quote:
Use the event "Bees" (not Bee, Bees). It's not perfect, but it's better then nothing.
yeah, I guess there are almost always ways of getting around the problems! Thanks, I'll try to remember that one.

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They'll come back if you make them generate... this happens to set pretty much all the fields to the generating speed.
ok. I hope whatever I set it to is workable. I thought that generators didn't work on events with other properties cause it resets them. Guess I never tested it.


Quote:
Swinging platforms generally make the player have to stop... or placing some destruct scenery in the way is ok, too, as it gives the enemies a chance to catch up.
I've never really done a lot with swinging platforms, now that you mention it. And it seems my levels are curiously devoid of destruct scenery. I think I'll at least stick in some destruct scenery, always satisfies the trigger (and buttstomp) happy players anyway!

Thanks.

~AJ2f
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