Thread: JCS pet peeves
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Blackraptor

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Jul 14, 2003, 06:40 AM
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Quote:
Originally Posted by Another Jazz 2 fan
We all get annoyed when we try something in JCS and it doesn't work like we'd like it to. Or when we reach that limit to what the game is capable of doing. Or when something that Jazz 2 does harms the gameplay of your level. Or when something doesn't work like it should! I'm talking about little things, things that could just as easily have been coded the other way. Here are a few of the things that irritate me.

-Enemies give you rapid fire. This is especially annoying when making massive single player episodes. Within a level or two, the player will have full fast fire, making most challenges involving enemies a little too easy. This is one of the biggest obstacles I've encountered in my current episode, Devan's Secret Weapon (still in the works). The only way I see around it is forcing the player to die.
-Yes, that is annoying, it forces the level maker to make the level even more challenging, and makes things more complicated.

-Coins turn to gems after you use a coin warp. See appropriate topic. It makes sense in the official levels, but there are so many things you could do if this were not the case.
-Arkfgkfg, I hate this bug, what if you're making levels with multiple coin warps or something, this gets seriously annoying at times.

-Gems are useless in single player. Sure, they're fun to collect. But they don't give you extra lives. How did Epic overlook this small bug?

-Not that annoying, but it would be nice if they'd give you extra lives at the end of the level if you collect 100 or something.

-not enough enemy variety. I'm trying to make some nice challenges in my levels. There just aren't many options when it comes to enemy behavior. How many walk-back-and-forth enemies do we need, anyway?

-It would be better if there would of been more, and if we could create our own, but just work with what you have.

-can't use custom movies. I'm sure lots of people are annoyed by this. The only two movies are intro and ending. You can't have a level link to anything else

-This isn't any nuisance to me mostly because I lack the skill to make custom movies; just do what Ninja Dodo did in Lost World.

-that darned secret level error. You know, the one where you keep repeating the previous level? This one isn't only a JCS error, but in actual JJ2 going to Garg Lair will ensure you never get far. Course, you could type JJNXT every time it pops back up. Also annoying when trying to make split paths in big episodes. (I've heard using a bonus signpost works.)

There IS a way around that, just put an exit signpost with 1 in the secret column in it.

-spikes only hurt on the floor. Hey, even Diamondus features ceiling spikes. Only thing is... they don't hurt you. One of the oldest nuisances in the book.

-Use the "bees" event on the ceiling spikes.

-rotating spike bolls can be shot down. One of my levels features a challenge with these things. Only thing is, by then the player is bound to have full fastfire. It'll be a piece of cake! Even without the fastfire problem, this is annoying.

-Use 3D spike balls.

-cannot have both event properties AND regen. Explains itself.

*Fully agrees*

-rolling rocks are difficult to work with, and are unpredictable. Guess and check is never fun.

-I don't use them much, so no comment.

-only 2 boss music choices. Why can't we use custom files without overwriting one of them?

-*fully agrees again*

-Can't save in large levels. Self explanatory.

-I usually don't save anyways, since most things don't take that long to beat that they need saving.

-water turns off lighting. Once water has been used, all lighting effects for the rest of the level will be ineffective. Can't even do the cool Lagunicus thing from JJ1

-I despise this bug. I wanted to make a level where it gets darker the deeper you go, but.....*sigh*

-Jazz always has a spotlight on him. Nope, no darkness can be complete.

-Not unless you put layer 3 over him.

-That note off error in the music. Whenever you die.

-Truly Evil

-some songs don't repeat. Like in Blade's battle pack

-Also very evil.

-the chat errors online. Too many backspaces = next message won't appear.

-Bah, I hate it when that happens, its like they are forcing you to type without mistakes/without erasing them


-team chat problems. These are well known. Red team won't display in brackets, and team chat only works if the odd players are blue and the evens red

-Yes.

-ammo regen errors in multiplayer

-Narg, doing this is getting hellishly tiring.

-easy to run through obstacles. In single player levels, it is hard to create challenges if the player can simply run past all the enemies, such as bats and sparks, even when they are very near by.

-Errr.....What?

Did I miss any? Post yours!


You can't wallclimb with your own team members in CTF, this makes team stuff more complicated.

Only 8 layers, sometimes I find myself needing more.

You can't animate a bg unless it is warped.

The getting stuck bug.

Seeker holes (Now been fixed by programs but before it was quite annoying)

/me didn't read any posts above except AJ2F so don't blame me if some of these came up already.
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