Orchard Street
Some people may see the topic name and notice that I *was* working on a level called "Orchard Street". Change of pace, I have decided to go with the hotel craze and say "I'm making this into a huge hotel." And here we are.
Orchard Street will have two large, identical buildings. These buildings, theoretically, will have 26 rooms, denoted by a letter of the alphabet. Then there will be two seperate games, each with coins to win, from each building.
The games are in progress ATM, but I am thinking of having a winstorm-like game where people are blown by strong winds while attempting to grab coins. I could have two difficulties, one with lower winds and few gold coins, while the other would be strong winds and many gold coins. Silver coins will be abundant in both levels.
The second game would be a falling game. Being jazz, you must navigate warps out while collecting coins. One difficulty, where if you are able to navigate them to the bottom you will be rewarded MASSIVELY...like 100 coins worth.
There Will be a hidden trigger, with coins inside of course. There will be a special prize and a password to claim it.
I hosted a beta and URJazz said the password first and won the Free Room inside, so UR has the first room in the level.
Orchard Street *should* be open by friday, but no guarentees if things go wrong.
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