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Originally Posted by Hare
Wow, I just finished writing that not five minutes ago at the Noogy board, and you are already quoting me at the JCF board. Man, you are quick.
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Radium: Now monitoring all activities everywhere on the internet 16 hours a day.
Quote:
Originally Posted by Hare
Actually, by default, a quant is a pixel squared.
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Don't you mean cubed?
Quote:
Originally Posted by Hare
I've decided to make the Jazzer X characters all about 3 feet high. This height fits well with Jazz Jackrabbit and lots of other cartoon and video game characters. This height contributes to the cartoony feel of the game, and works out better than more realistic characters would.
However, I feel it is best to size the models as if they were the size of an average adult human. There is a limit in how small I can make the geometric details of the world, and it would benefit more if I didn't make the characters smaller. If I do, that would mean that the limitations on the geometric detail would become more apparent, as the player would be shrunk down in a world where smaller geometric details are not possible, making the lack of smaller detail more magnified.
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Are you trying to say "instead of making them half as tall I'm making then twice as wide"?
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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