I enjoy action games too, such as the popular Quake series, Unreal series, Doom series, etc. but they seem much to "short-lived". IE. Quake III is only fun until you basically memorize all the weapons and levels, which doesn't take too long. Then it's just continually shooting until your aiming skills are so precise that you could shoot the pixel on my forehead at 1000 km's away. But that takes time and not many people have the patience to get that good.
So that's why I see RPGs as the best, because it has your mix of action or strategy and adventure in it (ie. Fallout doesn't have action because it's turn-based combat, so that is strategy).
Strategy games (specifically RTS') are fun also, but again they tend to lose their flavour pretty quickly, albeit not as fast as typical FPS'. Starcraft was a lot, i mean a LOT of fun. I basically became obsessed with that game, but I got bored with it sometime because there was nothing new to it, and it was just sit around and crank out armies, then take over a new section, build new buildings, crank out more armies, etc. There are story lines in RTS' but they do not progress very fluidly: most of the time they progress in intervals, such as at the beginning of the level and at the end. Also they do not progress at your pace, whereas RPGs progress at your pace, and in very good RPGs, the storyline can be different due to your alignment or actions (though not many have this).
How is this related to JJ2? I'm merely comparing JJ2's genre to other types, and stating their weaknesses and strengths. Action games are for people who just want to cram a lot of good gaming into 1/2 an hour, because action games just start and don't stop until the end. RTS' are more involved because you have to plan out your strategy first and then slowly take over the map, which takes a good hour or few. RPGs take weeks to win because you can really take your time: if you can't get past this dungeon part, you can go back and try getting stronger or buying new equipment. Action games, if you're stuck, you just have to keep trying and trying, breaking the mouse/keyboard. RTS' are mostly, if you fail then you have to start over (or reload, but most of the time you'll want to start over). RPGs you have many choices with how to do something, whereas action games typically have little or no choice. RTS' have little choice, too: well I mean you have many choices on HOW to do something (ie. take over the base with lots of air-units, or take over the base from a distance with artillery, etc.) but basically you end up doing the same thing (taking over the base). RPGs you have many choices: you can talk the person through something, or you can kill them, or you can just run away.
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