Ok, so here seems to be the list of things that currently can/need to be worked on:
Game Design
Story/World
Gameplay
Units/Powerups/Enemies
Level Design
Concept Art
Technical Design
Overall Program Layout and Flow
Main Class Hierarchies
Core Components
Coding Standards
The technical stuff should probably be designed out before anybody gets into coding.
It would be useful if we could get these main design documents publicly avaliable somewhere, and come up with a system for contributing stuff to them. It would probably be best to have certain people in charge of actually writing these documents. We don't want too many people writing to them at the same time, otherwise conflicts will occour, and distributing it to a few people makes it less of a burden than if one person had to write it all.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>
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