Okay, here's how the project will be organized:
1) To protect the plot, the production levels will not be released to the public.
2) To prevent hacking, the net code will not be publicly available. Instead, a compiled DLL library will be included with the source to allow net play.
3) All development areas (sound, music, levels, etc.) will be overseen by one or more team leads. While these individuals will provide game content, their main role is to take content and ideas from the community and compile it into a workable game. In other words, levels, music, sounds, tiles, sprites, etc. will be accepted from anyone, and the best ideas will be used or modified to fit into the game.
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That's about it. And please don't everyone ask to be team lead. Just help out here and I'll come to you if needed. Oh, and on a side note, the engine is coming along nicely (considering I've never designed one before). Here are some spiffy statistics I've pulled out of my...I made up.
Engine: 1.2% complete
Game: 0.0000000000000007% complete
-Nag
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