I like the lightly armored mechanic for two reasons: 1) It is exactly what I had in mind when I was thinking about this game, and 2) It makes the most sense in our game world. If most mechs are being rebuilt several times during battle, things are going to have to be easily accessible, and wouldn't necessarily be perfectly clean cut.
As for the differing armor, we could maybe do a couple/few variations for each mech class/model. The majority of the difference in armor will be in the type of material used, rather than the thickness or coverage.
-Nag
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